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There should be a Manual turret vertically aiming control from the setting


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If we want to aim our guns vertically by our own,we can choose it from the setting.We can select our hot keys.Moderator,you may not like my idea,but can you give us a chance to aim our turrets all direction by ourselves.

We have had a recent discussion on this.  It was suggested , by me, that all tanks should have manual control of the turret and gun, that auto aim should be discontinued after the rank of corporal or some other very low rank like private.  Auto aim really takes all of the skill out of fighting.  Auto aim actually allows players to miss aim and it will correct the shot.  This is true not only in the up down or vertical alignment  but also for miss aims in the horizontal also.  I certainly do not believe that it should be an option, it should be mandatory.

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The truth is, no one, well, an exceptionally few number people, will willingly give up any advantage, even if that advantage is grossly unfair.  It is of little surprise to me, that the main beneficiary of auto aim, Railgun, though a few others benefit to some lesser extent, will resist to to the absolute maximum extent, any attempt, any suggestion, to  have this unfair advantage removed or even discussed.  We hear things like not enough fingers, it is a fast game and so on, and the occasional slant.  In fact on level ground it would not be such a loss because vertical or up down movement will not be needed and most opponents will be  competing at the same level.  Fighting would then in fact carry on as usual.  Of course, I smile when I say this, they would have to take better aim.  It would not do to miss aim left or right as many do now, because auto aim, also corrects small inaccuracies of shot.  This would sort out the chaff from the wheat, the skilled player from the reckless chancer.  The only real change to removing auto aim would be, when taking shots at tanks on a different level, that is, those higher up or down.  It seams absolutely preposterous that in a game such as Sky Scraper for instance, a Rail gun can suddenly appear from behind cover at one of the higher levels, gun canted to one side, at a guessed angle and then take out a player at a very much lower level without even having to take much effort in aiming, and absolutely no effort at all in depressing or elevating the gun, because the Auto aim does it all for them!  Many might have their feathers ruffled if any small inference to any possible diminished skill base, that might be suggested, but I put it to them, if the computer is making up for gross shortfalls in manual inaccuracies in the vertical and small inaccuracies in the horizontal plain, is it fair to award them selves the congratulatory smile of self satisfaction or even to be awarded the point?  The very reason why guns such as rail gun are so popular is because they flatter the ego to such an extent, they reward the less careful, the less accurate and dare I suggest, the less skilled.  Before someone chokes with indignation, that does not imply that all Railgun users lack skill, not at all, just perhaps, a fairly large percentage.  Perhaps their skill might lie somewhere else, but it is certainly not demonstrated by marksmanship.  One can marvel at the dexterity of the manipulation of gun and hull, the skulking, the devious play but it is  spoiled all too often by the taint that sloppy aiming is overly compensated for.

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Might be difficult with the average amount of fingers and hands.  Any idea for an ergonomic control scheme?  asd for vertical?

I had an idea for a control scheme.  Vertical aim would probably be less used than horizontal aim.  Maps are largely flat and the aim can be supplemented with movement.  What about 5 presets for different elevations.  asdfg.  S being the default, A being lower, and d f and g being incrementally higher.  Vertical auto aim can be reduced so that these do not overlap.  The time it takes to switch between them will vary depending on how far it is from your current position.  S button will act as the C button does in horizontal to return to default.  This has advantage of not requiring your hand to be in two places at once, each setting requires one press so you don't have to move your fingers from the horizontal controls.

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The most effective and simple way is for every player to have a fine cross hair meeting in the screen center.  It would be viewed at all times.  If the enemy Tank was not in the center of the cross hairs when trigger released then no hit nor kill.  If enemy Tank is in the cross hairs when rigger released, then the enemy Tank receives a hit, as simple as that.  Exactly the same controls as Shaft no additional key facility is needed.  As has been stated, the majority of battle fields are flat, no additional effort, key strokes, inconvenience is necessary or would be incurred.  Only accuracy is a stipulation!  When fighting when not on the flat or with opposing Tanks at different levels, then more effort and elevation would be needed.  that is only fair.  Auto aim really should just be for the baby first time entrant level Tanki if even that.  It does not deserve to coexist alongside the experienced skilled warrior.  

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The truth is, no one, well, an exceptionally few number people, will willingly give up any advantage, even if that advantage is grossly unfair.  It is of little surprise to me, that the main beneficiary of auto aim, Railgun, though a few others benefit to some lesser extent, will resist to to the absolute maximum extent, any attempt, any suggestion, to  have this unfair advantage removed or even discussed.  We hear things like not enough fingers, it is a fast game and so on, and the occasional slant.  In fact on level ground it would not be such a loss because vertical or up down movement will not be needed and most opponents will be  competing at the same level.  Fighting would then in fact carry on as usual.  Of course, I smile when I say this, they would have to take better aim.  It would not do to miss aim left or right as many do now, because auto aim, also corrects small inaccuracies of shot.  This would sort out the chaff from the wheat, the skilled player from the reckless chancer.  The only real change to removing auto aim would be, when taking shots at tanks on a different level, that is, those higher up or down.  It seams absolutely preposterous that in a game such as Sky Scraper for instance, a Rail gun can suddenly appear from behind cover at one of the higher levels, gun canted to one side, at a guessed angle and then take out a player at a very much lower level without even having to take much effort in aiming, and absolutely no effort at all in depressing or elevating the gun, because the Auto aim does it all for them!  Many might have their feathers ruffled if any small inference to any possible diminished skill base, that might be suggested, but I put it to them, if the computer is making up for gross shortfalls in manual inaccuracies in the vertical and small inaccuracies in the horizontal plain, is it fair to award them selves the congratulatory smile of self satisfaction or even to be awarded the point?  The very reason why guns such as rail gun are so popular is because they flatter the ego to such an extent, they reward the less careful, the less accurate and dare I suggest, the less skilled.  Before someone chokes with indignation, that does not imply that all Railgun users lack skill, not at all, just perhaps, a fairly large percentage.  Perhaps their skill might lie somewhere else, but it is certainly not demonstrated by marksmanship.  One can marvel at the dexterity of the manipulation of gun and hull, the skulking, the devious play but it is  spoiled all too often by the taint that sloppy aiming is overly compensated for.

r u a developer?

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The truth is, no one, well, an exceptionally few number people, will willingly give up any advantage, even if that advantage is grossly unfair.  It is of little surprise to me, that the main beneficiary of auto aim, Railgun, though a few others benefit to some lesser extent, will resist to to the absolute maximum extent, any attempt, any suggestion, to  have this unfair advantage removed or even discussed.  We hear things like not enough fingers, it is a fast game and so on, and the occasional slant.  In fact on level ground it would not be such a loss because vertical or up down movement will not be needed and most opponents will be  competing at the same level.  Fighting would then in fact carry on as usual.  Of course, I smile when I say this, they would have to take better aim.  It would not do to miss aim left or right as many do now, because auto aim, also corrects small inaccuracies of shot.  This would sort out the chaff from the wheat, the skilled player from the reckless chancer.  The only real change to removing auto aim would be, when taking shots at tanks on a different level, that is, those higher up or down.  It seams absolutely preposterous that in a game such as Sky Scraper for instance, a Rail gun can suddenly appear from behind cover at one of the higher levels, gun canted to one side, at a guessed angle and then take out a player at a very much lower level without even having to take much effort in aiming, and absolutely no effort at all in depressing or elevating the gun, because the Auto aim does it all for them!  Many might have their feathers ruffled if any small inference to any possible diminished skill base, that might be suggested, but I put it to them, if the computer is making up for gross shortfalls in manual inaccuracies in the vertical and small inaccuracies in the horizontal plain, is it fair to award them selves the congratulatory smile of self satisfaction or even to be awarded the point?  The very reason why guns such as rail gun are so popular is because they flatter the ego to such an extent, they reward the less careful, the less accurate and dare I suggest, the less skilled.  Before someone chokes with indignation, that does not imply that all Railgun users lack skill, not at all, just perhaps, a fairly large percentage.  Perhaps their skill might lie somewhere else, but it is certainly not demonstrated by marksmanship.  One can marvel at the dexterity of the manipulation of gun and hull, the skulking, the devious play but it is  spoiled all too often by the taint that sloppy aiming is overly compensated for.

The unfair advantage you are talking about is for everyone. But I don't understand if it is for everyone then how come it is unfair? -_-

 

If you don't have M3 rail it is not my problem. And yeah since i die battling against thunder then thunder is OP. Just because i am dying but the guy who got emarald doesn't fear thunder. And guy who got prodigi doesn't fear rail.

 

As far the above idea sucks and it sucks badly. Yand few of you guys actually know why. But still if you want reasons to be given then yeah i will post it.

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No.

 

No,no,no,no,no,no,no,no,no,no,no,no,no.

 

NO.

 

 

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This will make our game unnecessarily complicated. Besides, why would you need to do that? Never try to make something, if you can live without it.

 No.

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Wouldn't crosshairs show players exactly where their shots will land and make things even easier? 

Nothing, nothing is easier than Autoaim!  The idea is to remove auto aim and replace it with cross hairs.  If some players find that easier so be it.  I would certainly hope that some of the better and more skilled players would find it useful and take pride that that they are accurate while others  flounder.  Let those who are boastful of their skill put it to the test.  It  is not designed to hinder or jeopardize, only to require that they take care in aiming correctly and are accurate.  As it is many shots are not aimed properly and yet Autoaim overrides and corrects this, making a hit where non would have taken place.  That is fair.  How do you feel knowing that the player that took you out when you were about to get the Gold Box or take the Flag actually missed but that Autoaim facilitated the shot allowing a kill where there was not a kill.  As I said earlier I fully expect that some will not want to give any unfair advantage, perhaps they are not quite so sure of their ability as they make out.  We are not asking for reduced power.

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Just a suggestion for you if the idea suggested above gets implemented then the flag matches would be like.

[Team chat] Z- our flag has been taken.
[Team chat] railgun user - yeah I got the enemy in line of fire. I am just adjusting my turret vertically  -_-


And later the whole team be like(railgun users,ricochet users etc)
We couldn't shoot him since we were adjusting our turrets to shoot him but the wasp was so fast that he kept moving here and there so we couldn't aim -,-" and our flag got captured.

Lol if that's what you want ^^^^

 

http://en.tankiforum.com/index.php?showtopic=220677&p=3913383

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Just a suggestion for you if the idea suggested above gets implemented then the flag matches would be like.

 

[Team chat] Z- our flag has been taken.

[Team chat] railgun user - yeah I got the enemy in line of fire. I am just adjusting my turret vertically  -_-

 

 

And later the whole team be like(railgun users,ricochet users etc)

We couldn't shoot him since we were adjusting our turrets to shoot him but the wasp was so fast that he kept moving here and there so we couldn't aim -,-" and our flag got captured.

 

Lol if that's what you want ^^^^

 

http://en.tankiforum.com/index.php?showtopic=220677&p=3913383

So it is perfectly satisfactory to claim KiIlls that are really due to the flattering response of Autoaim? I do not think so. Mostly players with ability should be able to acquire a target quickly.  Many shaft players need to, some, never master it of course.

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So it is perfectly satisfactory to claim KiIlls that are really due to the flattering response of Autoaim? I do not think so. Mostly players with ability should be able to acquire a target quickly.  Many shaft players need to, some, never master it of course.

so what do you want to make everyone find there keys? omg where are my keys. that will actually lead to flag matches nothing but boring. as many people will grab there fast hulls and bring in flags. and rest guns will be just  noobs except shaft since it got the highest damage as compared to any gun. everyone will bring there shafts and rest guns will be gone. this will lead to stupid gameplay instead of dynamic

 

and seriously you should play battles with me or some other guys sometime. we will see skills there :D

because the way you talk about skills i feel like you already mastered auto aim thingy and now you want more something challenging. well i give you an opportunity to play team battles with us. then we will see if it requires skill or not :D

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I would find it much more difficult to adjust aim vertically by using the keyboard. It might dissuade some from trying Tanki in the first place. Feel free to disagree with me, but I think the current system isn't very problematic.

 

If Tanki is like a game of rock-paper-scissors, adding manual control is like adding another gesture into the game. It makes it more complicated with questionable benefits.

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With reference to not enough fingers, has nobody out there programmed a game controller to mimic their keyboard functions?  There are programmes available to do just that.

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With reference to not enough fingers, has nobody out there programmed a games controller to mimic their keyboard functions?  The are programmes available to do just that.

I believe that some have done this on Tanki.  Some advice was given.  I do not know how many but sometimes the physical behavior of some players makes me suspect that they might be using this type of device.  I would like to try my self but one PC is down or just about and the other has no permissions to do anything.  So I shall have to wait until l I put my hand into my pocket and buy a new device.  Most probably an Apple product.

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I agree about the behaviour of some players. 

I have seen tanks hovering in mid air, perched on the top of turrets in Fort Knox, appearing at several different locations across a map while I watched.

But would using a legitimately programmed game controller be considered as cheating?  After all, it is simply the functions of your basic keyboard transferred to another device.

Equally, there are programmes which transfer a game controller functions to a keyboard.

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I agree about the behaviour of some players. 

I have seen tanks hovering in mid air, perched on the top of turrets in Fort Knox, appearing at several different locations across a map while I watched.

But would using a legitimately programmed games controller be considered as cheating?  After all, it is simply the functions of your basic keyboard transferred to another device.

Equally, there are programmes which transfer a games controller functions to a keyboard.

I apologize, I did not explain what I meant.  I was a little tired yesterday.  By behavior I really meant the type of movement, which is exceptionally fluid, the ability to change direction, control the turret simultaneously.  I have seen some who do these things ever so smoothly in a far superior way than the majority and just guessed that they use such a device..  I did not intend to imply cheating, in any way.  You may have to forgive my ignorance on such things, games where not in my sphere of interest before Tanki.  It was just the game controls that I was commenting on.

 

 I met an old boy in an  Apple Store,  he was conversing with the sales guy about game, including playing on line.  He had spent a considerable amount of money on enhancement for his PC and wanted to know in particular if he could use the hand controls and joy sticks on to an Apple machine.  He included me into his conversation.  Evidently he used 2 Joy sticks at a time and had other peripherals plugged in also.  Including some sort of strap on device.  No I do not mean one of those naughty.   :D   It strapped on to his wrist and hand.  He did not play Tanki, had not heard of it but he went on to say that these controls considerably enhanced his ability to do multiple tasks very quickly, smoothly , in a way that just was not possible with a Keyboard.  If you search this forum, you will find reference to joy sticks etc and what programs will run them and they are compatible with Tanki.  I do not believe that it is in any way cheating, it did not make the Tank do anything it should not or improve its basic ability, only made it easier to control multiple functions

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so what do you want to make everyone find there keys? omg where are my keys. that will actually lead to flag matches nothing but boring. as many people will grab there fast hulls and bring in flags. and rest guns will be just  noobs except shaft since it got the highest damage as compared to any gun. everyone will bring there shafts and rest guns will be gone. this will lead to stupid gameplay instead of dynamic

 

and seriously you should play battles with me or some other guys sometime. we will see skills there :D

because the way you talk about skills i feel like you already mastered auto aim thingy and now you want more something challenging. well i give you an opportunity to play team battles with us. then we will see if it requires skill or not :D

a 1 v 1 with XP would do it to shut her mouth forever....

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Hey! If some of you don't like the idea of manual turret vertical control,you don't have to select it from the setting.But,some of us want it,and besides,it can increase our aiming accuracy.Furthermore,in reality,turrets can aim vertically by tank men,so why not in Tanki?

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