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New map: Scorpion


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Hi every one, it's been a while since we hadn't have new maps so here's my idea to make the map Scorpion!

 

 

2qm3q13.png

Just use Tanki testing tool next time here is my map using this software

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Great idea... it could be switched a little in my opinion...like Serpuhov both sides aren't the exact same, maybe some "hiding spots/buildings" than they can weave through to get the flag..

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Great idea... it could be switched a little in my opinion...like Serpuhov both sides aren't the exact same, maybe some "hiding spots/buildings" than they can weave through to get the flag..

they point is to be differnet from other maps and be a clan war map! thats why!

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What the? Umm no jus no. What would replace the mines? Why would they make a map with mines and players? Also, how would they do control points or capture the flag or team deathmatch? Who would get the kills for the mines? To many variables for this. Make an example of the map and how t would look on tanki

I think he is saying this is the way the map would tend to be when played on CTF, the developers could pick if they even want to do control points and DM with this map.

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I think he is saying this is the way the map would tend to be when played on CTF, the developers could pick if they even want to do control points and DM with this map.

me or him?

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Its hard to tell from a top view, but Props aren't made like that, so road 1 won't have so many walls as you see, road 2 and 3 and 4 are completely open and have no defensive shields, this maps design also reminds me of Monte-Carlo, Which too has open roads and isn't much of a "exciting map". Also due to the new update of drugs it will be impossible to travel across the open roads, as for the main, not many players mine, especially at lower ranks, so the main road will always be open and the flag can easily be taken in a matter of seconds by a light tank, I personally think the map will be very unpopular and will be forgotten after the testing, the chances of it being implemented are very slim. I am sorry. But good luck for future ideas!

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Its hard to tell from a top view, but Props aren't made like that, so road 1 won't have so many walls as you see, road 2 and 3 and 4 are completely open and have no defensive shields, this maps design also reminds me of Monte-Carlo, Which too has open roads and isn't much of a "exciting map". Also due to the new update of drugs it will be impossible to travel across the open roads, as for the main, not many players mine, especially at lower ranks, so the main road will always be open and the flag can easily be taken in a matter of seconds by a light tank, I personally think the map will be very unpopular and will be forgotten after the testing, the chances of it being implemented are very slim. I am sorry. But good luck for future ideas!

as i have said above THIS IS A MODLE! not the actual thing! if devs accept it they WILL improve it!

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