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Damage, physical damage of the tank at collision


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I have an idea- if you drive and hit wall or fall somewhere high your tank should go broken. But only a little.

Thought of that too, but never mentioned it. It would be bad to parkourers, thought. And it would make so many more self-destruct stuff, that everyone would need to drive "carefully" which would suck. I'm already mad as you lose your score when you self-destruct unintentionally or to kill some enemy or because you fell on your back. Nice one, Alternativa Platform, with that facepalming update. You should've not made the penalty affect people who press "Del" button and you should've not given the penalty to people who destroy themselves in order to destroy an enemy. Didn't think about that at all, did you?

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I think this is quite cool! Damage when hitting an obstacle! I think maybe damage can be dealt when you ram another tank! It would add something more to the game!

^Agreed. Would be a cool idea if it could be put into practise, and if the damage is only a little as you say. 'Fall damage' would indeed be more realistic, but yeah, it shouldn't destroy a tank - it should only partially/slightly damage it.

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it would be good if you suffered Cosmetic damage however if they designed actual damage psychics as in if you take a jump to hard or smash into another tank it changes the way your tank performs it would annoy so many people, gold hunters and parkourists. personally i would like the latter. 

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Cosmetic (i.e. visual) damage is actually a really nice idea, and would be a more realistic graphic effect. I expect something like that will be put in place to some extent when Tanki moves to Unity in the future!

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Thought of that too, but never mentioned it. It would be bad to parkourers, thought. And it would make so many more self-destruct stuff, that everyone would need to drive "carefully" which would suck. I'm already mad as you lose your score when you self-destruct unintentionally or to kill some enemy or because you fell on your back. Nice one, Alternativa Platform, with that facepalming update. You should've not made the penalty affect people who press "Del" button and you should've not given the penalty to people who destroy themselves in order to destroy an enemy. Didn't think about that at all, did you?

 

 

Thought of that too, but never mentioned it. It would be bad to parkourers, thought. And it would make so many more self-destruct stuff, that everyone would need to drive "carefully" which would suck. I'm already mad as you lose your score when you self-destruct unintentionally or to kill some enemy or because you fell on your back. Nice one, Alternativa Platform, with that facepalming update. You should've not made the penalty affect people who press "Del" button and you should've not given the penalty to people who destroy themselves in order to destroy an enemy. Didn't think about that at all, did you?

of course they did! and thats the point if u are close to your enemy and using thunder u should be smart to run away from it. not stay there and allow urself to be killed. this allows for more strategy in the game

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RIP N2o Wasp. This would kill flag stealers, and goldbox hunters. No.

thats what its supposed to do! i think it would allow the wasps to be more careful next time they ram into something.

but there should  be something that removes this automatic damage when hunting for goldbox

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Cosmetic (i.e. visual) damage is actually a really nice idea, and would be a more realistic graphic effect. I expect something like that will be put in place to some extent when Tanki moves to Unity in the future!

Yes i was thinking like cosmetic damage.

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hi hirl. that is also a good point. but whats the use of getting immunity for a damage so small u cant recognize it. the only thing it can be useful for is if u are so close to zero percent health that even the slightest damage could kill u. the chances of this would b very less.

so i think my final idea is that it should be cosmetic damage but also the damage should be shown if u have been shot.

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When two tanks rams into each other, the damage dealt to each tank should be based on the tank's traveling speed and the weight of the tank as well.

 

If a light tanks rams a heavy tank at full speed head to head, then the light tank should suffer more damage than the heavier hull.

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When two tanks rams into each other, the damage dealt to each tank should be based on the tank's traveling speed and the weight of the tank as well.

 

If a light tanks rams a heavy tank at full speed head to head, then the light tank should suffer more damage than the heavier hull.

yes. agree

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