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Awesome "helpers" >:)


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No not haunted ghosts.

 

Hey guys Herobrine here, i have come up with an idea inspired by the game Destiny (awesome game, check it out :)

Ghosts 

 

That's right, ghosts

Now you're probably thinking Haunted mansion type ghosts but in destiny, ghosts are little floating robots that follow you around and heal you and talk to you and crack codes and stuff like that. Now my idea for TO is that these would be buyable things in the garage, like paint,hulls,and turrets, but they would have different "classes" meaning they do specific things for you. I've split them up for you.

Enjoy!

 

 

 

DEFENSIVE

 

#1. Medic

 

The name says it all

 

Would, as the name implies, heal you, but only by a  TINY BIT!  Around about three damage per 7 seconds for M0

 

M1 three damage per 5 seconds

 

M2 five damage per 4 seconds

 

M3 seven damage per 4 seconds

 

 

#2.Shield Overcharger

 

HAHA YOU CANT GET ME!

 

When Active as your ghost you will begin to charge a shield very slowly, generating protection.when you get shot or hurt with a shield on, it will hurt the shield but not you until the shield is gone, then you can take damage. Shields will have "layers", or the health of the shield. So if a good tank were to hit an enemy with a shield on, and the good tank did, lets say, 20 damage, and the enemy shield had 17 layers, then the shield would disappear and the enemy would take three damage. Got it? good.

 

M0 Fully recharged at 40 seconds, maximum of 15 layers.

 

M1 fully recharged at 35 seconds, maximum of 20 layers.

 

M2 Fully recharged at 25 seconds, maximum of 30 layers.

 

M3 fully recharged at 15 seconds, maximum of 35 layers.

 

 

OFFENSIVE

 

#1 Sentry

 

Pew Pew Pew

 

When active enemy tankers near you will be shot by your tiny ghost gun, dealing around 5 damage at M0. It will react with the ShieldOvercharger, breaking it away.

 

M0 5 damage and must be Really close to enemy's 

 

M1 7 damage and can be a little farther

 

M2 10 damage and can be pretty far

 

M3 15 damage and can be far far away

(side note, fire rate would be around one shot per 4 seconds for all versions)

 

 

#2 Ionizer

 

YOURE NEVER SAFE!!!

 

When active as your ghost this will attack enemy shields and ONLY enemy shields. BUT, it gets rid of their shield MUCH faster then the sentry. It would do no tank damage but it would do a lot of layer damage (see shield overcharger)

 

M0, 8 shield damage

 

M1, 10 shield damage

 

M2, 14 shield damage

 

M3, 20 shield damage

 

 

#3 Beam/Lazer

 

LIGHT SABER!!!!!!!!!

 

This is the exact opposite of the Ionizer, dealing no shield damage, but more hull damage then the sentry ghost.

When active it would be very slow at firing around 10 seconds, but it would scare them, would it not?

 

M0 8 hull damage

 

M1 12 hull damage

 

M2 18 hull damage

 

M3 24 hull damage

 

 

And thats that! i hope you guys like this idea, as i put a lot of effort into it. If you have questions about specific things, please PM me, and ill happily reply with your answer. if you have ideas for changes, you can PM me or say it in the comments. Thanks guys!

 

- Herobrine

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So, things like entities. .. .

This idea would be entirely impossible.

 

Tanki Online won't allow AI's (Artificial Intelligence) to be part of the game. I know what you're thinking: "But the tutorial has them!"

But that's the tutorial, not the real game.

 

Any enemy you face in this game will be another real person, in real time.

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