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Drugging - Old Tanki vs New Tanki


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Why do you guys like 2012 so much? Hackers everywhere, fly hackers crystals hackers turret flying hackers We had no chance to kill em. I am happy this game didn't stay Pre-rebalance where you had no chance at fighting against buyers and hackers, At the warrant officer ranks you were a m0 vs m3s what are you guys saying? tanki 2014 is way better then 2009-2013. 2013 was a bit better since m1,m2,m3s unlocked a bit later, But we still had loads of fly hackers in moon silence I saw so many with my eyes jumping up and down getting shaft snipping everyone while on the highest prop on map. Glad tanki didn't stay that way Re-balance was boring when you unlocked everything at Warrant officers and then ranking buying nothing new.. Not to mention the billions of gold diggers everywhere joining battle where 7k funds were... Tanki is not perfect now but is way better for non-buyers now then it was then You had no chance at all back then to do something if you didn't buy.. You would stay with m0s being 1 shot killed by m3s..  We still have mult problem but one hacker was way more worse then 1 mult, 1 mult cant do a big deference but a hacker could change the game in 5 min, Good thing hackers have almost completely gone. And maybe the recent updates are not good but the devs are listening to players when they didn't like SCD ( smart cool downs) they made option in pro battle when they didn't like the 100 cry update they removed it.

Why are you saying that they do not listen to you? 

You are right, in most of what you say. I was not here at 2012, but when I started TO, I had a chance to witness a few hackers and boy, that was not good at all. In Moon Silence, right before they moved it.

But, maybe you are not so right in that Devs listen to players (in general). Only after mass complain they seem to think  that they should be in agreement with us. Maybe a new way is on, but that came after long and intense complain.

Certainly something in regard drugs is bothering Devs, I 'm not sure I know what. But they are working in re-balancing the role and use of drugs, I hope to an endind different that what it is now.

My point is, that not all have the same perspective about the game, players and Devs. That's why it's difficult to come to an agreement about what's good and what's not.

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Yes I did, but before, real druggers (234 ones) were REALLY destructive to the game. These ones, are casual druggers, and they will go by the time, now that even drug kits change.

i do not agree.there is still drugging problem.numerous games have been spoilt now.it smore like the whole team is drugging.

 

they should limit the number of drugs per game.

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@CorpseCrusher

 

Then people started to know that drugging was a better way in getting xp and they started drugging. Now i think the problem of drugging is solved , but I think there can be a better solution. If you are higher rank, drugs are more expensive and if you are lower rank drugs are cheaper and more powerful. This would make lower ranked people have a chance in winning.

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Why do you guys like 2012 so much? Hackers everywhere, fly hackers crystals hackers turret flying hackers We had no chance to kill em. I am happy this game didn't stay Pre-rebalance where you had no chance at fighting against buyers and hackers, At the warrant officer ranks you were a m0 vs m3s what are you guys saying? tanki 2014 is way better then 2009-2013. 2013 was a bit better since m1,m2,m3s unlocked a bit later, But we still had loads of fly hackers in moon silence I saw so many with my eyes jumping up and down getting shaft snipping everyone while on the highest prop on map. Glad tanki didn't stay that way Re-balance was boring when you unlocked everything at Warrant officers and then ranking buying nothing new.. Not to mention the billions of gold diggers everywhere joining battle where 7k funds were... Tanki is not perfect now but is way better for non-buyers now then it was then You had no chance at all back then to do something if you didn't buy.. You would stay with m0s being 1 shot killed by m3s..  We still have mult problem but one hacker was way more worse then 1 mult, 1 mult cant do a big deference but a hacker could change the game in 5 min, Good thing hackers have almost completely gone. And maybe the recent updates are not good but the devs are listening to players when they didn't like SCD ( smart cool downs) they made option in pro battle when they didn't like the 100 cry update they removed it.

Why are you saying that they do not listen to you? 

You weren't even here in 2013 -____-

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This section is for ideas, not discussion.

 

Moved to General.

 

actually i feel it is for discussion. it is not meant to request tanki for any thing new, it is simply a topic about your comparison of old tanki and new tank

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Back when I started in February 2013, there were hardly any druggers. It was only the terribly long battles where druggers joined. But then when the kits came in (by that I mean "Medium Tank M2"), the whole game filled with druggers and the kit buyers took over all the games. If they haven't added those kits, I'm sure players wouldn't have complained about druggers. But I don't think by removing all kits, will remove druggers. Rather it will increase druggers. This is because people would be free from the limited drug use and many people would have many drugs saved.

 

So... Keeping Smart-cool down would be the wiser choice. Funny how I say this, even after being one of the players who hated the smart-cool down and still hate it. But, there's no other choice.

Edited by Endurance

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Back when I started in February 2013, there were hardly any druggers. It was only the terribly long battles where druggers joined. But then when the kits came in (by that I mean "Medium Tank M2"), the whole game filled with druggers and the kit buyers took over all the games. If they haven't added those kits, I'm sure players wouldn't have complained about druggers. But I don't think by removing all kits, will remove druggers. Rather it will increase druggers. This is because people would be free from the limited drug use and many people would have many drugs saved.

 

So... Keeping Smart-cool down would be the wiser choice. Funny how I say this, even after being one of the players who hated the smart-cool down and still hate it. But, there's no other choice.

I completely fail to see your logic in "But I don't think by removing all kits, will remove druggers. Rather it will increase druggers. This is because people would be free from the limited drug use and many people would have many drugs saved"

 

All it takes for drugging to be limited to Pro battles is just the removal of kits (supplies and gizmo superior to own rank) and increasing the cooling down period of each power up seperately, no interactions allowed.

And that's it! Power ups will be rare, and kept for special occasions only, thus drug wars will be vanished.

Game will return to normal and fun will be here once more.

Do you see any miscalculation in this line of thought?

 

[as for the poem of "Tanki needs money bla bla bla etc" they can increase the cost of supplies and they can make a living by selling gizmo (and few power ups) to lower ranks, and more supplies to high ranks (that won't need any gizmo anymore). In other words, they can reduce the percentage of profit per player and increase the popularity of the game, which will brink new players here.]

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Back when I started in February 2013, there were hardly any druggers. It was only the terribly long battles where druggers joined. But then when the kits came in (by that I mean "Medium Tank M2"), the whole game filled with druggers and the kit buyers took over all the games. If they haven't added those kits, I'm sure players wouldn't have complained about druggers. But I don't think by removing all kits, will remove druggers. Rather it will increase druggers. This is because people would be free from the limited drug use and many people would have many drugs saved.

 

So... Keeping Smart-cool down would be the wiser choice. Funny how I say this, even after being one of the players who hated the smart-cool down and still hate it. But, there's no other choice.

 

agreed. except for the part that once drug kits are removed, game will have more druggers. i feel the inverse of it is true, because drug kits are the only things that allows you to buy a heckload of drugs without having to pay as much money. with these, people neednt save up, because once they are out, they just have to make another trip to the garade and replenish their supply. since it costs much less, they dont even have to think about saving mainly because they can always get it again for a cheaper price (especially the buyers). but once drug kits are removed, people are actually going to have a lot of trouble coming up with the money need for the heavy supply of drugs and even the buyers are going ot have problems because of the huge increase of real money required to buy all those goods...

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All it takes for drugging to be limited to Pro battles is just the removal of kits (supplies and gizmo superior to own rank) and increasing the cooling down period of each power up seperately, no interactions allowed.

And that's it! Power ups will be rare, and kept for special occasions only, thus drug wars will be vanished.

Game will return to normal and fun will be here once more.

Do you see any miscalculation in this line of thought?

yes, the reason why increasing cool down times is not going to help is because of the fact that SO many players already have so many drugs they wont even have to think about saving up. the problem here is that most of those noob players who were drugging up till that point will have no problem in dominating the game. but after their drugs are gone, they will be destroyed very quickly and once they respawn have all drugs to their use. also saving up would be slightly easier because it takes more time to start a new batch of drugs and their drug supply will be depleted quite slower compared to earlier. so the effect of the cooldwon time i think will be nulled out here

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  yes, the reason why increasing cool down times is not going to help is because of the fact that SO many players already have so many drugs (1) they wont even have to think about saving up. the problem here is that most of those noob players who were drugging up till that point will have no problem in dominating the game. but after their drugs are gone, they will be destroyed very quickly and once they respawn have all drugs to their use. also saving up would be slightly easier because it takes more time to start a new batch of drugs and their drug supply will be depleted quite slower compared to earlier (2). so the effect of the cooldwon time i think will be nulled out here

Sorry, you're not thinking straight. Here's why:

1. There aren't many players with a lot of supplies, except some generalissimos. Most of them are being used very quickly. But even if some players have a significant quantity, this will soon finish. I remember, after the "mistake" of giving for free alot of supplies I had 300-400 of each, and it lasted no more than two weeks. Actually, if one uses them constantly (which is the issue here) one can spend 100 of each, in only 1 or 2 hours game. So, eihter large quantities exist or not, in a matter of a couple of weeks they will be gone.

 

2. Longer cooling period equals to more undrugging battle time, no matter how many supplies one has. Supplies that cannot be used are as good as no supplies at all. Thus, the quantity possesed in the garage is really indiferent. Although, as I said, a rare  / expensive add on will be saved for special occasions only.

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I completely fail to see your logic in "But I don't think by removing all kits, will remove druggers. Rather it will increase druggers. This is because people would be free from the limited drug use and many people would have many drugs saved"

 

All it takes for drugging to be limited to Pro battles is just the removal of kits (supplies and gizmo superior to own rank) and increasing the cooling down period of each power up seperately, no interactions allowed.

And that's it! Power ups will be rare, and kept for special occasions only, thus drug wars will be vanished.

Game will return to normal and fun will be here once more.

Do you see any miscalculation in this line of thought?

 

[as for the poem of "Tanki needs money bla bla bla etc" they can increase the cost of supplies and they can make a living by selling gizmo (and few power ups) to lower ranks, and more supplies to high ranks (that won't need any gizmo anymore). In other words, they can reduce the percentage of profit per player and increase the popularity of the game, which will brink new players here.]

Ah, sorry. Here "But I don't think by removing all kits, will remove druggers."  I was meant to say that if you removed kits, the amount of druggers will not change. 

 

And here "Rather it will increase druggers. This is because people would be free from the limited drug use and many people would have many drugs saved" I was meant to say that removing Smart-cool down will increase druggers.

 

  :mellow:

Edited by Endurance

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