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One-sided Maps


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Some maps just frustrate me to the point of no return. In fact I wish they would just scrap them altogether because they clearly lean in favor of one team over the other.

 

So what is a One-sided map? A one-sided map is one where if both teams are of both equal skill (and units), one team clearly has an advantage over the other.

 

So let's get to the largest two offenders:

 

SILENCE:

 

Advantage Blue over Red.

 

Reasons:

 

Red essentially is forced into to two choke points to get a shot at a flag. The first choke point being the ramp on the far left that puts you on blue flags level. The second choke point being the two buildings on the right at the top of the ramp. There are no other ways to approach getting the flag.

 

Other reasons include that Blue can basically cover the ramp, and cover one entire side of the platform behind the buildings with snipers in a higher position. Blue has the luxury of attacking from roughly five positions (ramp from flag, behind the pipe on the drop off platform, and then from 3 different positions after making it through the buildings) and with limited ability for red to defend those areas (unlike blue).

 

Solution:

 

Eh, this one needs some work. I would first say add another ramp off that drop-in platform in the middle of the map. Also limit blue's sniping ability on the platform behind the two buildings entry. Also remove a portion of that pipe that separates those two areas to open up Red's ability to remove some snipers.

 

Also at the top of the long ramp that goes up into blue's flag, provide more room for multiple units to move into the zone and attack. At best right now you can only get about 3 units attacking at the top of that ramp at any time. Providing a little more cover for attackers wouldn't hurt either OR limiting blue's ability to shoot/isidia units via a wall coming up the ramp. At least let red get to the top before taking on fire.

 

HIGHLAND:

 

Advantage Blue over Red

 

Reasons: This is about as easy as it gets. Blue's flag is at the end of a single solitary choke point, in which you have to go through a single solitary choke point to even get too the bridge. Good luck getting that flag without a stack of talent on red.

 

You can at least attack Red from two points with 3 points of entry to those two points. To attack blue, you have to run a gauntlet to get past the first wall on their side, past their main respawn point, over a bridge, to another respawn point, and back. Good Freaking luck.

 

Solution:

 

Well Highland II was a start, have yet to play it but it at least gives Red a couple more options. I still don't like that both of options have limited cover, unlike one of blue's options, but it is improved.

 

NOISE

 

Slight Advantage Red over Blue

 

Reason: This is easy, anyone on red can just drop off one side of the map and land on blue's flag. I also call this a slight advantage because it is usually easier to attack on ramps down - up than vice versa. Also red's flag is in a much more open area and if blue can get it, they can drop off the map too. Also once you drop onto the flag it is some tight space so if blue is there, you need to drug to survive.

 

Solution: Build a wall on that drop off point.

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Blue > Red. This one is slightly obvious. However, it is almost impossible to use Isida on the red side, while the blue side can. Also, the blue side has much easier sniping. The only other trick to this is that Red has a much easier time capturing a flag than blue.

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Have you ever played Noise? It's imbalanced the other way. Reason being, Blue only has one spawn area: inside the area near their flag. Red has multiple spawn points, rather far away from their flag. It's easy to block you from running out of the blue base with the flag, while the red base is much more open.

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Definitely in agreement over Silence. Such a lopsided map.

 

Highland, yes, blue does have a bit of an advantage. I've played many games on red, however. For the blue team to get the red flag, they must enter a pen-like area, and it's actually quite easy to stop them unless you're being overrun. Also, when red gets the blue flag, if they can make it across the bridge, it's possible to climb the hill, making the escape much easier. I personally don't think Highland is that unbalanced, but apparently people do. Otherwise I doubt Highland II would be in existence.

 

I'm unsure about Noise. I disliked it from the day it came out and as such have not played it much, so I can't say anything about it.

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Silence:

 

Its only slightly imbalanced, I play as red on Silence and I've won as much games as I've lost.The main things is that once the red team gets a flag in Silence and makes it down the ramp Its nearly impossible to stop him unless a camper on that plane attacks him, and even he can't do it 8 out of 10 times because he's nothing against the whole red team picking up the flag one after the other.

 

My tip, don't let blue camp on that upper ground near your base, and You are fine.

 

Weapons:(Priority)

 

Blue: Twins, Rico, Railgun, Isida, Freeze

 

Red: Thunder, Railgun, Freeze, Rico

 

 

Anyway that's my opinion, other opinions may differ

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HIGHLAND:

 

Advantage Blue over Red

 

Reasons: This is about as easy as it gets. Blue's flag is at the end of a single solitary choke point, in which you have to go through a single solitary choke point to even get too the bridge. Good luck getting that flag without a stack of talent on red.

 

You can at least attack Red from two points with 3 points of entry to those two points. To attack blue, you have to run a gauntlet to get past the first wall on their side, past their main respawn point, over a bridge, to another respawn point, and back. Good Freaking luck.

 

Solution:

 

Well Highland II was a start, have yet to play it but it at least gives Red a couple more options. I still don't like that both of options have limited cover, unlike one of blue's options, but it is improved.

 

 

 

No highland is perfecty fine for me.. What i like about highland is that the creators left space at the the very edges of the map! that allows tanks to Sneak in the enemy's base by the edge... When i go to highland i always choose red... Red has the highest hill on the map.. The best for sniping... And when the shaft comes out .... Everyone is gana wana be red!

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