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WAY better drug idea.


My idea  

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  1. 1. Do you like this idea?

    • Yes
      6
    • No
      15


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Ok, before tanki had drug kits, only 30% of the population drugged, and AFTER the kit update, it inrcreased to 60% and after smart cooldowns 85%!, yep, this is how it was in the past. so i suggest remove drug kits and bring back the normal drug system.

 

quote from @pizzaslad "I don't remember having to drug in every battle to survive in the past. Or OP gear. Drugging wasn't an issue until these stinking product kits came around  <_< Was about this time last year. Tons of kits popped up and the drug epidemic began." proof of what tanki was like in the past

more proof: @Klankill804  said: Remove Shaft..? No, remove kits and re-add drugging."

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Well I'd prefer 85% of TO population drugging then only 30% of them taking over whole games.

In my opinion the problem wasn't how many people were drugging, it was how powerful and broken the drugging was. Lol.

 

In fact, isn't this good? More people have the ability to drug, can drug, and WANT to drug, and it's a win-win for both Devs and Players since this brings in counter play for drugs. No more x3 druggers with no blind spots. :P

 

Again, I'm pretty sure them bringing back the old drug system and just ditching this new one is completely out of question, and absolutely futile to suggest. The fact is, TO ain't going to ditch something they worked so hard on whether you like it or not, especially since it seems like not many left the game, and the impact was FAR from what was said in the forums. Did Tanki Online go bankrupt? No, etc. etc.

 

So I still stand by the suggestion of making three tiers or whatever:

1. No Drug

2. Smart Cooldown

3. Unlimited Drug (x3)

It would cater to everyone. . . .I think. . .

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Well I'd prefer 85% of TO population drugging then only 30% of them taking over whole games.

In my opinion the problem wasn't how many people were drugging, it was how powerful and broken the drugging was. Lol.

 

In fact, isn't this good? More people have the ability to drug, can drug, and WANT to drug, and it's a win-win for both Devs and Players since this brings in counter play for drugs. No more x3 druggers with no blind spots. :P

 

Again, I'm pretty sure them bringing back the old drug system and just ditching this new one is completely out of question, and absolutely futile to suggest. The fact is, TO ain't going to ditch something they worked so hard on whether you like it or not, especially since it seems like not many left the game, and the impact was FAR from what was said in the forums. Did Tanki Online go bankrupt? No, etc. etc.

 

So I still stand by the suggestion of making three tiers or whatever:

1. No Drug

2. Smart Cooldown

3. Unlimited Drug (x3)

It would cater to everyone. . . .I think. . .

in the old tanki (2011-2012) you would see a drugger rarely, like 1-2 per day or even none, but now you see 20-40 druggers per day!!

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Yes, I remember those days. Those druggers were so rare! :D I do agree, those days were SO much fun.

Druggers were easily combatted with skill, and the Freeze's power was so ridiculous it was actually funny when I look back at it. The ultimate drugger-stopper. :P

 

Then re-balance came, then kits came, then etc. etc. (Nerf of Freeze)

I'm not saying these were bad, but I think they promoted drugging, and gave more and more unnecessary power to it. Now, we have a bunch of druggers. :P

 

But again, although those druggers were rare, they were ridiculously powerful. The only reason why we could stop them was with skill or with Freeze. And by "skill" I'm not even talking about killing them, much more like flipping them over. Then re-balance/physics arrived and now we can't flip people as easily as before. The Freeze was the best solution to stopping them, but when TO nerfed Freeze's duration, that's when Druggers became even more OP.

 

That's the thing, I don't mind seeing 20-40 druggers each day if they're balanced. What bothers me is when druggers become unbalanced. But this is already solved due to Smart Cooldowns. People cannot just press 234 and receive every buff simultaneously. That leaves them with no blind spot at all. Instead, people will have to rely on both buttons and drops to go into "234" mode.

 

And when more of the population drugs, they become on par with each other. Not to mention with Smart Cooldowns, druggers won't have as big of an advantage as they did over non-druggers as before.

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in the old tanki (2011-2012) you would see a drugger rarely, like 1-2 per day or even none, but now you see 20-40 druggers per day!!

The only update untill now for me were kits. Any other ofvthese, just making game rebalanced and fresh.

 

@DYKT, Agree. In the 2012(when I started to play), there were 1 drugger per 5 matches. It was awesome :D

New psihology of devs-all can and will drug!

 

Also, as Smart Cooldowns came, the difference between drugger and non-drugger is lowered a lot.

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quote from @pizzaslad "I don't remember having to drug in every battle to survive in the past. Or OP gear. Drugging wasn't an issue until these stinking product kits came around  <_< Was about this time last year. Tons of kits popped up and the drug epidemic began." proof for what im saying about the past!

 

more proof:

 

@Klankill804  said: Remove Shaft..? No, remove kits and re-add drugging."

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That's just one perspective, though I do somewhat agree with it.

I mean, back then, skill could topple druggers unless it was some crazy, high-leveled, M3 Isida with M3 Hornet or something on drugs.

Trust me, Isida in those days was broken with multiple drugs on. . . .

 

BUT, Freeze, Mines, and Drugging back also completely shut down druggers unless they outnumbered you way too much, or the person was just too unskilled and couldn't fight the druggers off. Especially Freeze, the ultimate drugger shutter downer. :P

Oh yes, funny memories. One Mammoth/Freeze could hold off the flag from SO many druggers. :D And when you drugged back, it was absolute domination. :P

 

But still, that's just one perspective, so it's not exactly solid proof.

 

And either way, TO ain't ditching Smart Cooldowns. Nope.

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That's just one perspective, though I do somewhat agree with it.

I mean, back then, skill could topple druggers unless it was some crazy, high-leveled, M3 Isida with M3 Hornet or something on drugs.

Trust me, Isida in those days was broken with multiple drugs on. . . .

 

BUT, Freeze, Mines, and Drugging back also completely shut down druggers unless they outnumbered you way too much, or the person was just too unskilled and couldn't fight the druggers off. Especially Freeze, the ultimate drugger shutter downer. :P

Oh yes, funny memories. One Mammoth/Freeze could hold off the flag from SO many druggers. :D And when you drugged back, it was absolute domination. :P

 

But still, that's just one perspective, so it's not exactly solid proof.

 

And either way, TO ain't ditching Smart Cooldowns. Nope.

nobody beileves me but, in old tanki i didnt need to spend double armors to survive a double power player.It was really rare for that to happen, but now it happens all the time! 

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Yes, I remember those days. Those druggers were so rare! :D I do agree, those days were SO much fun.

Druggers were easily combatted with skill, and the Freeze's power was so ridiculous it was actually funny when I look back at it. The ultimate drugger-stopper. :P

 

Then re-balance came, then kits came, then etc. etc. (Nerf of Freeze)

I'm not saying these were bad, but I think they promoted drugging, and gave more and more unnecessary power to it. Now, we have a bunch of druggers. :P

 

But again, although those druggers were rare, they were ridiculously powerful. The only reason why we could stop them was with skill or with Freeze. And by "skill" I'm not even talking about killing them, much more like flipping them over. Then re-balance/physics arrived and now we can't flip people as easily as before. The Freeze was the best solution to stopping them, but when TO nerfed Freeze's duration, that's when Druggers became even more OP.

 

That's the thing, I don't mind seeing 20-40 druggers each day if they're balanced. What bothers me is when druggers become unbalanced. But this is already solved due to Smart Cooldowns. People cannot just press 234 and receive every buff simultaneously. That leaves them with no blind spot at all. Instead, people will have to rely on both buttons and drops to go into "234" mode.

 

And when more of the population drugs, they become on par with each other. Not to mention with Smart Cooldowns, druggers won't have as big of an advantage as they did over non-druggers as before.

Exept a "small" detail: drugs cost crystals and constant drugging means real money. So, TO implyies that we all must pay for playing. So long "free" play....

(you keep forgeting that, don't you?...)

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I keep all my drugs from Dailies.

So drugging certainly does not mean real money. Drugs piled up fast, all you had to do was log in. It was one click of a button, and there were events such as THE GAME which gave you obese amounts of Drugs.

You keep forgetting that, don't you?

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I keep all my drugs from Dailies.

So drugging certainly does not mean real money. Drugs piled up fast, all you had to do was log in. It was one click of a button, and there were events such as THE GAME which gave you obese amounts of Drugs.

You keep forgetting that, don't you?

I was talking for someone that actually plays and not just fires words in the forum LOL :P

I mean - and seriously no offence meant - that if you're around for years and still a brigadier, then you're not really the kind of player that fights every day. If you where, both you would be above brigadier in rank and you would know that daily bonus supplies are by no means enough for everyday play.

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I play my fair share, and enough to know what's going on. I still play, just not as much as before when I first found out about Tanki. :) Back then I was pretty much addicted to it. :lol:

And also, may I remind you there is such thing called a FREE player and a Buyer? A FREE player is different from a BUYING player, thus, of course he/she won't be able to drug as much, and by no means EVERY day. That would be a buyer's perk. Though I'm not saying it's entirely impossible for a Free player to do so.

Though, Daily supplies is still efficient for enough play time when given a few days to stock pile.

 

That's the difference of course. A FREE player won't have access to the same amount, luxury, and consistency of power-ups as a Buyer would.

 

You must understand this because TO uses only 1 currency. Obviously if Buyers and FREE players had such equality, then buying wouldn't be worth it. Emphasis on ONE currency. Pay some close attention to that. They share the same virtual currency, and obviously the person who "donates" to TO with their own money to help keep the game running will get some extra perks.

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You know the only reason why drugging is suddenly a bigger problem than before? It's because if one person picks up drop boxes and then activates rest of the supplies, he will dominate the battle a lot more. You can't kill a person who is having all three drugs without getting 3 drugs yourself. Also, it was a lot better before. Like DYKT said, the days when mammoth freeze scared the heck outta druggers, since no one wanna waste nitro just to get slowed down. Before, the drugging was actually fun. It actually gave the pride of logging in everyday, the buying of hard earned money spent towards buying drugs. It made me feel... superior... 

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...A FREE player is different from a BUYING player, thus, of course he/she won't be able to drug as much, and by no means EVERY day. That would be a buyer's perk. ...

 

Here is hidden two simple facts (they where hidden between maaaany words but now they lay naked. Emphasis is mine for obvious reasons.

 

Though, Daily supplies is still efficient for enough play time when given a few days to stock pile.

 

...

Well, let me add another thing; there are buyers in TO, of many things. First of all of upgrated gizmo, and that's ALOT OF MONEY, REAL MONEY.

Alot of course for certain economies, as I have pointed out in other posts. Not all players have the same nomismatic basis.

Secondly, one can OCCASIONALLY buy even supplies. But even the occasional supply buyer can't meet the needs for a day-to-day playing, for long.

Therefore, TO wants us to buy on regular basis both gizmo AND supplies (that's after last update). That's not ok to me, nor to other players.

Mind that there's going to be a relevant issue pretty soon I guess.

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Those two facts weren't hidden by any means. :lol:

Can easily be seen by the "naked" eye. After all, this is the English forums last time I checked.

 

"First of all of upgrated gizmo, and that's ALOT OF MONEY, REAL MONEY."

LOL what?! :lol: An upgraded gizmo costs a lot of real money? FYI you can't buy XP anymore. So mind using proper English?

You can reach the rank of Generalissimo without spending a dime.

 

And what about the occasional player? Nobody needs to play EVERY day, nor do they need to drug in every battle.

With this Smart Cooldowns, you don't need ALL drugs, not to mention there are supply drops in battle that you can use alongside drugs of your own. It's all about when and how you use'm.

 

Really, every company WANTS you to buy, of course. That's a given.

It's kind of like how other games have some kind of premium currency. They make premium items due to this purpose, to entice you to spend real money. You must realize that without the money, Tanki Online can't support itself. Again, it's also a business, not just all fun and games as most people see it as.

 

In this case, buyers can choose to spend real money on how to dictate the amount of supplies they keep, whereas FREE players will either have to save up on supplies, use their skill and use their resources (Supplies box), or face the fact that they won't be able to drug when they run out.

Mind you, Tanki Online does host special events for EVERYONE, that give out free crystals, drugs, etc.

 

When you receive these free things, remember that TO runs on only one currency, so it is a MUCH bigger gift than expected. In addition to that, TO only has a set amount of Garage items, unlike popular MMOs and MMORPGs around the web that have countless items added, and taken away, etc. Micro upgrades increased it, but not by much as people don't MU until M3 usually.

 

Going back to how TO only has a set amount of Garage items, ask people that have been around for quite a while with full garages. Once they bought every M3, they were pretty much done. Again, MU does expand it a bit.

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You do work for TO, don't you?

Otherwise you wouldn't twist words and defend this obvious greed... You know, I've been quite sometime into the "free game market" so don't try to persuade me that buying that much is regular among the other game companies..

 

And as for my english, it's not my native language, thank you very much. Is it yours?

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No need to generalize. If I did work for TO, don't you think I'd at least have an avatar? ^_^

Second of all it ain't "twisting" words. I just prefer not to be so basic with my typing. The meaning is right there in plain sight.

Also, no worries. There is no point in "persuading" a person if the person does not speak with an open mind. Although my posts do serve another purpose that I won't talk about.

 

That's still no excuse for that specific part of your post.

"First of all of upgrated gizmo, and that's ALOT OF MONEY, REAL MONEY."

 

It doesn't make sense. I know you're able to type/speak English better than THAT.

 

(edit) Noticed we're getting off topic again. You making a random speculation that I somehow work for TO doesn't play any significant role in this subject.

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Enough talking. Everyone can draw everyone's conclusions and I 'm in the danger of giving the impression that I don't like TO, or that I don't understand that's a bussines for a lot of people, or that I have nothing else to do in my life than arguing in the forum.

Have a nice day, we 'll surely meet again someday around.

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