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Parkour Dictionary


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Epic parkour ! i like it is has loads of tricks u can learn of but too many, still as good. Good job!

Thanks :) lol I wouldn't call it too many, the point of this topic is to collect all the tricks in one place so everyone can see easily what tricks exist in parkour, and maybe learn some of them if they want to.

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Added this trick even though I didn't come up with a name for it yet... Would love to see your name suggestions for this one!

Unnamed trick (trying to come up with a good name for this trick...) – This trick is used to jump far and high. the height, distance, and direction of the jump can be adjusted by changing the timing of the shot. This is the most "energy efficient" trick known. A wasp (or other light / medium hull) with Thunder is leaning on the front (or back) of another tank (with Hammer and Hunter) only with the very edge of his tank. Then the wasp drives upwards, when he reaches a certain angle (about 55º relatively to the ground) the tank using Hammer needs to push and shoot him. The Wasp should shoot down, the timing of the shot depends on the direction the Wasp is willing to jump to:

  • To jump forward, he needs to shoot after the Hammer hits him, when he is rotated in such a way that he can almost shoot the other tank (down and behind himself) to push himself up and away from the other tank.
  • To jump straight up, he needs to shoot when his turret is facing straight down so that the shot will push him up and a bit towards the other tank to resist to the push of the Hammer to not move forward. (when shooting straight down, the splash impact force will push the tank backwards as the explosion will be in line with the turret - which is above the hull, and in case of standing vertically – in front of the hull.)
    Note that jumping straight up does not mean you will jump higher, the height of the jump depends on the direction of the Thunder explosion relatively to Wasp, which means that when jumping forward you will also jump higher.
  • To jump back, the Wasp needs to shoot before he gets shot by the Hammer, to accelerate towards the other tank so that he will have enough backwards momentum to not get stopped by the shot of the Hammer. The timing in this case will be similar to the usual timing of the shot in Barrier Jump.

For higher and further jumps, the Wasp can jump up from a ramp (the less steep ramps – 22.5º – work the best) at high speed and then hit the edge of the other tank and EJ on it as the other tank he pushes the Wasp. A ramp built out of players works just as good. When using a ramp, make sure to adjust the distance of the other tank from the ramp, and sometimes you will also have to use a hull other than Hunter to adjust it's height.

Edited by SwiftSmoky

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Uploaded a video about the trick "Cliff Jump"

 

 

 

Uploaded a video about the trick "Shaft Jump"

 

 

Edited by SwiftSmoky

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Added the trick "wheelie" - should've added it long ago but I forgot about it and no one reminded me...

Added the "Jumper" and "helper" entries (under the category "Other"), even though it's obvious what these are...

Rewrote everything for better technical explanation and updated details regarding equipment, heights and distances.

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Any Links for those 3 ? 

There's no need to make a video about "Jumper" and "Helper", I will make later a video about wheelie probably. :)

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Uploaded a video of the unnamed trick, would like to see your suggestions on how to name this trick!

 

mqdefault.jpg

Edited by SwiftSmoky

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Nice for newbies, nothing new for old ones :P

You might be shocked by what has been added to the dictionary recently...might be some material for even the old ones :D

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You might be shocked by what has been added to the dictionary recently...might be some material for even the old ones :D

There was a lot of new stuff for the old ones since I started adding not popular tricks and inventing new tricks ^_^

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crazy tricks, keep up the good work swift!

Thanks :)

Actually I am kind of finishing the work here now, there is one last video I plan to upload for the parkour dictionary, and then I'll probably be done with it.

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