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Weapons are Truly Balanced Now?


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Rico looks powerfull because range. Ricochets fire damage damage should be more then other medium range weapons. Now we see this but, too small difference. But with range gun looks too OP because smoky and twins's damage with range decrease too much, but ricochets damage with range decrease not too much. Same problem for thunder. Thunder can hit with full damage over then 50 meter away :blink:  

it does decrease with range its just that u dont use thunder & rico & rico runs out after about 10 shots & u need 2 wait for a sec or two until u can shoot 2 rico balls

the fire rate of wins should be decreased & the loading speed of smoky should be decreased

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it does decrease with range its just that u dont use thunder & rico & rico runs out after about 10 shots & u need 2 wait for a sec or two until u can shoot 2 rico balls

the fire rate of wins should be decreased & the loading speed of smoky should be decreased

With some range can shoot with full damage. "Max damage range".

İf this range will be decreased no problem.

 

Yes runs out and exit twins's max damage range. Please look at wiki

 

Example M3+ items

 

Twins max damage range is 40, max range is 80

Ricochet range of max damage is 80, max range is 90 

Thunder 70-140 but after 140 can shot with min damage(Before re-balance, max damage range was 35  :blink: )

Smoky 60-180

 

İn 40 meter range, without walls and platforms, twins win. With walls ricochet thunder. Really good and funny  ^_^  After 40 meter all times thunder and ricochet win.

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i mentioned this would happen before the update...it was obvious.

games have become boring. lots of campers now.

expect a rebalance soon.

 $$$$$

oh good i need it because my garage is full of junk

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With some range can shoot with full damage. "Max damage range".

İf this range will be decreased no problem.

 

Yes runs out and exit twins's max damage range. Please look at wiki

 

Example M3+ items

 

Twins max damage range is 40, max range is 80

Ricochet range of max damage is 80, max range is 90 

Thunder 70-140 but after 140 can shot with min damage(Before re-balance, max damage range was 35  : :blink:)

Smoky 60-180

 

İn 40 meter range, without walls and platforms, twins win. With walls ricochet thunder. Really good and funny  ^_^  After 40 meter all times thunder and ricochet win.

bt twins has a high fire rate 

rico m3 isnt that good after the update & ricos max damage isnt 80

bt i like the damage thunder used 2 hv b4 the rebalance 

so wt u're trying 2 tell is that thunder & rico are OP?

freeze and isida hs a advantage over thunder 

isidas self healing is worthless when attacked by a rico

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bt twins has a high fire rate 

rico m3 isnt that good after the update & ricos max damage isnt 80

bt i like the damage thunder used 2 hv b4 the rebalance 

so wt u're trying 2 tell is that thunder & rico are OP?

freeze and isida hs a advantage over thunder 

isidas self healing is worthless when attacked by a rico

İ didnt say max damage, i said "max damage range"

 

Thunder's damage is normal. But range is OP

 

Freeze and isida thunders problem. İt is different topic. İ say for middle ranges.

Thunder can "shoot and hide" strong and faster gun. No need much range. İn 30 meter can kill twins too quickly with shoot and hide, ricochets position is similar.

 

You can calculate DPSes, twins and ricochet looks nearly same.

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İ didnt say max damage, i said "max damage range"

 

Thunder's damage is normal. But range is OP

 

Freeze and isida thunders problem. İt is different topic. İ say for middle ranges.

Thunder can "shoot and hide" strong and faster gun. No need much range. İn 30 meter can kill twins too quickly with shoot and hide, ricochets position is similar.

 

You can calculate DPSes, twins and ricochet looks nearly same.

thunders ange isny OP

smoky can shoot & hide faster than thunder

 

twins m2 is better than rico m2

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thunders ange isny OP

smoky can shoot & hide faster than thunder

 

twins m2 is better than rico m2

Twins very good weapon yes. İf i think thunder is good then twins, i try use thunder. But i using twins. As same as ricochet interesting part, my idea; ricochet's DPS is low.

 

Much players don't use smoky, because looks low damage. No one think high impact force, more faster reload, better turning speed and no self damage; because this statics good with master players. İf you think you are a smoky master, maybe you can kill others quickly. Sometimes smoky's kill me and i say "wow good player  :o " Smoky's position is interesting.

 

Twins-ricochet wars connected to maps. Example  for 2042, ricochet good. But in Arena twins. But i using twins because  İ can see much players in 30 meter so i can kill. But if  opponent player use map things, i run away and after time go to near of player and attack. Twins rule: "True time, true position" But ricochet have much opportunuty.

 

 

Freeze and isida topics, if ricochet and thunder can use "twins rule", can kill freeze and isida but it is really hard because we see twins and isida in small maps. Why any player want try use freeze in Skycrapers? Comic. İ said much times ago, thunders self damage is false static. But we know, with this thunder could killed in small range quickly. But if thunder use faster hull and highly shaped maps, it is not big problem.

 

İf you think: "Thunder's range is not OP because self damage." İ can't say anythink but much times thunder looks for twins other medium range weapons: "counter weapon"

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Twins very good weapon yes. İf i think thunder is good then twins, i try use thunder. But i using twins. As same as ricochet interesting part, my idea; ricochet's DPS is low.

 

Much players don't use smoky, because looks low damage. No one think high impact force, more faster reload, better turning speed and no self damage; because this statics good with master players. İf you think you are a smoky master, maybe you can kill others quickly. Sometimes smoky's kill me and i say "wow good player  :o " Smoky's position is interesting.

 

Twins-ricochet wars connected to maps. Example  for 2042, ricochet good. But in Arena twins. But i using twins because  İ can see much players in 30 meter so i can kill. But if  opponent player use map things, i run away and after time go to near of player and attack. Twins rule: "True time, true position" But ricochet have much opportunuty.

 

 

Freeze and isida topics, if ricochet and thunder can use "twins rule", can kill freeze and isida but it is really hard because we see twins and isida in small maps. Why any player want try use freeze in Skycrapers? Comic. İ said much times ago, thunders self damage is false static. But we know, with this thunder could killed in small range quickly. But if thunder use faster hull and highly shaped maps, it is not big problem.

 

İf you think: "Thunder's range is not OP because self damage." İ can't say anythink but much times thunder looks for twins other medium range weapons: "counter weapon"

wt evr

i see alot of players using smoky

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You say this every change. Back in April / May, you were saying of weapons and turrets in the rebalance, "which is what they should have been in the first place" Some of us shared our concerns, you gave us a hard time, then Tanki listened to our main criticisms and gave us concessions about 6 weeks later which basically knocked your 'what they should have been' argument down.

 

Your position is strangely, always inline with tanki's latest development, even if they change it a little time after. What if they change this again after all the criticisms this time? Will they not be level then?

 

So why do you think the weapons were not level before and please explain how smart cool downs suddenly makes them all "level"?

Are they level in pro battles?

 

Confused!

My opinion can change, if you are confused by that fact then thats your own issue. Do you want to "discuss" this via pm or should I flog you in public??

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i would like the removal of rank breaking kits. i bought many of them and they feel not funny and a little overpowered... especially for the paints in the low rank ones. 

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i would like the removal of rank breaking kits. i bought many of them and they feel not funny and a little overpowered... especially for the paints in the low rank ones.

But at the end of the day thats the incensitve of why buyers buy. The have slapped quite alot of them from the cooldown update, now I think they are gonna have a big purge when they nerf kits

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My opinion can change, if you are confused by that fact then thats your own issue. Do you want to "discuss" this via pm or should I flog you in public??

So I was right then. Glad you've come around.

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ricochet is very overpowered, specially in low ranks;/

Yeah, richochet AND shaft, richochet's bouncing ability should be improved and the damage should be decreased. people always abuse the hell out of this gun only because its powerful and never use the bouncing ability. Shaft: Its generally too powerful at M0. as much damage as an M1 Railgun and can be bought at master corporal. Plus its soo abused people use the sniper scope because they want their fat little "1 hit kill", that should be removed by not letting the scope be activated at the range of firebird and freeze...  :angry:

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Yeah, richochet AND shaft, richochet's bouncing ability should be improved and the damage should be decreased. people always abuse the hell out of this gun only because its powerful and never use the bouncing ability. Shaft: Its generally too powerful at M0. as much damage as an M1 Railgun and can be bought at master corporal. Plus its soo abused people use the sniper scope because they want their fat little "1 hit kill", that should be removed by not letting the scope be activated at the range of firebird and freeze...  :angry:

  You just say that about shaft cos you're a firebird and/or freeze

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