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Ricochet, Twins, Railgun


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Ricochet, Twins, Railgun are guns that you cant really escape since they can flip you over easily, even with Viking and Dictator equipped.  Twins only has a defect with range and that's it. However with any hull from Wasp - Dictator you cannot escape it with speed. Same thing goes for Ricochet, and the fact that it has an ammo clip. But then it is another weapon on the battlefield that knocks and you and causes you to lose control. Railgun literally isn't right. The only thing wrong with it is the reload time and that still doesn't make a difference unless your in a small map.

 

For Twins I think you guys need to make  a 10-15 seconds cooldown after shooting about lets say 25 shots. You guys literally made your game into reality so im gonna help you make it realistic even more. Nothing can go without a recharge or cooldown. It would overheat unless you are matter (air or energy). So yeah add in a cooldown for Twins since its like impossible to escape this turret. Also if the ball doesn't hit you but goes past you, then you shouldn't take damage.

 

For Ricochet reduce the knockback and make it so that if the ball doesn't touch you  don't take damage. 

 

For Railgun make the gun so that you take in less damage when the Railgun is within 10 meters of you. Railgun to you is a long range gun but what players are using it for is not exceeding its purpose, thus not making it tactical. Or reduce the reload time of the turret if they are to close, yet again 10 meters.

 

I only think of these ideas because I have experienced them a lot throughout my years of tanki and things just become difficult. I have noticed these issues when playing on my higher account: arun246 and yeah things are just overdone at that rank.

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Personally I don't think there is anything wrong with twins or railgun, they both have their own drawbacks that make them balanced, for example twins have pretty awful range and railgun has pretty awful reload, However ricochet, now, this annoys me, I'll be in a battle, decent fps and very low ping, but a ricochet will shoot and damage me without hitting me, this is extremely annoying when the projectile are clearly not hitting me I take damage. Server lag can sometimes give other players an unfair advantage, I have had numerous moments when a railgun shot goes through a wall and kills me. Very, VERY annoying. But nothing to do with the turrets themselves. rico has already had a nerf, and rail doesn't need one, same goes for twins. 

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i admit the server lags are annoying (getting hit behind walls and stuff) but rico is fine this way,the 10 bullets limit it a lot

are you saying railgun would deal less damage when close? (i think) but railgun shots are literally huge bullets launched at great speed,that would deal MORE damage from close range cx

i think twins should push a bit less though (titan m1 turns very fast under a twins m1 attack.. it's weird since it's the 2nd heaviest in game)

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A Twins/Ricochet/Railgun flipping over a Viking/Dictator? Really? VIKING? Lol!

Sure it may knock it off balance, but it doesn't flip it over unless it's in a certain position, such as jumping off a bridge and getting shot in midair, etc. I'm going to need some more supporters on that claim if you want me to believe it. :P

 

As for escaping a Twins/Ricochet. Yup, it's annoying isn't it? Though I wouldn't say it's impossible to escape it, especially for people experienced with light hulls given Hornet and Wasp. Unless you're just running in a straight line, which I hope you're not doing, you could possibly lose it if you take some sharp turns and/or outspeed it. Drop a mine, and watch him fly into pieces. But if the Twins/Ricochet user is also on a light hull, usually Hornet, then you'll probably have to kill him or get pursued and most likely killed. . . Tanki Online is a game with unlimited life reserves, so I don't think it's that much of a problem.

 

Also, mind going into a bit more detail with your problem with Railgun's reload time? I've seen people use Railgun before in maps like Island. If you put it on a Hornet or Wasp, you can do the ol' hide/shoot trick. Very fun, and very effective. And very exciting if I do say so myself. :ph34r:

 

And yes, that Idea has been suggested before, giving Twins a reload time. However, that's the point of Twins; it's a rapidly firing weapon that doesn't need a reload, keeping it distant from its other turret-cousins.

 

Also, Tanki Online ain't fully realistic. You really think Tanks are that versatile in real life? You really think Tanks can survive and land on its wheels from a big fall? You really think Tanks can survive any ONE shot from things like Thunder or Firebird or Railgun given real life? You really think Tanks can respawn? You really think things like Firebird and Freeze, are realistic? You think Tanks really use power-ups? You think PAINTS actually protect against gunfire in modern day?

 

Correct, Railgun is a long-ranged gun. That doesn't mean it can't be used for close-ranged, now does it? People use Firebird/Freeze/Isida in bigger maps too you know. In fact, since you're trying to shift over to reality so much, wouldn't Railgun do MORE damage at point blank? :lol:

All in all, Railgun is tactical. You do know what the word tactical means, do you? I'll give you a synonym, Strategical.

If you don't agree that Railgun is a gun that is very strategical, then sorry, but get to know the gun more, will you? Especially at the rank you are at. . . It takes skill, and strategy.

And yes, people use Railgun in long-ranged battles. . . .

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If you want a realistic tank game try playing World of Tanks, or War Thunder Ground Forces. 

 

Today on Sandbox I turned the corner and a heavy tank m3 was there, and the rapid impact force of twins pushed me in a corner and my poor m3 hornet didn't have the power to escape in time :( 

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A Twins/Ricochet/Railgun flipping over a Viking/Dictator? Really? VIKING? Lol!

Sure it may knock it off balance, but it doesn't flip it over unless it's in a certain position, such as jumping off a bridge and getting shot in midair, etc. I'm going to need some more supporters on that claim if you want me to believe it. :P

 

As for escaping a Twins/Ricochet. Yup, it's annoying isn't it? Though I wouldn't say it's impossible to escape it, especially for people experienced with light hulls given Hornet and Wasp. Unless you're just running in a straight line, which I hope you're not doing, you could possibly lose it if you take some sharp turns and/or outspeed it. Drop a mine, and watch him fly into pieces. But if the Twins/Ricochet user is also on a light hull, usually Hornet, then you'll probably have to kill him or get pursued and most likely killed. . . Tanki Online is a game with unlimited life reserves, so I don't think it's that much of a problem.

 

Also, mind going into a bit more detail with your problem with Railgun's reload time? I've seen people use Railgun before in maps like Island. If you put it on a Hornet or Wasp, you can do the ol' hide/shoot trick. Very fun, and very effective. And very exciting if I do say so myself. :ph34r:

 

And yes, that Idea has been suggested before, giving Twins a reload time. However, that's the point of Twins; it's a rapidly firing weapon that doesn't need a reload, keeping it distant from its other turret-cousins.

 

Also, Tanki Online ain't fully realistic. You really think Tanks are that versatile in real life? You really think Tanks can survive and land on its wheels from a big fall? You really think Tanks can survive any ONE shot from things like Thunder or Firebird or Railgun given real life? You really think Tanks can respawn? You really think things like Firebird and Freeze, are realistic? You think Tanks really use power-ups? You think PAINTS actually protect against gunfire in modern day?

 

Correct, Railgun is a long-ranged gun. That doesn't mean it can't be used for close-ranged, now does it? People use Firebird/Freeze/Isida in bigger maps too you know. In fact, since you're trying to shift over to reality so much, wouldn't Railgun do MORE damage at point blank? :lol:

All in all, Railgun is tactical. You do know what the word tactical means, do you? I'll give you a synonym, Strategical.

If you don't agree that Railgun is a gun that is very strategical, then sorry, but get to know the gun more, will you? Especially at the rank you are at. . . It takes skill, and strategy.

And yes, people use Railgun in long-ranged battles. . . .

İn real life, paints are part of armor so sometimes effective  ^_^ And really, There are much Flame Thrower in real life but for soldiers.

 

İ think Twins is need abit more range, ricochet need a bit much damage but less clip size and for one clip, less damage and low range, railgun need enough damage for killing wasps with one shot and remove "shooting pause" and add "after pause" for 2 sec.

 

Only this  ;)

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@Kayitsiz: There is effective, and there is not effective. Explain what is "sometimes" effective. Lol.

And no, sorry, but paints themselves absolutely do not stop guns, especially ones in Tanki, such as Snipers, Lasers, etc.

 

As for the Flamethrowers, correct, they are for the infantry. Are we talking about infantry? No. So your argument is invalid. ^_^

 

Giving Railgun the ability to automatically OHKO a Wasp is overpowered.

Besides, there is already Micro-upgrades and Power-ups to make that happen. Use what is already given to you instead of finding cheap ways and suggesting them.

 

The same goes for Twins; giving it additional range can also unbalance it.

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@Kayitsiz: There is effective, and there is not effective. Explain what is "sometimes" effective. Lol.

And no, sorry, but paints themselves absolutely do not stop guns, especially ones in Tanki, such as Snipers, Lasers, etc.

 

As for the Flamethrowers, correct, they are for the infantry. Are we talking about infantry? No. So your argument is invalid. ^_^

 

Giving Railgun the ability to automatically OHKO a Wasp is overpowered.

Besides, there is already Micro-upgrades and Power-ups to make that happen. Use what is already given to you instead of finding cheap ways and suggesting them.

 

The same goes for Twins; giving it additional range can also unbalance it.

Maybe you should research. İn real, looking is part of tanks armor. İn this game, it is paint. 

 

 

 

 
Giving Railgun the ability to automatically OHKO a Wasp is overpowered.

İ didn't understant. My english is so weak :(

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Everything in this game as of now is perfectly balanced apart from some small imbalances. I really really don't understand why people make silly suggestions on a perfectly balanced game. Everything depends on your skills and your ability to use certain turret/hull. I don't find it hard to escape with all of the turrets you mentioned. If it's railgun you can always try luring him in to charge by doing a small peek if he mistimes and fires the railgun is all yours to kill for a good six secs. You can also make the railgun miss by making sharp turns at close ranges, ramming the railgun, jumping off ledges and bridges,hitting the sides of the railgun users turret with a mid range weapon etc. These tactics can also be used on rico and shaft as well with the addition you can always move in a undecidable zig zag path which will most of the time make the rico or the twins miss....

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I agree, but I wonder how you can be so flip sided about these weapons when you are so against shaft.

BTW arun, you forgot that shaft, out of all the weapons, is most likely to flip a hull over.

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@Kayitsiz: "Maybe you should research. İn real, looking is part of tanks armor. İn this game, it is paint. "

Be more clear with your English. I don't care if your English is not good, but this sentence doesn't make sense.

"Looking" is a verb, NOT a noun.

 

And in real life, paints are for design and camouflage. It does NOT protect against ballistic bullets, or any sort of laser, etc. 

Nor would it protect against fire at temperatures that would be able to destroy a tank, or resist temperatures that would be able to destroy a tank.

 

That was what was discussed. Perhaps you should read my post again before replying with an off-topic subject that has no valid contribution to this conversation. Think before you post.

 

Also, the acronym OHKO means "One hit knock out." Or in other words, one-shotted.

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@Kayitsiz: "Maybe you should research. İn real, looking is part of tanks armor. İn this game, it is paint. "

Be more clear with your English. I don't care if your English is not good, but this sentence doesn't make sense.

"Looking" is a verb, NOT a noun.

 

And in real life, paints are for design and camouflage. It does NOT protect against ballistic bullets, or any sort of laser, etc. 

Nor would it protect against fire at temperatures that would be able to destroy a tank, or resist temperatures that would be able to destroy a tank.

 

That was what was discussed. Perhaps you should read my post again before replying with an off-topic subject that has no valid contribution to this conversation. Think before you post.

 

Also, the acronym OHKO means "One hit knock out." Or in other words, one-shotted.

 

Okay we shouldn't say much more thing about paints but im sure what i want to say. Only i can't write yet. :(

 

For slow hulls, railgun-hornet is really too dangerous so much players think: OP. But with this, for some guns, knock-back railgunner is

easy. My idea: Remove before pause to stop knock-back, add after paus(for hull)e to stop running away quickly. With this, railgun can be a bit weak because for shafters and some short rangers will be easy target so, if can kill with one shot wasps, it can be balanced.

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What do you mean that you know what you want to say, but you can't write yet? You were clearly wrong about what you posted.

 

So, your idea is to, instead of giving it a "start-up charge," to give it a "post-shot charge." Whereas the Railgun can't move much, or at all after shooting.

 

I don't agree with this idea. Not only will it be more uncomfortable to play with, but the "Start-up charge" still gives it a weak spot. The window of time offered when the Railgun is charging is when people with turrets that possess a "knock-back," or impact, should shoot. So either way, Railgun still has a weakness.

 

Besides, Railgun already has a longer-than-most-turrets reload, so it is already easy-bait for close-ranged guns after it releases a shot.

And NO, it being able to 1-shot Wasps does not make it balanced. If you want to 1-shot Wasps, then try a Double Power.

It being able to 1-shot a hull 100% is too overpowered.

How would you like to be 1-shotted every time, without even a chance of surviving? Wasp already has low health.

 

Think before you post. :rolleyes:

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What do you mean that you know what you want to say, but you can't write yet? You were clearly wrong about what you posted.

 

So, your idea is to, instead of giving it a "start-up charge," to give it a "post-shot charge." Whereas the Railgun can't move much, or at all after shooting.

 

I don't agree with this idea. Not only will it be more uncomfortable to play with, but the "Start-up charge" still gives it a weak spot. The window of time offered when the Railgun is charging is when people with turrets that possess a "knock-back," or impact, should shoot. So either way, Railgun still has a weakness.

 

Besides, Railgun already has a longer-than-most-turrets reload, so it is already easy-bait for close-ranged guns after it releases a shot.

And NO, it being able to 1-shot Wasps does not make it balanced. If you want to 1-shot Wasps, then try a Double Power.

It being able to 1-shot a hull 100% is too overpowered.

How would you like to be 1-shotted every time, without even a chance of surviving? Wasp already has low health.

 

Think before you post. :rolleyes:

For M0 M1 M2 M3, shaft's fire rate is more long.

 

Railguns get frost after shot and in this time and after times, wasp users can kill quickly. All wasp users got wasp this one or similar reasons.

Before-pause is very big weakness to ricochet and smoky and shaft, but quick escape is sometimes very big power.

But after my idea, we can solve.

At M3+, wasp nearly all times kill with one shot. Shaft can kill wasp with "half" shot sometimes.

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Shaft and Railgun, although both "Sniper" weapons, are no means similar, and thus Shaft should not be used as any supporting argument and/or excuse. Get to know the turrets more.

And work on your English. Nobody should have to struggle to understand a suggested idea. And if you think it's so good, then by all means should you not try to improve it and make sure it is easily comprehended?

 

Get someone else to translate your idea better. It's painful to look at in the manner it is typed in, sorry.

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For M0 M1 M2 M3, shaft's fire rate is more long.

Railguns get frost after shot and in this time and after times, wasp users can kill quickly. All wasp users got wasp this one or similar reasons.

Before-pause is very big weakness to ricochet and smoky and shaft, but quick escape is sometimes very big power.

But after my idea, we can solve.

At M3+, wasp nearly all times kill with one shot. Shaft can kill wasp with "half" shot sometimes.

wow from what I'm getting from his post he thinks that the charge time of 1sec is a pro of railgun LOL..... Seriously dude? Do you know how hard it is to make a shot with railgun because of this charge time? It is one of the reasons why rail is considered as one of the hardest turrets ever to master on tanki's arsenal of turrets....

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@Kayitsiz: "Maybe you should research. İn real, looking is part of tanks armor. İn this game, it is paint. "

Be more clear with your English. I don't care if your English is not good, but this sentence doesn't make sense.

"Looking" is a verb, NOT a noun.

 

 

I do believe that "looking" is a present participle, not a verb ;D

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wow from what I'm getting from his post he thinks that the charge time of 1sec is a pro of railgun LOL..... Seriously dude? Do you know how hard it is to make a shot with railgun because of this charge time? It is one of the reasons why rail is considered as one of the hardest turrets ever to master on tanki's arsenal of turrets....

Please read before, it is another topic.

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The solution,

 

get as far away from them as possible, and snipe 'em.

Shaft unfortunately needs to be reworked, for some reason it fires on its own and sticks when rotating.  

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A Twins/Ricochet/Railgun flipping over a Viking/Dictator? Really? VIKING? Lol!

Sure it may knock it off balance, but it doesn't flip it over unless it's in a certain position, such as jumping off a bridge and getting shot in midair, etc. I'm going to need some more supporters on that claim if you want me to believe it. :P

 

As for escaping a Twins/Ricochet. Yup, it's annoying isn't it? Though I wouldn't say it's impossible to escape it, especially for people experienced with light hulls given Hornet and Wasp. Unless you're just running in a straight line, which I hope you're not doing, you could possibly lose it if you take some sharp turns and/or outspeed it. Drop a mine, and watch him fly into pieces. But if the Twins/Ricochet user is also on a light hull, usually Hornet, then you'll probably have to kill him or get pursued and most likely killed. . . Tanki Online is a game with unlimited life reserves, so I don't think it's that much of a problem.

 

Also, mind going into a bit more detail with your problem with Railgun's reload time? I've seen people use Railgun before in maps like Island. If you put it on a Hornet or Wasp, you can do the ol' hide/shoot trick. Very fun, and very effective. And very exciting if I do say so myself. :ph34r:

 

And yes, that Idea has been suggested before, giving Twins a reload time. However, that's the point of Twins; it's a rapidly firing weapon that doesn't need a reload, keeping it distant from its other turret-cousins.

 

Also, Tanki Online ain't fully realistic. You really think Tanks are that versatile in real life? You really think Tanks can survive and land on its wheels from a big fall? You really think Tanks can survive any ONE shot from things like Thunder or Firebird or Railgun given real life? You really think Tanks can respawn? You really think things like Firebird and Freeze, are realistic? You think Tanks really use power-ups? You think PAINTS actually protect against gunfire in modern day?

 

Correct, Railgun is a long-ranged gun. That doesn't mean it can't be used for close-ranged, now does it? People use Firebird/Freeze/Isida in bigger maps too you know. In fact, since you're trying to shift over to reality so much, wouldn't Railgun do MORE damage at point blank? :lol:

All in all, Railgun is tactical. You do know what the word tactical means, do you? I'll give you a synonym, Strategical.

If you don't agree that Railgun is a gun that is very strategical, then sorry, but get to know the gun more, will you? Especially at the rank you are at. . . It takes skill, and strategy.

And yes, people use Railgun in long-ranged battles. . . .

oh please just stop annoying me its getting very frustrating. all you need to do is say a short sentence not an essay.

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If you want a realistic tank game try playing World of Tanks, or War Thunder Ground Forces. 

 

Today on Sandbox I turned the corner and a heavy tank m3 was there, and the rapid impact force of twins pushed me in a corner and my poor m3 hornet didn't have the power to escape in time :(

i cant download games on my PC because my dad thinks they have viruses which may be true because i downloaded it at the library and the computer shut off and had to be reprogrammed.  

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How Dare u say something about Railgun :angry:

i can dare to say what i want to. I stopped using railgun because most people had prodigi when i was playing with my high ranked account. Now that im rather skilled in XP though i have considered using railgun. in addition when i press space i have to hit space like three times for it to work so thats another problem and my keyboard works just fine.

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