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I suggest the shaft be taken out of the game


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<p>i think the shaft should be taken out of the game because it is too powerful. it almost one shots the titan. most ppl camp with it. makes the game no longer fun for others. is WAY too powerful in general and is hard to get because by the time you are able to buy it, others will have it in the match and make it way to hard for you to get crystals</p>

<p> </p>

M0 Shaft may be powerful for its rank, yes, I agree with you, I've been there before. HOWEVER. As you advance in ranks it becomes SUPER UNDERPOWERED. At first when you first reach those M0 Shafters you will be pissed, get over it and be patient for when you reach M1, the Shaft is almost never used as it becomes underpowered.

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Then it should be easy to buy M2 .-. big discount right?

yes, but I already have it's speed and health so all that's left is turning speed, engine power and weight. and I can give up the engine power and turning speed for now, because it doesn't worth the additional weight. I'm a parkourist and I like that my hull is so good for parkour, I'm able to conquer any map with the help of only one player thanks to this perfect parkour tank. (not including climbing skyscrapers)

 

Also the difference between wasp M2 and M3 is very small, so it doesn't worth it even if I'll micro-upgrade wasp M2.

Edited by SwiftSmoky

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M0 Shaft may be powerful for its rank, yes, I agree with you, I've been there before. HOWEVER. As you advance in ranks it becomes SUPER UNDERPOWERED. At first when you first reach those M0 Shafters you will be pissed, get over it and be patient for when you reach M1, the Shaft is almost never used as it becomes underpowered.

shafts are very common and very annoying for light hulls

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<p>i think the shaft should be taken out of the game because it is too powerful. it almost one shots the titan. most ppl camp with it. makes the game no longer fun for others. is WAY too powerful in general and is hard to get because by the time you are able to buy it, others will have it in the match and make it way to hard for you to get crystals</p>

<p> </p>

 

 

<p>i think the shaft should be taken out of the game because it is too powerful. it almost one shots the titan. most ppl camp with it. makes the game no longer fun for others. is WAY too powerful in general and is hard to get because by the time you are able to buy it, others will have it in the match and make it way to hard for you to get crystals</p>

<p> </p>

is this your first account??? becuz if it is then  u will come to learn later that it has its disadvantages too. for eg. when someon is very close to you, and u have just put on scope mode u will realize u cant see ur opponent and he will kill u in the end. and what about the amount of time for scope?? by the time u are fully charged ur enemy might escape ur view and surprise attack u later...

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Go take wasp and smoky and try to survive in an enemy base surrounded with all kinds of weapons attacking you when you are alone, then compare this with the difficulty of shafting. You talk like you think that the ability to move around fast makes it very easy, so first of all shafts can use light hulls too, and even more important - dynamic playing style requires extremely good reflexes, driving and aiming skills: When I fight players every little mistake that takes me one tenth of a second can kill me. I need to shoot corners of charging rails in time, move one rail to make it shoot the other one and move it too because I have no time to rotate and shoot the other one, aim while moving and turning all the time, shoot tanks that are behind other enemy tanks, using my little wasp to push and flip players when I get the slightest chance, deal with druggers and short ranged weapons that is very hard to avoid (especially freeze)... Trust me it's not enough to be fast to avoid all hits, you need so much skill and strategy.

İf i have smoky-wasp, i dont try attack to enemy base. This is different tank. And really, with this, survive is easy then shaft-slow hull. "More around fast makes" isn't very easy. But surive with moving is esasier then without moving. "Extremely good reflexes, driving and aiming skills" aren't tactic! These are game skills. 

 

 

 

When I fight players every little mistake that takes me one tenth of a second can kill me

Do you think shaft is different? İf i can't hit flag carrier, flag gone! 5 meter away then opponent flag, shaft can stop carrier and kill other opponents. But only shaft can.

 

Moreover i didnt speak anythink for DM yet  :wacko:

Edited by kayitsiz

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The thing is that I can't know when a shaft is going to shoot, and usually they shoot before I even get my turret over the corner to be able to shoot them so even if I'd know exactly where they are I couldn't avoid this shot unless I'd go to the other side of the map but there might be shaft there too so I need to deal with it somehow... usually it's waiting for him to kill someone else so I can pass while he's charging.

I can know exactly when every other player is going to shoot because players that use thunder and smoky just have to aim at me and press space, shafts have to charge they shot to full power to 1-hit me so they aim at me for some time and I can't know when they will shoot. And usually they stand far away from me where I can't even see them.

 

Yes I use wasp and smoky M1, I'm going to upgrade to smoky M2 at christmas and upgrade it's damage to the max.

 

 

First of all, I attack alone and always have deal with many enemies without much help from my team.

This is not repetitive at all, I use some techniques that help me survive in the enemy base but it doesn't mean I do always the exact same thing. I go to other areas in the enemy team, help in different ways to the team and face different enemies and challenges every single time. It may look very repetitive to you because you don't like my playing style.

 

 

The part of knowing the properties of the enemy equipment and predicting what they're going to do applies to every player in the game. Even if shaft requires skill, the thing is that if players suffer from it too much it should be nerfed. In all polls tanki did when they asked what enemy weapon is the most annoying or the biggest threat or something like that, most players voted for shaft. You can see that on the current poll on the main page.

See shaft, see barrel and what if shaft's barrel turn other side, try attack. Smoky-Wasp looks for killing shaft but with this, you can die with one shot. 

All playing styles have some weaknesses and strenghesses. Your playing style make you delicious target for shafts. 

 

Okay, İ admit. İ don't understand why much players think, shaft is most annoying weapon. For much players shaft is weak, dumpest, unnecessary,boring weapon. For much players, isn't best weapon but now players say, annoying.  Much time easy killed and easy target and avoiding shaft is easy. But now...

 

 

 

 

And i forgot. Shaft-hornets could been dead with one shot other shafts. So comic choice for shaft. Soryy..

Edited by kayitsiz

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I use a vamp tank (Isida+Hornet) and I never have problems with Shaft :l. I actually like seeing a shaft because it means an easy kill and health for me :P

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I use a vamp tank (Isida+Hornet) and I never have problems with Shaft :l. I actually like seeing a shaft because it means an easy kill and health for me :P

İf you have got some shaft point, yes.

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how about we make a balancing system which increases or descreeses the damage of shaft depending on the map 

ex.: ping pong: double damage. serpuhov: same. Stadium: 25% lower damage! How 'bout that?

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It looks like shaft players don't think at all, they go to the exact same positions all the time and do the exact same thing - look at one area and wait for a tank to shoot. Much more thinking is required when going into the enemy territory, trying to find a good way to the flag and survive many players  that attack you together. There is a lot of strategy in dynamic gameplay, and a lot of skill required unlike shaft where u just gotta learn how to aim. I tried shaft and I could snipe tanks from very far away after just half an hour of playing, so it doesn't look like something that requires skill. And I don't understand what's fun in camping in one spot and one-hitting tanks.

 

"without shaft/rail paints"... that's the problem, I can't get a good paint for both shaft and rail at my rank, and I don't wanna waste my crystals on it instead of upgrading my weapons. and shafts are common in medium maps like Rio and Silence, so it's not just big maps...

And I'm not gonna get viking M2 because I don't like playing with it, it's too slow.

You are exactly correct. When you use shaft the only thing you learn how to do is eat potato chips, be lazy, and 1 hit people while not really getting hit at all. When these people get into higher rank battles they won't be able to 1 shot kill people and nobody will fall for their nooby trick with scoping in at close range. And it is VERY true that people plop their tank right where they like it and wait for a tank to shoot.... the way I play, i actually get OUT there and fight like a man. But shafts stop me from having fun in this game. Sometimes I think one day this game will be called "SnipeMeOnline".

 

By The way: This is very stupid, but shaft is so abused people even use it in sandbox  :angry:

Edited by andluc1

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<p>i think the shaft should be taken out of the game because it is too powerful. it almost one shots the titan. most ppl camp with it. makes the game no longer fun for others. is WAY too powerful in general and is hard to get because by the time you are able to buy it, others will have it in the match and make it way to hard for you to get crystals</p>

<p> </p>

its not that op its always going to be in the game cause if they took shaft out there would'nt be enough guns they need ne guns now so if they take one out ill be over this game it needs more variety 

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I disagree , Shaft should not be taken out of the Game , It's Awesome . Specially at m3 .

Agreed.

Also I've been using shaft since I could buy m0 at master corporal. I now have m2 and I'm perfectly fine with it being my only m2 weapon.

So far I've seen no reason to nerf it, let alone remove it entirely.

Many people think shaft is a noobs weapon. I disagree. In order to help your team win, you need to know how to effectively use the turret. The same goes for any other weapon.

There is no reason to nerf/remove shaft. If its such a big problem for you people, try buying a protective paint. Dirty would do wonders for you. I myself have used corrosion since WO3 and have had no problems with enemy shafts.

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You are exactly correct. When you use shaft the only thing you learn how to do is eat potato chips, be lazy, and 1 hit people while not really getting hit at all. When these people get into higher rank battles they won't be able to 1 shot kill people and nobody will fall for their nooby trick with scoping in at close range. And it is VERY true that people plop their tank right where they like it and wait for a tank to shoot.... the way I play, i actually get OUT there and fight like a man. But shafts stop me from having fun in this game. Sometimes I think one day this game will be called "SnipeMeOnline".

 

By The way: This is very stupid, but shaft is so abused people even use it in sandbox  :angry:

 

You say this, after you say: "Shaft is for noobs." Are you kidding we? Do you think shafters don't know this!? Do you think shafters didn't do plans?! İ played with Brigadiers, Gsimmos in s mall-medium maps, trush me, they die.

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OK that's enough.

 

Shaft should NOT be taken out of the game but it should be more balanced because in some ranks it's too weak and in some ranks it's too powerful.

 

Don't forget shaft is fun for some players and it's useful in parkour.

Edited by SwiftSmoky

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OK that's enough.

 

Shaft should NOT be taken out of the game but it should be more balanced because in some ranks it's too weak and in some ranks it's too powerful.

 

Don't forget shaft is fun for some players and it's useful in parkour.

Ahh at last! İ accept this sentence.

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OK that's enough.

 

Shaft should NOT be taken out of the game but it should be more balanced because in some ranks it's too weak and in some ranks it's too powerful.

 

Don't forget shaft is fun for some players and it's useful in parkour.

Correct. But it may be fun for some players and always makes the game nearly impossible for someone who likes attacking and midfield positions. Correct again because the high Impact force makes flipping with a friend possible. 

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how about we make a balancing system which increases or descreeses the damage of shaft depending on the map 

ex.: ping pong: double damage. serpuhov: same. Stadium: 25% lower damage! How 'bout that?

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Shaft is just fine how it is. You need to be very skilled and aware of your surroundings to avoid being either simply outnumbered or killed by someone sneaking up behind you, frankly, I rarely see shafts, except on monte carlo. The fact is shaft is NOT versatile, it can only access it's maximum potential on a few maps such as serpuhov, Monte carlo and occasionally silence. it does NOT need nerfing. 

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Shaft is just fine how it is. You need to be very skilled and aware of your surroundings to avoid being either simply outnumbered or killed by someone sneaking up behind you, frankly, I rarely see shafts, except on monte carlo. The fact is shaft is NOT versatile, it can only access it's maximum potential on a few maps such as serpuhov, Monte carlo and occasionally silence. it does NOT need nerfing. 

This is how it is at your rank, and you use a heavy tank. At my rank and lower with light tanks shafts are common and very annoying.

 

As I said, it needs to be balanced, which means not just make all shaft's modifications weaker, but only the too strong ones.

Edited by SwiftSmoky

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