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Drugging - Old Tanki vs New Tanki


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Ah, sorry. Here "But I don't think by removing all kits, will remove druggers."  I was meant to say that if you removed kits, the amount of druggers will not change. 

 

And here "Rather it will increase druggers. This is because people would be free from the limited drug use and many people would have many drugs saved" I was meant to say that removing Smart-cool down will increase druggers.

 

  :mellow:

Please, I have writen too many times the solution, and if it is hard for you to search for my posts, I will send you a message in a few hours. Bottom line is, reducing druggers is very simple if there is a will. Only, it will cut off a part of TO's income and here's where the real issue is, they don't want that.

I'll text you in a while.

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Sorry, you're not thinking straight. Here's why:

1. There aren't many players with a lot of supplies, except some generalissimos. Most of them are being used very quickly. But even if some players have a significant quantity, this will soon finish. I remember, after the "mistake" of giving for free alot of supplies I had 300-400 of each, and it lasted no more than two weeks. Actually, if one uses them constantly (which is the issue here) one can spend 100 of each, in only 1 or 2 hours game. So, eihter large quantities exist or not, in a matter of a couple of weeks they will be gone.

 

2. Longer cooling period equals to more undrugging battle time, no matter how many supplies one has. Supplies that cannot be used are as good as no supplies at all. Thus, the quantity possesed in the garage is really indiferent. Although, as I said, a rare  / expensive add on will be saved for special occasions only.

this is slightly biased. as there are more than A FEW generalissimos running around with an endless number of drugs...and buyers can always replenish their stock...

also longer cooling period DOES NOT equal to undrugging battle time, as once they have lost their drugs, it is only matter of time before they are completely obliterated. so cooldown time would not matter in this case, especially in your ranks. therefore, speed of drug use would be VERY VERY slightly changed because of this, only way to conserve is to save up... the only option

Edited by fufususumumu1

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Hey dude, can you explain this please?

 

also longer cooling period DOES NOT equal to undrugging battle time

Because I am buffled; after a drug's use (of 45 seconds) is over and while in cooling period (of 60 seconds) isn;t that an undrugged period?

If a drug is used 10 times, that is a maximum playing time of 450 seconds with drugs and 600 seconds without drugs. How is that not equal to more undrugging time? 

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ill tell you how, EVEN THOUGH I HAVE ALREADY EXPLAINED IT LIKE 10 TIMES ALREADY! you know that when a person loses all their drugs, they become vulnerable to being killed, and eventually they die, not serving the whole 45 seconds. there might be FEW survivors, either the EXTREME skilled, or the EXTREME lucky ones, although the chances of this happening is very small, and as a high ranker, i am sure you know the difficulty of surviving in battles without drugs. thanks to the smart cooldown system, it has all the effects you have asked, except a different method of approaching it. dont baffle yourself by reading a small text and quoting from that, next time make sure you thoroughly read my words and then give rebuttal

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Yes its true, i didn't really need to use supplies to get top score, unless there were druggers now and again, now its a neccesity to have drugs.... Teams are really uneven, and so on... But in the old drugging system i'd say it was slightly worse, i don't know what side to choose

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ill tell you how, EVEN THOUGH I HAVE ALREADY EXPLAINED IT LIKE 10 TIMES ALREADY! you know that when a person loses all their drugs, they become vulnerable to being killed, and eventually they die, not serving the whole 45 seconds. there might be FEW survivors, either the EXTREME skilled, or the EXTREME lucky ones, although the chances of this happening is very small, and as a high ranker, i am sure you know the difficulty of surviving in battles without drugs. thanks to the smart cooldown system, it has all the effects you have asked, except a different method of approaching it. dont baffle yourself by reading a small text and quoting from that, next time make sure you thoroughly read my words and then give rebuttal

So you say that without drugs they get killed and so less time goes by undrugged? Well, start thinking again... if drugging time FOR ALL is much less than today's then one (without drugs) won't die that easily and battles will be more balanced and survival will be more possible.

Don't worry, I 'm not afraid of reading (unlike many others here) and I read whole forums, not just a couple of posts.

 

you will find as you go further, you will not be able to live without drugs as most battles which are public have high rankers who are able to afford high amounts of these supplies, and many buyers

The problem of drug necessity near the last ranks is due to fully upgraded tanks of most players. When one brigadier or a major general goes with an M3 combo against a marshal or a generalissimo, the problem is not the rank but the high possibility that the generalissimo will be on a MU M3 combo, that is practically an M4.

So, no way to kill an M4 without drugs (as a rule).

 

The second reason last ranks are drugging alot is that after one MUs his tanks, then the ONLY EXPENSE is Pro Pass and drugs. That's why these ranks can justly -IMO - request access to drugs and free use of them, while the rest of us keep saving crystals for upgrading tanks.

 

Based on those two facts and respecting the financial restrictions of many players, I proposed to TO to cancel the drugs as a major income source and keep this (as an income source) only for generalissimos.

My perspective is the common welfare and not just the opportunity for few to have endless fun on the expense of many.

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The second reason last ranks are drugging alot is that after one MUs his tanks, then the ONLY EXPENSE is Pro Pass and drugs. That's why these ranks can justly -IMO - request access to drugs and free use of them, while the rest of us keep saving crystals for upgrading tanks.

All M4's? dude do you how much a single M4 cost it would take so much time to have all M4s I'm sure no players has all m4s

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All M4's? dude do you how much a single M4 cost it would take so much time to have all M4s I'm sure no players has all m4s

Not all. Just the loved ones. I guess some are not loved, maybe not even bought in M3, like I don't own a shaft (other than M0).

So, I think that only two - maximum - combos are going to become M4.. But as far as most want, after the loved combos become M4 saving crystals has meaning only for drugs.

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Here is a radical idea: Keep drugs and kits but stop crystal buying and make tanki a pay to use game. I would pay £50 to play a drug free tanki for a year and I think many others would to. Tell me what you think but please don't give me hate this is only my opinion.

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