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Improvement in inactivity system: Option to prevent battle inactivity


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The problem is not that they don't like the map! In fact, many of those who come out, then fall into another map of the same type. They leave only out when the opponents mark the first point and this is not right, because you let your team outnumbered! This is the real problem!

Solution: To prevent some leave the map, create a button obligation to play until the end of the round. However, if you exit the map, half-hour penalty without being able to get into a map (or something similar).

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The problem is not that they don't like the map! In fact, many of those who come out, then fall into another map of the same type. They leave only out when the opponents mark the first point and this is not right, because you let your team outnumbered! This is the real problem!

Solution: To prevent some leave the map, create a button obligation to play until the end of the round. However, if you exit the map, half-hour penalty without being able to get into a map (or something similar).

Your taking a tanker's right to leave a battle? There's no freedom in that.

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What about fatal errors?  I get them all the time and have to restart flash.  Besides for whatever reason many people make games that can last for several hours.  In that time it is likely something will come up.  An important phone call, the need to use the restroom, cat on the keyboard, etc.  Do you really want to be forced to stay for an entire round?  Considering most matches are pretty one sided this can mean 3 hours of being spawn killed by a team of druggers.  There would be a strong incentive for players to make games without a timer so they could delay capping the flag and farm indefinitely.  I agree that people leaving maps is a problem but penalizing leaving itself is not an ideal solution.  It would be better to create better incentives for players to stick with a losing team.

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Agreed - more incentive to the losing team is the way to go.

You can work very hard for a losing side and get next to nothing for it.

How about the leading losing team player gets exactly half the battle crystals the leading player on the opposing team gets.

This creates a mini competition on the losing team to get the most points and justifies hanging onto a losing game.

Also doing this would not upset the winning opposition and shows good respect to the 'winning' looser!

If more battles are setup with only 6 to 15 flags and 15 to 30mins max time - then you get a good turnover, which again makes it worth 'hanging on' to a loosing position.

Otherwise, I eventually have to leave that battle and find a more productive side, and ideally I join a 'slightly' loosing side and 'tip it' into a winning side :0) 

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Bad idea. What if our parents are calling us while we are in tanki battle and the only left for us to leave the battle(there can be many different cases like this)

 

And to prevent players leaving the battle there is one thing which can be done. Like it was suggested that there should be some reward for the loosing side too. If devs cannot give extra crystals to the loosing side but still they can offer different perks in the name of experience points, druggs etc there can be many ways to make player stay in game even If they are losing.

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Or you don't understand the problem, or are you also those that just outputs the opposing team scores a point!

If the match is 50 minutes, why 3-4 players leave after 10 min. if the opposing team scores a point? Where is the spirit of collaboration? If the other mark, I must learn how not to let them score ... or rather trying to mark me!

Or do you want all win easy?

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Or you don't understand the problem, or are you also those that just outputs the opposing team scores a point!

If the match is 50 minutes, why 3-4 players leave after 10 min. if the opposing team scores a point? Where is the spirit of collaboration? If the other mark, I must learn how not to let them score ... or rather trying to mark me!

Or do you want all win easy?

we play for fun. suppose i hardly get 20-25 minutes to play and i get in a battle CTF which is of 10 flags. but neither of the two teams are being able to capture the flag. so i have right to leave any battle whenever i want to. i just play for fun. so again bad idea :D

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