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Ricochet improvement: Program detach mathematics


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I just sent a message to TO developers team explaining this and giving them the link to this topic. Hopefully they don't say "post this in suggestions topic" and actually take notice of it as a thing that matters.

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Yeah, well guess what: that practically made everyone who had this stuff superior to everyone else that had different equipment. Back then the Rebalance made the game worse instead of better, as the game went from 6-7 weapons being useful and 3-4 hulls being useful at high ranks (before rebalance) to 2-3 weapons being useful and 2-3 hulls being useful at high ranks (after rebalance). Now it is much better, however balance is not yet completed. So far in my opinion in terms of M3+ this is how the game is:

 

Isida: OP

Firebird: OP

Freeze: Weak

Twins: Balanced

Ricochet: Weak

Smoky: Balanced

Thunder: Balanced

Railgun: Balanced

Shaft: OP

 

Wasp: Balanced

Hornet: Balanced

Hunter: Balanced

Viking: Balanced

Dictator: Balanced

Titan: Balanced

Mammoth: Balanced

 

So hulls are more or less balanced, in my opinion, while majority of the weapons are still not. Shaft is too useful in close ranges, Firebird has way too much increase of damage after even one full upgrade (I think Devs didn't take in account that many people have been using high firebird protective paints, such as Inferno, which I have as well) and Isida speaks for itself. Have 2/3 isida players versing mix of different weapons = Isida always wins, even without supplies. Good thing I have 3 paints with good protection from Isida :P basically Isida has a bit too much strength. No wonder my dad uses it way too often!

please dont call shaft OP. it is a totally nerfed slow joe now.

If any - rico is way too OP. you cant hit when rico is firing at you,

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increase 3 things in ricochet

1. faster turret movement

2. increase the rounds to 14

3. and increase the punch

are you a rico player? 

i too want shaft to have faster turret movement, additional +50 damage on top of what it has now, and faster reload (and no laser)

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Everyone who doesn't use Ricochet's ricocheting power right now is obviously a noob ;).

 

Anyways, this would be good to have if they nerfed Ricochet another way (reduce damage or fire rate).

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Ricochet is my worst favourite enemy.  Its impact force prevents me being able to reach it with my freeze, plus even in close proximity, a freeze can beat a ricochet by less than 10 % health.  Also, even when it misses, you still get damage from rico.  It is not lag.  Ever hear a whizzing sound?  That means that rico misses you but you are still losing health.  I'm really looking forward to the spark paint unlocking.

 

Rico: OP

Shaft: balanced/slightly OP

Firebird: OP

Railgun: Balanced

Thunder: Balanced

Freeze: Weak

Isida: OP

Smoky: Balanced/slightly weak

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