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Short and to the point, most times when I battle with an enemy using thunder at close range, they selfdestruct, I find this very unfair, because you're left with part of your life missing, your reaload bar down, then another enemy comes along and kills you, I think it should be like this, if the enemy tank has 100 % of life left and you take 51 % even if the splash damage takes the other 49% you still get the kill, if the life is 50%, and you take 26 % splash 24 % and so on.

Edited by Timetoplaythegame_2

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You get points for damage when you play TDM. In other modes just be extra attentive and see who has been hit how many times by what kind of weapon, and you should easily be able to steal kills yourself. Thunder is great for that.

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Hello my friend, yes I know about TDM, but I mainly play CTF, when a thunder is coming I back up and shoot, so that the splash doesn't hit their tank, and sometimes I kill them, but if they have a faster tank, they purposly drive into me and shoot, so if I have low life I get killed, and they selfdestruct, I find it very annoying.

Edited by Timetoplaythegame_2

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Pretty sure they find it annoying too. There is no point self-destructing in CTF, as the purpose is to capture flags, not get kills.

 

If you go by annoying, it's not anymore annoying than how Freeze freezes you, Firebird keeps on burning forever, and Smoky ruins your aim every time... That's just a bonus of having Thunder.

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Pretty sure they find it annoying too. There is no point self-destructing in CTF, as the purpose is to capture flags, not get kills.

 

If you go by annoying, it's not anymore annoying than how Freeze freezes you, Firebird keeps on burning forever, and Smoky ruins your aim every time... That's just a bonus of having Thunder.

Yes of course I find freeze annoying, but I've improved with time, and now I can fight much better against freeze, yes I know that the point is to get the flag, but I want kills too, I use titan, not much capturing with that, so I need the kills to make points.

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Thunder is a great gun anywhere! love wipeing out a colony thats been hit! Should I have my rathers about anything make it where we can select makeing a server with no Isida,flamer bug, or freeze,or Rico,and rails, Space,smoky,thunder only allowed.

 now thats a tankers battle! :rolleyes:

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I have a Thunder, I wouldn't mind if it didn't kill my own tank anymore, that way if a rail-gun is ramming me, I might be able to get another shot off before I die.

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Thunder is a great gun anywhere! love wipeing out a colony thats been hit! Should I have my rathers about anything make it where we can select makeing a server with no Isida,flamer bug, or freeze,or Rico,and rails, Space,smoky,thunder only allowed.

 now thats a tankers battle! :rolleyes:

Of course, thunder is great, im not saying it isn't, I've used it and it's fun, just the selfdestruct thing, also at times when you're using it and it lags, you shoot thinking it's going off in the distance but then hits a wall near you and you lose life lol

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"if the enemy tank has 100 % of life left and you take 51 % even if the splash damage takes the other 49% you still get the kill, if the life is 50%, and you take 26 % splash 24 % and so on."

 

Oh ok, so what I'm understanding from this, is that even if the Thunder self-destructs by shooting himself, if the person destroyed over 50% of the Thunder, then the person should still get the kill.

 

Lol, I disagree.

 

The answer is plain, and simple. You don't win because you ALMOST win. You win when you WIN. I've used this tactic with Thunder, and this tactic had been used AGAINST me numerous times. All you need to do is win the mind games and predict right. :)

 

Anyways, the Thunder simply used his weapon to his own leisure and outsmarted you. Learn from your mistakes and solve it. You don't get the kill because you ALMOST killed him or he killed himself. You get the kill when you actually kill him.

 

Answer is plain and simple.

 

Also, there is already the self-destruction penalty.

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"if the enemy tank has 100 % of life left and you take 51 % even if the splash damage takes the other 49% you still get the kill, if the life is 50%, and you take 26 % splash 24 % and so on."

 

Oh ok, so what I'm understanding from this, is that even if the Thunder self-destructs by shooting himself, if the person destroyed over 50% of the Thunder, then the person should still get the kill.

 

Lol, I disagree.

 

The answer is plain, and simple. You don't win because you ALMOST win. You win when you WIN. I've used this tactic with Thunder, and this tactic had been used AGAINST me numerous times. All you need to do is win the mind games and predict right. :)

 

Anyways, the Thunder simply used his weapon to his own leisure and outsmarted you. Learn from your mistakes and solve it. You don't get the kill because you ALMOST killed him or he killed himself. You get the kill when you actually kill him.

 

Answer is plain and simple.

 

Also, there is already the self-destruction penalty.

yes it's very smart to drive into me and shoot, and selfdestruct, very smart.

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It is, isn't it? It's one of my favorite tactics with Thunder/Wasp until the self-destruction penalty kicked in.

It gets people like you angry because they just spam the spacebar and don't know WHEN to shoot, and when to not shoot. :lol:

Very effective, and very fun.

 

It's pretty easy to counter though. As long as you play the enemy's game as well, and predict well. You'll get the kill, and possibly live. And furthermore you still have the self-destruction penalty. If those Thunders play that way, then let them. They're hurting their own score as well.

Edited by r_DidYouKnowThat0

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Exactly. And thus, there is no need at all to make a "shortcut" for points. Don't be lazy and expect points just for killing 50% of a tank.

It's called EARNING points for a reason. :rolleyes: All in all, the scoring should not be touched. It's cool this way, as like Arch said, the flag is top priority.

 

In addition to that, you say you depend on kills since you use Titan.

Hello? Understand? Flag is priority. If you want kills, then play DM or TDMS. In CTF however, you abide by CTF rules.

 

Fair and square. Don't mix and match categories when they should be, and are separated for a reason.

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are you  lot for real

thunder as no change against railgun

it will just wipe you out

and i have m3 vic ,m3 thunder and still gone with one hit from railgun

Edited by fishermancolin

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Exactly. And thus, there is no need at all to make a "shortcut" for points. Don't be lazy and expect points just for killing 50% of a tank.

It's called EARNING points for a reason. :rolleyes: All in all, the scoring should not be touched. It's cool this way, as like Arch said, the flag is top priority.

 

In addition to that, you say you depend on kills since you use Titan.

Hello? Understand? Flag is priority. If you want kills, then play DM or TDMS. In CTF however, you abide by CTF rules.

 

Fair and square. Don't mix and match categories when they should be, and are separated for a reason.

What I meant is that you get the kill, instead of being left with part of your life missing, and reload down, and then being killed by another enemy, I don't want easy kills, and that's why I don't use power ups, I face people head on, big or small, I've never wanted easy points, whenever I battle thunder head on it can never beat me, just before I'm about to kill them they move foward and shoot, or turn to the nearest wall or solid structure and shoot, so that's why I said, if I take more than 51% of life, when they shoot to selfdestruct I get the kill, I could be that I took 99% of his life, just about to kill and they shoot to selfdestruct, you people need to understand things before you comment. Edited by Timetoplaythegame_2

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I wish this would get fixed.  Thunder regularly takes a point penalty just for firing.  No other turret has this problem.  You have to be trying pretty hard to kill yourself with a ricochet.  In TDM it hurts the entire team, but otherwise you are still losing points.  The worst part is no one benefits.  You lose points, a kill, and gain a death.  The person who killed you is robbed of their kill and if they survive they are left with damaged health.  If you are doing well and any short range tank chooses to focus on you by getting as close as possible this can happen almost non-stop over the course of a match. 

 

One thing that particularly bugs me is capture the flag games.  It forces a rational self interested person to make a choice counter to the welfare of their team.  It would be best for the team if a thunder were to damage the opponent and leave it as weakened as possible before dying.  However you retain a higher point score and thus more crystals by sitting there and letting them kill you rather than self destructing.  You guys must've seen this behavior a few times before.

 

Or in the thunder discussion thread, look  how many of them wear thunder resistant paint now for the sole purpose of reducing the frequency of the self destruct penalty.

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I wish this would get fixed.  Thunder regularly takes a point penalty just for firing.  No other turret has this problem.  You have to be trying pretty hard to kill yourself with a ricochet.  In TDM it hurts the entire team, but otherwise you are still losing points.  The worst part is no one benefits.  You lose points, a kill, and gain a death.  The person who killed you is robbed of their kill and if they survive they are left with damaged health.  If you are doing well and any short range tank chooses to focus on you by getting as close as possible this can happen almost non-stop over the course of a match. 

 

One thing that particularly bugs me is capture the flag games.  It forces a rational self interested person to make a choice counter to the welfare of their team.  It would be best for the team if a thunder were to damage the opponent and leave it as weakened as possible before dying.  However you retain a higher point score and thus more crystals by sitting there and letting them kill you rather than self destructing.  You guys must've seen this behavior a few times before.

 

Or in the thunder discussion thread, look  how many of them wear thunder resistant paint now for the sole purpose of reducing the frequency of the self destruct penalty.

a tip for with thunder fire at the nearess wall of house the blast will kill them and not you ,hope this helps

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@TimeToPlayTheGame: You seem to not be able to understand MY comment. Look, I'll copy and paste what you said.

 

"I said, if I take more than 51% of life, when they shoot to selfdestruct I get the kill, I could be that I took 99% of his life, just about to kill and they shoot to selfdestruct, you people need to understand things before you comment. "        

 

That's what you said. Now lets apply what I SAID.

 

Exactly. And thus, there is no need at all to make a "shortcut" for points. Don't be lazy and expect points just for killing 50% of a tank.

It's called EARNING points for a reason. :rolleyes: All in all, the scoring should not be touched. It's cool this way, as like Arch said, the flag is top priority.

 

In addition to that, you say you depend on kills since you use Titan.

Hello? Understand? Flag is priority. If you want kills, then play DM or TDMS. In CTF however, you abide by CTF rules.

 

Fair and square. Don't mix and match categories when they should be, and are separated for a reason."

 

You say you do not want easy kills or shortcuts, but in reality you do with this idea you suggest. Stop lying to yourself and go play TDMs then.

 

And have a better grip and understand what you're talking about yourself. Maybe you'll become smarter if you actually post with your real account. If you think your ideas are so "perfect" and "great." and that everyone would agree to it, why fear posting it with your real account?

Oh right, using an Alternative account, you don't have to think before you post.

Edited by r_DidYouKnowThat0

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