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New supply mechanics


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After starting using new supply system something strange appear to me. All drugs seem to be even more "empowered" than before. For example: how can 3 ricochet M2 drugged shots destroy a viking M1?

 

Drugs give too much overpower (both attack and defense). Now everyone drugs and the game is becoming a kind of "drug and win" game, reducing strategy and skills to "press the right drug button"!

 

Actually there is no way that in a drugged-non drugged direct fight the non drugged wins. This is an extremely bad unbalance of the game.

 

I want to propose a suggestion for developers: a decrease of extra power, resistance or speed to a max of 25% of extra, rather than double those features. This can be done gradually to let anyone get used to it, by reducing a 15-20% a week till the target. In this way it will probably not even noticed and it will be accepted.

Drugs are still overpowered. Again I underline that in any face to face, who is drugged wins and destroy the other. This is a bad unbalancing of the game that reduce the all strategy to a "get the drug" way!

 

A non drugger actually don't even play! This bring back to the idea of equilibrium where all druggers = no drugs (i.e. no advantage), but with the exclusion of those players who don't drug, that don't play anymore.

 

Anyone in the actual game is forced to drug if he want to have a chance to win a battle, and a battle is definitely won by the more drugged team. Is really this the devs idea for the game? Is the all game a matter of pressing the right drug button? I hope not!

And if you add the heal button the thing gets even worse.

 

Right now I feel hopeless when I enter a battle ... it is not a good feeling and it will probably make me abandon this great game, if something doesn't change!

 

I suggest a brain storming on this topic.

 

Thank you

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Useless.

 

Stop complaining, the developers already nerfed the drugs far enough. What would be the use of power ups if they only increased 20% of your stats? 

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look at your scream dude I have a Privet message  from me

You mean you wrote me in private? Can't see any private message from you

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Useless.

 

Stop complaining, the developers already nerfed the drugs far enough. What would be the use of power ups if they only increased 20% of your stats? 

The purpose is to rely more on skills and ability, rather than a button or a desperate search of a power-up as the only "strategy" of playing.

The point is allowing a non-payer or a low-payer to enjoy the game too. This is apparently an anti-economic concept for Tanki, but it is the exact contrary instead. More players means more paying players in percentage and many players give a necessary base for the game to be interesting for everyone. It is a matter of numbers!

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