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Equipment in battles


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Tanki, I think I know why your Smart Cooldowns system is not working, apart from the other things I have said it is cause people are roaming freely into battles an and entire team might have the same exact thing making it difficult for other teams. For instance noise and Silence battle are never fair since there to many firebirds, twins, isidas and freezes. Your game should be more of  a first come first serve basis. there should be a limited number of each turret a team can have, just like the Starladder games, you are allowed only one smoky. Each team should only have 2 of each turret, and no more than 2 Heavy hulls.

 

 

Now don't think this wont affect me I use freeze and isida and other people commonly use them so, I will have difficulties, but an entire team of freezes and isidas? I mean come on wheres the reality and fun in that? tbh tanki is more realistic now a days so  yeah. :( :angry: :mellow: :huh: :o -_- <_< :unsure: :wacko: :blink: :ph34r: :blush: :fire_l: :tank:

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Hey, not bad. . .

You guys remember the update that was discussed? It was about how the person who hosts the battle can choose which turrets/hulls to exclude, right? Thus, making way for real XP battles.

 

This could be a decent execution for that, right? Except it would add more flexibility, how you can only have a certain NUMBER of turrets/hulls. So you have the option of NOT fully terminating it from battle.

 

BUT, this should be optional. You could have battles that allow all/any turrets and unlimited numbers of that, or you can press upon restrictions such as these. The except from your post "Each team should only have 2 of each turret, and no more than 2 Heavy hulls" bothered me enough to bring this up. Lol.

 

Too many of this kind of turret, etc., etc., it doesn't mean it's UNFAIR at all. Tanki Online lets you change hulls, and equipment at your own freedom. Your teammates/enemies chose to use that specific combination, so it's their fault if that's what caused your team to lose. It's not that hard to realize when you need an Isida, or when you need a Shaft. . .

So in the end, you mean that it should be more diverse. . .

 

But if you bring "diversity" up, tell me this. You don't really expect to use Shaft in a map like Duel, right? You don't use Isida/Mammoth in a map like Dusseldorf, right? (LOL). Each gun is meant for a specific type of map, however, I am absolutely not saying that they can't be used in other maps. The reason why Noise and Silence are filled to the brim with Isidas, Firebirds, Freezes, etc., is because these are Small~Medium sized maps. Furthermore, these turrets listed are CLOSE ranged. Obviously people will use it, since you're closer to enemies, and can cause maximum damage. Don't you agree that you'd be able to inflict more damage with Close-ranged weapons in a close ranged map, then a far ranged like Shaft, and vice versa? It's common sense as to why these maps are filled with these kinds of weapons. It's where you'll most likely find them. Like I said, you don't expect to find something like a Mammoth/Firebird in huge maps. . . (Just an example)

 

Also, instead of just saying that you think this is the reason why Smart Cooldowns isn't working, can you give some reasons why?

Do you have any valid points that can connect the two?

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Hey, not bad. . .

You guys remember the update that was discussed? It was about how the person who hosts the battle can choose which turrets/hulls to exclude, right? Thus, making way for real XP battles.

 

This could be a decent execution for that, right? Except it would add more flexibility, how you can only have a certain NUMBER of turrets/hulls. So you have the option of NOT fully terminating it from battle.

 

BUT, this should be optional. You could have battles that allow all/any turrets and unlimited numbers of that, or you can press upon restrictions such as these. The except from your post "Each team should only have 2 of each turret, and no more than 2 Heavy hulls" bothered me enough to bring this up. Lol.

 

Too many of this kind of turret, etc., etc., it doesn't mean it's UNFAIR at all. Tanki Online lets you change hulls, and equipment at your own freedom. Your teammates/enemies chose to use that specific combination, so it's their fault if that's what caused your team to lose. It's not that hard to realize when you need an Isida, or when you need a Shaft. . .

So in the end, you mean that it should be more diverse. . .

 

But if you bring "diversity" up, tell me this. You don't really expect to use Shaft in a map like Duel, right? You don't use Isida/Mammoth in a map like Dusseldorf, right? (LOL). Each gun is meant for a specific type of map, however, I am absolutely not saying that they can't be used in other maps. The reason why Noise and Silence are filled to the brim with Isidas, Firebirds, Freezes, etc., is because these are Small~Medium sized maps. Furthermore, these turrets listed are CLOSE ranged. Obviously people will use it, since you're closer to enemies, and can cause maximum damage. Don't you agree that you'd be able to inflict more damage with Close-ranged weapons in a close ranged map, then a far ranged like Shaft, and vice versa? It's common sense as to why these maps are filled with these kinds of weapons. It's where you'll most likely find them. Like I said, you don't expect to find something like a Mammoth/Firebird in huge maps. . . (Just an example)

 

Also, instead of just saying that you think this is the reason why Smart Cooldowns isn't working, can you give some reasons why?

Do you have any valid points that can connect the two?

All turrets, for some maps, are good. But if we play teamgame, we can choice interesting tanks. You are right for "freedom". But "useless situation" is really rarely. İ used shaft for map "duel". İ saw some firebirds in Madness. İn sephulew, İ used twins-dictator for protect down sides. Much times complicated teams are more good.

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