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A discussion about the new graphics in tanki online


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i know that at alternativa platform you all developers are working hard on your ideas about the new tanki online graphics for the switch to unity.

Honestly, i have a question i would like to get a response from someone of the developers... if this is even possible.

why all those extremely beautiful graphics that were being programmed for the oooold Tanki online 2.0 projects were discarded? in my opinion, the ex tanki 2.0 graphics would be wonderful to use on unity. i guess you all have stored somewhere those 3d models, scapped away and never used. models like this, for the ones that have not got the chanche to see em:

 

 

art15_mammoth.jpgart16_railgun.jpgart17_ricoshet.jpgart09_dictator.jpg32280194.jpg330456656.jpg

 

and many others you can see here http://tankionline.com/en/wp-content/uploads/2014/07/art17_ricoshet.jpg and here  http://playtanki.com/photo/tanki_online_20_pre_release/before_and_after/8-1-0-0-2

 

so... there is a reason why those Extremely (and i think that is not enough) better models were scrapped away to choose lower quality ones like the ones we see on unity? may i guess because tanki wants to approach to the weird world of smarthphones, tablet and casuls users? (that dont have the power to handle those high quality models?) 

Edited by tommybau

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At a time they tried to do that, But I think they failed. I don't think such models could exist in flash. Thats why they are moving to Unity.

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You're going totally off-topic in your own topic, wow  <_<

ops, i posted it in the wrong topic! that was meant to go in my clan topic. my fault.

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At a time they tried to do that, But I think they failed. I don't think such models could exist in flash. Thats why they are moving to Unity.

Such models can exist in Flash, because we had for years (and still have) 2 demos of 2.0 running on Flash - http://old.alternativaplatform.com/en/showcase/

So yeah, what failed wasn't the devs, but a big part of the world's computers, which wouldn't be able to handle those graphics, not to mention most of the original TO would be gone.

 

Long version of the explanation - http://tankionline.com/en/2012/03/softer-and-lighter-graphics/

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what about graphic settings? like choosing the textures, shaders, antialiasing and model poligonal complexity based on your computer power? i think i could handle more than this whit my pc.

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