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Cost for bullets


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81 members have voted

  1. 1. Will this be good for the game?

    • Yes
      4
    • No
      69
    • Maybe with a few changes
      8
  2. 2. Will this make you play more?

    • Yes
      3
    • No
      70
    • Maybe, but you need to change some things
      8


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this would be a good idea because in real life tank rounds cost money to produce like guns and equipment like at a gun store you cant buy ammo for free you have to buy it. but it also encourages me to aim more cautiously seeing if I make the shot. 

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It wouldn't increase strategy really, since most people don't shoot when they can't see an anemy...

 

It would just raise costs for us all - not sure that's what you want :P

It would increase strategy since you need to make good use of your rounds and it'll also reduce the amount of druggers.

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It would increase strategy since you need to make good use of your rounds and it'll also reduce the amount of druggers.

I think this is a solution looking for a problem. In my experience, if you don't use strategy, you don't do well against people of equal or higher skill/equipment.

 

In addition, your idea would make players overly cautious about firing at one another, especially with weapons like Shaft or Railgun, where you might start charging up if an enemy appears but cannot cancel the shot if the enemy goes into cover. If I had to pay for ammunition when using Shaft, I would not be destroying nearly as many enemies.

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What if tanki were to make it so that you had to pay for each round you fire? You'd have to add in another currency, like gold or silver. Twins should be pretty cheap. Railgun or shaft should be expensive to fire. They should make it so that each time a round hits, you gain the amount you paid for and a bit more. if you miss, you lose money.

 

If anyone happened to completely run out of money, they should be able to run a special type of tank which is a bit worse than the other tanks, but with an extremely good money-making ability and no cost for each round it fires. To bring down the amount of drug spammers, it would have to be so that using drugs slightly increases the amount of money lost for each round fired.

 

Remember, the currency used for this has to be different from crystals. Also, for each hit, you gain money. It's only in a miss that you lose it.

You copying World Of Tanks, which is a complete bad game. Dislike

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What if you just bought a new piece of equipment and don't have any money? How will you ever get anymore if you can't buy bullets. Horrible idea but nice try.

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What if you just bought a new piece of equipment and don't have any money? How will you ever get anymore if you can't buy bullets. Horrible idea but nice try.

why bump the topic just to say that :mellow:  :mellow:

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Let`s salute our brave (and dumb) tanker who decided to come up with this idea , and the amazingly patient (and *****) tanker that brought the golden genius idea back

 

Please,don`t give developers ideas .-.

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Let`s salute our brave (and dumb) tanker who decided to come up with this idea , and the amazingly patient (and *****) tanker that brought the golden genius idea back

 

Please,don`t give developers ideas .-.

*cough, trying not to laugh for some reason* well said *cough, trying not to laugh for some reason*

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Let`s salute our brave (and dumb) tanker who decided to come up with this idea , and the amazingly patient (and *****) tanker that brought the golden genius idea back

 

Please,don`t give developers ideas .-.

Imagine that some of developers is coming at Forum...reading this Topic and thinking: "Interesting, we will think about that" :lol:

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Imagine that some of developers is coming at Forum...reading this Topic and thinking: "Interesting, we will think about that" :lol:

Next week: Tankers, we are Testing out a Temporary Experiment about the new Repairs feature....

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