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Cost for bullets


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81 members have voted

  1. 1. Will this be good for the game?

    • Yes
      4
    • No
      69
    • Maybe with a few changes
      8
  2. 2. Will this make you play more?

    • Yes
      3
    • No
      70
    • Maybe, but you need to change some things
      8


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What if tanki were to make it so that you had to pay for each round you fire? You'd have to add in another currency, like gold or silver. Twins should be pretty cheap. Railgun or shaft should be expensive to fire. They should make it so that each time a round hits, you gain the amount you paid for and a bit more. if you miss, you lose money.

 

If anyone happened to completely run out of money, they should be able to run a special type of tank which is a bit worse than the other tanks, but with an extremely good money-making ability and no cost for each round it fires. To bring down the amount of drug spammers, it would have to be so that using drugs slightly increases the amount of money lost for each round fired.

 

Remember, the currency used for this has to be different from crystals. Also, for each hit, you gain money. It's only in a miss that you lose it.

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The only reason for this is to force players to aim better and limit the amount of druggers

If they want to win and earn crystals then they will try not to miss shots.

Smartcool downs got druggers under control.

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If they want to win and earn crystals then they will try not to miss shots.

Smartcool downs got druggers under control.

But tanki keeps giving people too many drugs. Seriously, I have 1000+ of each

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But tanki keeps giving people too many drugs. Seriously, I have 1000+ of each

still it is not like what it used to be. remember (2,3,4) -_-

 

because of smartcool downs i dont really mind if i am playing with some hardcore drugger. 

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What if tanki were to make it so that you had to pay for each round you fire? You'd have to add in another currency, like gold or silver. Twins should be pretty cheap. Railgun or shaft should be expensive to fire. They should make it so that each time a round hits, you gain the amount you paid for and a bit more. if you miss, you lose money.

 

If anyone happened to completely run out of money, they should be able to run a special type of tank which is a bit worse than the other tanks, but with an extremely good money-making ability and no cost for each round it fires. To bring down the amount of drug spammers, it would have to be so that using drugs slightly increases the amount of money lost for each round fired.

 

Remember, the currency used for this has to be different from crystals. Also, for each hit, you gain money. It's only in a miss that you lose it.

First, i use shaft and somtimes i try too hard shots. By the way, sometimes i try these ones for training.

Second, parkour, jumping, block shots(for stop opponent, sometimes we shot to road)

Third, if we player started lose somethings with playing, player can start doing all hacks.

 

This game's system a bit different. İn this game, player dont need think losing  much times. Only in games. Player need think be better.

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Eesh, so much negativity here. Could you all at least offer him some constructive criticism, rather than your condemning comments? :mellow: Now I'm not sure how this idea could be tweaked to improve it, nor do I favor the idea, but at least I didn't trash his idea from the start.

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If you play other multiplayer games you see that quite every game has limited bullets, so the idea is not bad at all.

But IMHO it should be implemented in another way, without the need to buy bullets with cash.

That’s because buyers would have a huge advantage.

 

Consider this example instead:

 

Every turret has max ammo capacity, not unlimited. Moreover, when you start playing and everytime you are destroyed, you begin with a finite number of ammo (1 round) < max capacity. Quantities depend on type of turret: few bullets for shaft (for example 10 bullets / 30 max), more for smoky (25 / 100) many for isida (100 / 500) and so on. Then, near the flag there should be a spot (or more spots for large maps) where team members (not the enemies) can recharge ammo simply stepping into the spot, like a “permanent” supply box. For example you can recharge a round every 30 s. So if you have smoky, you start with 25 bullet, you step into the recharge spot and you will have 50 bullets.

 

More could be done by adding random ammo rounds all over the map, like normal supplies.

 

Anyway, tanki is arcade, and a modification like this one would distort the game. It could be added as feature in “pro battle” system.

 

That's just an idea, don't insult me too much :D

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