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Reposting this in different threads still doesn't make it true.  There are some good players but it is much easier to master than smoky, shaft, rico, and perhaps even thunder.  All it really takes is a basic understanding of the strategy and decent aim.   It is the gun Kalashnikov of tanki, a gun for the masses that anyone can pick up and most people start with.  You don't have to memorize other weapon timing or aim for small areas on hulls to throw off aim. Superior burst damage means the time you expose yourself out of cover for a shorter period than any other turret.  Sure it has a slower rate of fire, but anyone can use cover to stay concealed until their shot is ready so burst damage becomes the deciding factor unless you can make them miss, outclass them in health, or flank.  The incredibly high impact force means no matter where you hit you will throw off the aim of even a heavy hull.  Not to mention the longer cone of auto aim mentioned in my previous comment or the capacity to one shot outweighing overall dps.  I'll grant you that it is harder to master than firebird, but the most difficult turret in tanki?  Not my any stretch of the imagination. 

 

It may be easy to hit with thunder but the combination of weak impact force and slow reload time makes it harder to make an opponent miss shots than any other weapon.

You probably haven't played with railgun then. Railgun is definitely the hardest gun to master, with rico at second. Maybe it is at 2nd after rico but whatever. You don't need a decent aim, you need a perfect aim. railgun has the smallest projectile if I'm not mistaken. Slight miss can cost you much. Also, railgun M3 already has a 7 second reload, what do you want, make railgun shoot once in a year or something? 7 second is 1 shot, meaning in 1 minute, you can only shoot around 5-6 times. Which is about 600-700 damge. Even in 650 damage, all you could take down is a mammoth and a viking/dictator. 2 tanks is much? No, definitely no, especially in 100 kill matches. 

 

 

well,rail at max mu can kill 39 targets in 1 shot,if they have low hp to be killed. ;-;

The shot is effected by gravity, so before it goes past 10, the shot will hit the ground. Besides, no way in a match of dusseldorf (only match capable of holding 40 people) people with low hp will line up for nothing.

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Reposting this in different threads still doesn't make it true.  There are some good players but it is much easier to master than smoky, shaft, rico, and perhaps even thunder.  All it really takes is a basic understanding of the strategy and decent aim.   It is the gun Kalashnikov of tanki, a gun for the masses that anyone can pick up and most people start with.  You don't have to memorize other weapon timing or aim for small areas on hulls to throw off aim. Superior burst damage means the time you expose yourself out of cover for a shorter period than any other turret.  Sure it has a slower rate of fire, but anyone can use cover to stay concealed until their shot is ready so burst damage becomes the deciding factor unless you can make them miss, outclass them in health, or flank.  The incredibly high impact force means no matter where you hit you will throw off the aim of even a heavy hull.  Not to mention the longer cone of auto aim mentioned in my previous comment or the capacity to one shot outweighing overall dps.  I'll grant you that it is harder to master than firebird, but the most difficult turret in tanki?  Not my any stretch of the imagination. 

 

It may be easy to hit with thunder but the combination of weak impact force and slow reload time makes it harder to make an opponent miss shots than any other weapon.

You have never used Rail...!  Listen the Devs' know themselves the best guns for certain situations and they also know that rail takes the most skill...! So because you're a noob who has probably had a sneak try of Rail and got found wanting haha probably by getting shot by real Rail masters you hate it.... BO HO :P  :lol: Tanki is more balanced than it's ever been. If you read the newspaper reviews of the weapons they prove it with excellent in depth breakdowns showing the pro's and con's which always boil down to battle style! In other words how the person conducts themselves on the battle field... basically strategy+skill... please no more whining lol it's tiring and just shows how much of a noob you are! Sad but true!  :(  :angry:  

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You have never used Rail...!  Listen the Devs' know themselves the best guns for certain situations and they also know that rail takes the most skill...

Railgun takes time to use with skill but is noot good when someone like you drug without skill in the battlefield.

 

 

I used to play in serpuhov,you started to drug from first min to end,In other words ruined battle.

 

 

You have Railgun M3 but i could kill you in one to one challange without drugging.

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I do agree that Railgun is annoying, but they're really easy to counter at long ranges with Shaft since most of them use Hornets and you could one shot them, and they have a one-second window to charge before firing, while you can release shots with shaft instantly. Railgun also needs much skill to make it effective, or else you're basically useless to the team.

 

 In short, stop complaining, It's only gonna make you an unskilled noob.

 

as i have  m3 thunder , m3 twins all uselless ,against railgun ,

Seriously-meme.jpg

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Auto aim does work in the Horizontal but to a smaller extent.  This is most easily seen with Railgun and can easily be demonstrated with Shaft when using Arcade,  Arcade is actually far more accurate than when using the main scope, when I say accurate, I mean it cheats and compensates for a miss-aimed shot.  Arcade is very weak on shaft but it can be used to good effect when trying to take out something concealed by bushes. in much the same way that Railgun users just pump away blindly on some maps, even when they can not see an opponent it will usually find them if there.  It is not down to any accuracy on the part of the user. <_< 

Are you serious?!?!?!?!?!? As long-time Shaft user, I find this paragraph extremely ridiculous. The scope mode is obviously more accurate than the arcade mode. Arcade shots don't cheat, it's your ping. If you got a ping of 150 and above, your will see that shots seem to go through a wall or a house, but from the perspective of others, you're still exposed because of the delay in information between your computer, the servers, and the computer of your opponent, and back. I experience that same problem everyday. 

 

And please, stop using that font, it's really hard to read at times for certain people. It does not make anything better.

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Railgun takes time to use with skill but is noot good when someone like you drug without skill in the battlefield.

 

 

I used to play in serpuhov,you started to drug from first min to end,In other words ruined battle.

 

 

You have Railgun M3 but i could kill you in one to one challange without drugging.

really I drug when others drug... If you want a dual then I will but you need to get same equipment! no drugs is fine I prefer it..... you let me know 

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Railgun takes time to use with skill but is noot good when someone like you drug without skill in the battlefield.

 

 

I used to play in serpuhov,you started to drug from first min to end,In other words ruined battle.

 

 

You have Railgun M3 but i could kill you in one to one challange without drugging.

Don't hide lets have battle now seeing as you believe you can take me... even if you had M3 you couldn't.... and because you kill me now and then when im busy "not against you" but someone else, you think it can happen with just me V you on a map no drug!! 

 

You are crazy lol so come prove me wrong.... and I will still verse you when you get to M3 but remember one thing before you use my M3 rail as an excuse.... you use a stronger Hull - Dictator. nuff said

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For those who are complaining, if railgun is so overpowered and doesn't require skill then why don't you just use it. The truth is that railgun usually takes at least 2 shots to kill someone, unless:

1. he has double power while you're not on double armor

2. you're using wasp without protection paint

3. you're using light-medium hull which is m0/m1 while his railgun is m2/m3.

In a situation where both players are using turret and hull of the same modification and without any supply, railgun always lose! Yes the damage of railgun is very high but the reload time is very slow, when I use railgun, in close range battle I always get killed before I could fire a second shot. Who says railgun doesn't require skill? It's the easiest to miss especially when dealing with turrets like ricochet, twins, smoky, shaft and even railgun itself, and if you miss a shot, you're mostly screwed.

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For those who are complaining, if railgun is so overpowered and doesn't require skill then why don't you just use it. The truth is that railgun usually takes at least 2 shots to kill someone, unless:

1. he has double power while you're not on double armor

2. you're using wasp without protection paint

3. you're using light-medium hull which is m0/m1 while his railgun is m2/m3.

In a situation where both players are using turret and hull of the same modification and without any supply, railgun always lose! Yes the damage of railgun is very high but the reload time is very slow, when I use railgun, in close range battle I always get killed before I could fire a second shot. Who says railgun doesn't require skill? It's the easiest to miss especially when dealing with turrets like ricochet, twins, smoky, shaft and even railgun itself, and if you miss a shot, you're mostly screwed.

Bravo... and that's the truth people!

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For those who are complaining, if railgun is so overpowered and doesn't require skill then why don't you just use it. The truth is that railgun usually takes at least 2 shots to kill someone, unless:

1. he has double power while you're not on double armor

2. you're using wasp without protection paint

3. you're using light-medium hull which is m0/m1 while his railgun is m2/m3.

In a situation where both players are using turret and hull of the same modification and without any supply, railgun always lose! Yes the damage of railgun is very high but the reload time is very slow, when I use railgun, in close range battle I always get killed before I could fire a second shot. Who says railgun doesn't require skill? It's the easiest to miss especially when dealing with turrets like ricochet, twins, smoky, shaft and even railgun itself, and if you miss a shot, you're mostly screwed.

First, all players know this. With this, players say this. But do you think why this players say this ideas? İf you think opposite,my idea, you should answer other players reasons. 

 

 

Miss with shaft is much easy.

Moreover, 2 shot in suitable maps, dont much hard. You can say:"How do you can say this? You don' use railgun?" İ used railgun but too less. And isee railgunners, much times can hit 2 times.

 

But you said "close range." For your theory, player need go to near of railgun. Much near... Example if you use twins, and maybe dictator or faster hull, you need start shooting with most 7-8 meter away. But my experience theory for this scenario: railgun all times can go away. But much times we don't see this.

 

For smoky, very easy target.

For ricochet, same.

 

For thunder, player need keep distance with following target.  :lol:  :lol:

 

For shaft, too complex topic. İ can write for this what enough for full 1 A4 empty paper, so i don't write now.

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First, all players know this. With this, players say this. But do you think why this players say this ideas? İf you think opposite,my idea, you should answer other players reasons. 

 

 

Miss with shaft is much easy.

Moreover, 2 shot in suitable maps, dont much hard. You can say:"How do you can say this? You don' use railgun?" İ used railgun but too less. And isee railgunners, much times can hit 2 times.

 

But you said "close range." For your theory, player need go to near of railgun. Much near... Example if you use twins, and maybe dictator or faster hull, you need start shooting with most 7-8 meter away. But my experience theory for this scenario: railgun all times can go away. But much times we don't see this.

 

For smoky, very easy target.

For ricochet, same.

 

For thunder, player need keep distance with following target.  :lol:  :lol:

 

For shaft, too complex topic. İ can write for this what enough for full 1 A4 empty paper, so i don't write now.

I don't really understand what you're trying to say.. but missing a target with shaft is much easier? Seriously? And I have a question, since you think railgun can beat any other turrets very easily, why aren't you using railgun often? I think I know the answer, it is because you're not good with it. And why is it so? Because it requires skill!

 

Bravo... and that's the truth people!

Truth that only railgun users know ^_^

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For those who are complaining, if railgun is so overpowered and doesn't require skill then why don't you just use it.

Because there are so many of them.  No turret should be disproportionately overpopular.

 

 

In a situation where both players are using turret and hull of the same modification and without any supply, railgun always lose! Yes the damage of railgun is very high but the reload time is very slow, when I use railgun, in close range battle I always get killed before I could fire a second shot.

Again I don't think railgun is particularly overpowered but the above statement isn't necessarily true.  Yes a railgun sitting out in the open will always lose due to its lower damage over time assuming no shots miss.  However this does not reflect reality because damage over time does not scale with increased burst damage.  Primarily because of the availability of cover, which lets a player avoid damage and negate charge before by hiding until they are ready to shoot, being exposed for less time overall.  Aside from that most encounters start with both players with weapons at a full charge.  So the railgun only has to wait for the second shot to load, which may give it a higher effective dps in some 1v1 encounters.

 

 

please no more whining lol it's tiring and just shows how much of a noob you are! Sad but true!  :(  :angry:  

Man I hope the irony of that statement isn't lost on you, what with your trolling, colors, insults, and appeal to authority.  That said I will agree that this game is more balanced than I've ever seen it.  Smart cooldowns and new kits are both great ideas.

 

 

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Again I don't think railgun is particularly overpowered but the above statement isn't necessarily true.  Yes a railgun sitting out in the open will always lose due to its lower damage over time assuming no shots miss.  However this does not reflect reality because damage over time does not scale with increased burst damage.  Primarily because of the availability of cover, which lets a player avoid damage and negate charge before by hiding until they are ready to shoot, being exposed for less time overall.  Aside from that most encounters start with both players with weapons at a full charge.  So the railgun only has to wait for the second shot to load, which may give it a higher effective dps in some 1v1 encounters.

Yes they can take cover behind a wall but a wall can protect them only from one side. It's not like he's fully protected, people can still hit him from other side isn't it? When I play with other turrets like firebird or isida which both have a very short range, I have no problem dealing with railgun. If you know where he's hiding at, then don't expose yourself to area where they can hit you. It's not like the walls are only for railgun players to use ;) .

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Because there are so many of them.  No turret should be disproportionately overpopular.

 

 

Again I don't think railgun is particularly overpowered but the above statement isn't necessarily true.  Yes a railgun sitting out in the open will always lose due to its lower damage over time assuming no shots miss.  However this does not reflect reality because damage over time does not scale with increased burst damage.  Primarily because of the availability of cover, which lets a player avoid damage and negate charge before by hiding until they are ready to shoot, being exposed for less time overall.  Aside from that most encounters start with both players with weapons at a full charge.  So the railgun only has to wait for the second shot to load, which may give it a higher effective dps in some 1v1 encounters.

 

 

Man I hope the irony of that statement isn't lost on you, what with your trolling, colors, insults, and appeal to authority.  That said I will agree that this game is more balanced than I've ever seen it.  Smart cooldowns and new kits are both great ideas.

 

1. There will always be a favorite Turret in this game! It just so happens to be Rail...

 

 

2. It is very hard to win a 1 v 1 against Shaft because they have scope and just let of the space bar. This comprised with a heavy tank means Rail+Hornet has to take cover and try very hard to hit the target numerous times.

Rail verses a Thunder will have to retreat then try and line up the target again this can be very hard due to the speed Thunder can shoot including the fat Thunder can hit the wall or ground near a target and still destroy them so I think this answers your other point about taking cover! It is not at all near as simple as you try to play it down to be. Lets not forget Rico, Fire & Freeze the latter two can spray slightly round corners. Rico can rebound off of the wall.

 

3. I have not insulted anyone! If the truth hurts...not my problem... you even agreed yourself Tanki is more balanced.... I feel the Devs' have got it right  B)  

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I don't really understand what you're trying to say.. but missing a target with shaft is much easier? Seriously? And I have a question, since you think railgun can beat any other turrets very easily, why aren't you using railgun often? I think I know the answer, it is because you're not good with it. And why is it so? Because it requires skill!

 

Truth that only railgun users know ^_^

İ dont understant me! Look: First i didnt say:"Railgun is too much OP" İ say:"Why much player think this, i have a idea." i didn't say "İ am very good railgunner". İ didn't say:"İ can" But i say:"Other people do!"

 

Why i dont use railgun if i think railgun is OP? Because i dont like this weapon. All times i think: ricochet is very good weapon. Before re-balance, i could but but i didnt but why? Because i don't like ricochet. İ could buy viking but i didnt buy because i don't like viking. My special playing style.

İf your opininons true, if really all players think OP weapons, All players and all players will use hack, cheat, sabotaur etc.... 

Much times i said: These is best winning tactics. Why all players don't try? This is your questions answer.

 

But why this is: My beginning times, i tried railgun in other character and i saw shaft and i think:"Wow shaft is good weapon. Scope and arcede. İn same time, using rail and smoky." Maybe the most ***** idea  :lol:. After i see reaility, too much differences... İ think use railgun again but, İ didn't want. Because İ liked shaft much. Shaft is most faulty gun and i know this.

 

Seriously missing shaft is much easy. Recital to you will be hard but i want try. What do you need avoid railgun's shots in open area? You need knockback. How is it possible 7 meter away? İf you use hornet or wasp, and opponent have ricochet or smoky and if your oppenent is good, possible. But only possible. Why possible? Because turn horizontal. But with long range it is much more hard. Because for good hit, much players try hit to middle of hull. And shaft's normal shots not enough for this. 

One more tactic, turn vertical but it is much times hard. With shaft or ricochet, possible.

What do you need avoid shaft's shots in open area? Turn horizontal, turn vertical, go out of visible area, quake, block scope camera... Opponent have too much change. Ricochet needs to turn horizontal for avoid railguns shots, but if want to avoid shafts shots, shooting middle of hull is enoogh. Because quake. Before re-balance, do you remember? Much players opinion: Which hulls are good for shaft? Viking and Mammoth.

But we say for railgun: Dictator. Why? Because viking and mammmoth's stability was very good and dictator was, my opinion" an earth boat!

After hornet, most low stabil hull in the game, that times. But Why "earth boat" good with railgun? Because quake is not important! Missing railgun with quake? Haha! too funny! But nearly impossible in short range. Only turning. But it is much hard then for shaft. Why? Because turning speed. Turning speed much more so repair aim is much easy. Because go out of visible area. To avoiding railgun, "go out of visible area" impossible because railgun don't use scope mode! "Block scope camera" is impossible because railgun don't use scope camera!

 

Arcede mode. İ used railgun and shaft's normal(arcede) mode and trust me, shaft's arcede mode is much hard. Wide barrel, with slipping display image( i used dictionary maybe this is false word sorry) and most important, a lot of computer refuse pushing 3 button in same time for this game.

 

İf i want explain "Why much players think, railgun is OP", i need write saga so i don't write now but for this i write somethings. "independent of statics defence" This isn't complete answer but with this you can see what i want say.

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İ dont understant me! Look: First i didnt say:"Railgun is too much OP" İ say:"Why much player think this, i have a idea." i didn't say "İ am very good railgunner". İ didn't say:"İ can" But i say:"Other people do!"

 

Why i dont use railgun if i think railgun is OP? Because i dont like this weapon. All times i think: ricochet is very good weapon. Before re-balance, i could but but i didnt but why? Because i don't like ricochet. İ could buy viking but i didnt buy because i don't like viking. My special playing style.

İf your opininons true, if really all players think OP weapons, All players and all players will use hack, cheat, sabotaur etc.... 

Much times i said: These is best winning tactics. Why all players don't try? This is your questions answer.

 

But why this is: My beginning times, i tried railgun in other character and i saw shaft and i think:"Wow shaft is good weapon. Scope and arcede. İn same time, using rail and smoky." Maybe the most ***** idea  :lol:. After i see reaility, too much differences... İ think use railgun again but, İ didn't want. Because İ liked shaft much. Shaft is most faulty gun and i know this.

 

Seriously missing shaft is much easy. Recital to you will be hard but i want try. What do you need avoid railgun's shots in open area? You need knockback. How is it possible 7 meter away? İf you use hornet or wasp, and opponent have ricochet or smoky and if your oppenent is good, possible. But only possible. Why possible? Because turn horizontal. But with long range it is much more hard. Because for good hit, much players try hit to middle of hull. And shaft's normal shots not enough for this. 

One more tactic, turn vertical but it is much times hard. With shaft or ricochet, possible.

What do you need avoid shaft's shots in open area? Turn horizontal, turn vertical, go out of visible area, quake, block scope camera... Opponent have too much change. Ricochet needs to turn horizontal for avoid railguns shots, but if want to avoid shafts shots, shooting middle of hull is enoogh. Because quake. Before re-balance, do you remember? Much players opinion: Which hulls are good for shaft? Viking and Mammoth.

But we say for railgun: Dictator. Why? Because viking and mammmoth's stability was very good and dictator was, my opinion" an earth boat!

After hornet, most low stabil hull in the game, that times. But Why "earth boat" good with railgun? Because quake is not important! Missing railgun with quake? Haha! too funny! But nearly impossible in short range. Only turning. But it is much hard then for shaft. Why? Because turning speed. Turning speed much more so repair aim is much easy. Because go out of visible area. To avoiding railgun, "go out of visible area" impossible because railgun don't use scope mode! "Block scope camera" is impossible because railgun don't use scope camera!

 

Arcede mode. İ used railgun and shaft's normal(arcede) mode and trust me, shaft's arcede mode is much hard. Wide barrel, with slipping display image( i used dictionary maybe this is false word sorry) and most important, a lot of computer refuse pushing 3 button in same time for this game.

 

İf i want explain "Why much players think, railgun is OP", i need write saga so i don't write now but for this i write somethings. "independent of statics defence" This isn't complete answer but with this you can see what i want say.

Sorry to say this but...

 

 

 

QVTAkyb.jpg

 

 

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I don't really understand what you're trying to say.. but missing a target with shaft is much easier? Seriously? And I have a question, since you think railgun can beat any other turrets very easily, why aren't you using railgun often? I think I know the answer, it is because you're not good with it. And why is it so? Because it requires skill!

 

Truth that only railgun users know ^_^

Haa and i forgot saying. İ said:"Shaft ans Smoky can defeat railgunners much times."

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You were the person that was using M3 Viking and 50% Railgun protection, right?

 

Let's go back to your case. You're telling me that you're being 1-shotted by M3 Railguns. First:

1. That's technically impossible. As long as you have 50% Railgun protection and M3 Viking, you can survive even a point blank, DPed, and fully MUed M3 Railgun shot.

2. Since it's technically impossible, it might be a glitch. Are you experiencing this with other weapons?

I could testify a similar occasion, which I happened to notise clearly. A railgun oneshoted me in Serpuhov. Facts:

1. I had Hornet M3, that has 166,3 hp protection.

2. I had Tundra, with 32% protection from railgun.

3. The killing railgun didn't have double power, I was stalking it while it shot me.

SO, even if it was a M3 fully MUed, its maximum power would be 164,85 (or 199 if fully MUed), with my tundra protection it should hit me with 112 (or 135,3 if MUed) which is less than my 166,3 hp.

I was in full health when it hit me.

Any suggestions?

 

This is wrong.... Railgun does require skill, and the levels of skill can effect quite big flag differences in Railgun battles.

Doubt it? Try XP......

True. My favorite gun was thunder and I desided to use rail for practising for the starladder. At first, I said: woa, such a pain in the a__, how can anyone use it effectively?.... lol. Besides, other than its low reload time, turning speed is also low, compared with other turrets, smocky for examble. Bottom line, it does require skill to master.

 

then forget about XP atleast they should reduce the damage of rail or increase the loading speed

Every weapon has its own characteristics and cons and pros. Instead of saying "nerf the rail" I'd propose to give a little extra to thunder, which after the SDP has lost more than the others.

And don't forget, every map and every game mode have its own special conditions. In one rail can prevail, while in others some other is the king.

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I could testify a similar occasion, which I happened to notise clearly. A railgun oneshoted me in Serpuhov. Facts:

1. I had Hornet M3, that has 166,3 hp protection.

2. I had Tundra, with 32% protection from railgun.

3. The killing railgun didn't have double power, I was stalking it while it shot me.

SO, even if it was a M3 fully MUed, its maximum power would be 164,85 (or 199 if fully MUed), with my tundra protection it should hit me with 112 (or 135,3 if MUed) which is less than my 166,3 hp.

I was in full health when it hit me.

Any suggestions?

i think i heard there's this bug sometimes u get 1 shotted by anything after the first spawn,then no more.. never happened to me though,i wander with my 39% rail paint cx

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I could testify a similar occasion, which I happened to notise clearly. A railgun oneshoted me in Serpuhov. Facts:

1. I had Hornet M3, that has 166,3 hp protection.

2. I had Tundra, with 32% protection from railgun.

3. The killing railgun didn't have double power, I was stalking it while it shot me.

SO, even if it was a M3 fully MUed, its maximum power would be 164,85 (or 199 if fully MUed), with my tundra protection it should hit me with 112 (or 135,3 if MUed) which is less than my 166,3 hp.

I was in full health when it hit me.

Any suggestions?

 

True. My favorite gun was thunder and I desided to use rail for practising for the starladder. At first, I said: woa, such a pain in the a__, how can anyone use it effectively?.... lol. Besides, other than its low reload time, turning speed is also low, compared with other turrets, smocky for examble. Bottom line, it does require skill to master.

 

Every weapon has its own characteristics and cons and pros. Instead of saying "nerf the rail" I'd propose to give a little extra to thunder, which after the SDP has lost more than the others.

And don't forget, every map and every game mode have its own special conditions. In one rail can prevail, while in others some other is the king.

wt ever all i want is rail to be nerfed 

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