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New Drugs/ Crate drops: drain and leech drug effects


General response Poll  

3 members have voted

  1. 1. Would you like Suggestion 1 or 2?

    • I like Suggestion 1
      1
    • I like Suggestion 2
      0
    • I like Suggestion 1, but would change things
      1
    • I like Suggestion 2, but would change things
      0
    • I like both Suggestions
      1
  2. 2. What do you think of this idea?

    • I think its a great Idea
      1
    • I kind of like this Idea
      0
    • I dont like this Idea
      2
  3. 3. After reading and fully understanding these Drugs uses and restrictions, Do you think they are?

    • Overpowered
      2
    • About right
      0
    • Underpowered
      0


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These new drugs/ crates would have the effects of normal drugs but with a twist. Coming up with this idea it has given me alot of possible combinations but im only going to write down two of them. Please read through all of the text to fully understand what there effect is as well as restrictions.

 

 

Suggestion 1

 

Drain drugs: As your fighting your opponent with these drugs active, it will slowly drain your opponents stats 

 

Drain armor (Damage over time, this will also ignore paint protection), this will stack with firebird DoT burn

 

Drain Damage (Includes Impact Force, Critical chance/ Damage, and Isida Self Heal)

 

Drain Speed (Includes turret rotation, top speed, acceleration, turning speed, and power)

 

In general all of these drain drugs would max at draining 2% your opponents stats depending on which one is active, over the period of 6 seconds. This drugs effect would max at draining a total of 36% on a single target. The chance of this drug taking effect would be proportional to how much damage you inflict in a certain amount of time, and due to turrets being different speeds would altar said %'s and times suggested.

 

 

Leech drugs: As you fight your opponent, it will slowly drain their stats while increasing yours. 

 

Leech Armor: gain health as you damage an opponents tank 

 

Leech Damage: gain Damage as you damage an opponents tank

 

Leech Speed: gain speed as you damage an opponents tank

 

Again  the chance of this drug taking effect would be proportional to how much damage you inflict in a certain amount of time, and due to turrets being different speeds would altar said %'s and times suggested.

 

Nano repair: restores health over time, +25 health every 3 seconds over the course of 24 seconds for a total health of 600 restored. Also If you are fully healed already with it still active it will over heal you 200 health max. When the drug runs out your health will slowly drain back down to your base hull health at the rate of 5 health every 2 seconds, this means it would take 1 minute and 20 seconds for your health to be restored back to base hull health.

 

 

Balancing

 

As for crate drops I suggest that Drain drugs be dropped half as often as the regular drugs and Leech drugs be dropped one fourth as often as regular drugs. With these 7 new drugs I would suggest that only 4 be aloud active at once including the regular drugs we have right now. Also no more than two of these drugs may be active at once and there cannot be doubles EX: Drain armor and Leech armor active at same time. There will be cool downs when using these drugs, exact times im not sure. Last using either Nano or repair kit will create a 45 second cool down between the two drugs as well as a 15 sec cool down from all the other drugs. Daily gifts, I would suggest Drain drugs be half as often and as many as regular drugs, Leech drugs be one fourth as often and as many as regular drugs. Pricing I would say Drain drugs be twice the price of regular drugs, leech drugs being 3 times to price of regular drugs.

 

 

Suggestion 2

 

Take all the Drain Drugs and combine there effects into one drug, in order to balance this It would further be reduced in effect and possibly be a solo drug (Cannot active or collect other drugs with this one active).

 

Similar to above, combine and nerf there overall effectiveness and make them a solo drug.

 

As for Nano repair, it would combine with repair kit and be renamed to Nano repair kit, this would restore 200 health and reduce the burning and freezing effects for 2 seconds, after which it would start restoring 25 health every 2 seconds over the course of 16 seconds. And again Max at 200 health above your base hull health, after which it would drain back down at the same rate as said before. This Nano repair kit would restore a total of 600 health over the course of 18 seconds.

 

 

Thanks for reading

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There's way too many supply controls to remember.

What do you mean? Most of those are just going to be automatic restrictions. It just like when you active a drug theres cool down time untill you can active another. Same goes with how many you can have active at once, its going to be done for you as you choose. Also theres no need to 'remember' that these drugs would drop at half and one fourth the drop rates of regular drugs, thats just a statistic I suggested to get an overall idea of how often they will be dropping as crates. And Last all you really need to remember is that the new max amount of drugs active at once would be 4. 

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