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What's with all of the drugging, and very unbalanced teams?


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I'm to the point that I just leave a game, if the other team is drugging non-stop.  I'm sick of it, because it gives the big money spenders a huge advanage.  Also, why am I seeing so many battles that are so unbalanced from one team to the next?  Something has to be done to keep the battles competitive.  If I see a lopsided battle, where my joining will not affect the outcome enough to give that team a chance, I won't play.  Do the devs not realize that this is costing them players, and money spent on crystals?  If I'm going to have to fight druggers in almost every battle, then I won't play, and if I don't play I don't spend when I have a few extra dollars.  There needs to be a server, or two where drugging isn't allowed, and where the teams are kept balanced, even if it means kicking people off of one team.  It's just a game I know that, but I'm not going to play a game that is being ruined by drugging money players.  If it's not fun I don't play, and if I don't play I won't spend.  The solution to some of the unbalanced teams is to just leave, if you are being slaughtered, but the whole team you are on needs to leave.  Some of these battles I think are being screwed up by alternate accounts, just to take up space on the enemy team.  I was in a battle a few days ago, where one jerk was playing on both teams.  That crud needs to stop.  Take my opinion for what you think it's worth, but many of us can't throw hundreds of dollars at this game every week, and a game that isn't enjoyable isn't worth playing.

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It's not that simple.  The losing side always seems to have less people, and not everyone has extra money to waste on a game.  Some of us have house payments, utility bills, insurance, and everything else to pay.  I'm not rich by no means, but I live comfortably.  I'm just sick of all of the online games where things can be bought, being ruined by huge spenders.  Maybe all of the big money players should be put on a server where they only get to battle other big money spenders, and see how that works out for them.

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It's not that simple.  The losing side always seems to have less people, and not everyone has extra money to waste on a game.  Some of us have house payments, utility bills, insurance, and everything else to pay.  I'm not rich by no means, but I live comfortably.  I'm just sick of all of the online games where things can be bought, being ruined by huge spenders.  Maybe all of the big money players should be put on a server where they only get to battle other big money spenders, and see how that works out for them.

To some players, paying money for an online game doesn't appear as a "waste" of their money. Yes, I realize this is not necessarily fair for all players, but that is how life works (unfortunately). You have those people that can spend great sums of money here and there on little things (like games), and you have those that try to make the most of what they have (the majority of us).

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Here my suggestion:

 

1st, try joining the team that has higher ranked players, the higher their rank, the more likely they've spent.

 

Once you are in the game, pay attention to both team's equipment, the better equiped team usually wins.

 

If you see the other team drugging, don't drug back immediately, wait and see if some of your teammates are willing to drug back.

 

If more than a couple of your teammates drug, you are on decent team, so drug and help out. If no one else drugs, and theres more than one drugger on the other team, then leave and find some other game to play. ( I personally wouldn't suggest betraying your old team, but if they are a bunch of mults, join the dark side, double power, and get ur score up)

 

Life isn't always smooth sailing. Find your own way and don't let the problems get to you. I certainly hope Tanki can do something about the team drugging problems, like implimenting the limited amount of drug usage per team. But until then, do what you can.

Edited by XTNO.1
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Ummm…

 

I picked this game up when I saw one of my sons playing it about a month ago, and have been playing it whenever time has allowed, ever since..! So I came to it post-“Smart Cooldowns”…

 

I’m one of those people who always registers and pays for “Freeware” and “Shareware”, because I think independent software publishers should be encouraged. So my first impulse was to pay for some crystals, not for In-Game advantage, but because I wanted to recognise (and reward) the Tanki Developers for doing such an outstanding job.

 

Had no idea what I should spend those crystals on, so bought the “1000’s of Supplies” kits for me and my son… And now have lots of “Drugs”. (And also the “Points Multiplier” cards… Do they disadvantage other players too..?)

 

Have to say that the *ONLY* aspect of the Game I find off-putting, is other players whining about “drugging” (and not just because I have to try and explain to my 6-year old son why other players are calling him a “drugger”…).

 

As far as I can tell, the “drugs” give a player an edge, but they’re not a Game Changer. In all of the game rounds I’ve played in the last month, I cannot recall playing one where there weren’t at least a few players on the opposing team also using Power Ups (and that’s not difficult to identify, is it?).

 

What does appear to be a Game Changer, from my perspective at least, is that I have a fully micro-upgraded hull, gun and paints. All purchased with crystals that were bought and paid for, rather than earned in the heat of battle. That I “use drugs” as well does amplify those micro-upgrades (I guess, exponentially…), but it is the latter rather than the former that makes the difference.

 

I do understand how frustrating it must be for players who can’t afford to purchase crystals; but I would say this:

 

Those of us who can afford to purchase crystals, are almost certainly those who can’t afford to put the same amount of time into the Game as many other players. This because we’re out earning the money that we use to buy those crystals (amongst other things…)! If I hadn’t been able to purchase the In-Game advantage I have, then I would still be languishing in the Noob Ranks, and would almost certainly have lost interest in the Game now. I would have become demoralised by the lack of progress I was making (and therefore lack of access to upgrades), compared to those players who can devote more time to the Game than I can.

 

Also: if the suggestion is that the Game Developers are alienating those people who play the Game for free, in order to encourage and reward those players who give them money…

 

I would think that a basic understanding of Commerce would provide the explanation for that!

 

Happy hunting (drugged up or otherwise…).

 

:D

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I disagree. With time, you can make money, with money you can't make time.  Therefore, Time>>>Money.

So the game should reward those who commit their time into the game way more than the players who only spend money.

 

Regarding MUs: at your rank, a fully maxed out Freeze M2 has a 20.9% boost in damage relative to on-MUed Freeze M2, which is not enought to change the outcome of medium to large team games. 

With double power however, it is 100% boost in damage.  And like you said, if you fully MUed and then drugged it would've been 120.9% boost in damage, making the Freeze M2 do 241.8% of it's original damage. This boost will change the outcome of any game.

Therefore, drugs significantly alters the game's outcome, not MUs.

 

I am not saying buyers shouldn't have an advantage over none buys. I am saying buyer shouldn't dominate every battle just because they can buy drugs. That is why, we need to limit the drug usage on each team.

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i played for 2 years already, and I am a working person with income, but I am not a buyer,

 

read those http://en.tankiforum.com/index.php?showtopic=184384

 

i play in my off-work time as relaxing game, and I agree that if you spend money, you get what you want quicker than free player, and you can have multiple combos at same time,

 

but that is not really huge difference, since the rank requirement for equipment are now the same for buyer and free player, unless they mu-ed a lot.

 

then thing is "don't compete with people higher rank than you, or too much higher rank",

you need to play smart on choose battle rank and enemy strength.

 

the game rule is very simple, if you are skinny guy, then you should not choose a strong bulky guy as your enemy.

 

make some friends in game with similar ranks, they can help each other out in game.

 

as you rankup, more and more players become skillful, so you also need patient to skill yourself up.

 

 

- if you are free player, focus on saving on 1 gun and 1 hull first, and focus on saving crystal for next modificaiton, dont waste crystal on mu, paint

- focus on get kills and experience points, and rankup, you will get rankup awards

- save the drugs from daily bonus, and dont use them at early ranks till you getting m2s

 

if you following these rules, there should be no problem on your successful path to your first m2.

your crystal income may be slow, but that should not be a big problem, as skills and experience points are more important for early ranks till your unlock your first m2

 

I work my way up with m1 smoky and m1 wasp, and then to m1 rail and m1 hornet to m2 rail hornet to m3 rail hornet.

 

it is a long way taking me 1 year and half, but the joy and effort is worthy it. and you can't complain people with more than 1 combo, since they paid,

 

but after i got m3, my monthly crystal earning from free play is about 100k. easier to get other combo than I was at m1 ranks.

Edited by wild001

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My point was that with money, I can save time.

 

I'm interested in progressing my character: getting the promotions that will give me access to better equipment.

 

That is something I can do if I have the time (and patience), without it costing me anything.

 

But if I haven't got the time (and I haven't), then purchasing power-ups and micro-upgrades means that I can level faster because I gain more XP per round.

 

I've MU'd my Mammoth M1 to max, my Thunder M1 to max, and most of my paints (Python, Electro, Tundra &c.). Have to say that the KDR's of 50:1 (and more...) that I get on a map like Rio come from the maxing of my hull and turret, far more than they come from the use of purchased power-ups.

 

Wouldn't know about Freeze... Seemed like a waste of money to purchase and upgrade that.

 

And is it that with "Pro Battles" there are no supply crates that drop, or that you can't use power-ups/"drugs" at all?

 

I thought it was the latter. And if so, can't you just play on them if you don't like going up against "Druggers"?

 

:unsure:

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play pro battle and choose no drugs option or get better skilled at using supplies when playing smart drop games

 

at warrent officer rank, no one would waste monthly 5k saving on a monthly pro pass that rarely people create at that rank

.

 

you dont need pro pass to create pro battle,

 

you can create the Pro battle yourself, it is free to enter for the battle creator, that is how you can do pro battle without pro battle pass.

Edited by wild001
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My point was that with money, I can save time.

 

I'm interested in progressing my character: getting the promotions that will give me access to better equipment.

 

That is something I can do if I have the time (and patience), without it costing me anything.

 

But if I haven't got the time (and I haven't), then purchasing power-ups and micro-upgrades means that I can level faster because I gain more XP per round.

 

I've MU'd my Mammoth M1 to max, my Thunder M1 to max, and most of my paints (Python, Electro, Tundra &c.). Have to say that the KDR's of 50:1 (and more...) that I get on a map like Rio come from the maxing of my hull and turret, far more than they come from the use of purchased power-ups.

 

Wouldn't know about Freeze... Seemed like a waste of money to purchase and upgrade that.

 

And is it that with "Pro Battles" there are no supply crates that drop, or that you can't use power-ups/"drugs" at all?

 

I thought it was the latter. And if so, can't you just play on them if you don't like going up against "Druggers"?

 

:unsure:

Fully agree! But although drugs and equipment make a battle, skill is far more important. It's easier to buy MU and drugs as a fellow working adult; but skills are harder to acquire since we don't tend to spend much time in game as the others. Mastery is slow and hard...

 

Also, I would save up for M2s, than MUing M1.....

 

i played for 2 years already, and I am a working person with income, but I am not a buyer,

 

read those http://en.tankiforum.com/index.php?showtopic=184384

 

i play in my off-work time as relaxing game, and I agree that if you spend money, you get what you want quicker than free player, and you can have multiple combos at same time,

 

but that is not really huge difference, since the rank requirement for equipment are now the same for buyer and free player, unless they mu-ed a lot.

 

then thing is "don't compete with people higher rank than you, or too much higher rank",

you need to play smart on choose battle rank and enemy strength.

 

the game rule is very simple, if you are skinny guy, then you should not choose a strong bulky guy as your enemy.

 

make some friends in game with similar ranks, they can help each other out in game.

 

as you rankup, more and more players become skillful, so you also need patient to skill yourself up.

 

 

- if you are free player, focus on saving on 1 gun and 1 hull first, and focus on saving crystal for next modificaiton, dont waste crystal on mu, paint

- focus on get kills and experience points, and rankup, you will get rankup awards

- save the drugs from daily bonus, and dont use them at early ranks till you getting m2s

 

if you following these rules, there should be no problem on your successful path to your first m2.

your crystal income may be slow, but that should not be a big problem, as skills and experience points are more important for early ranks till your unlock your first m2

 

I work my way up with m1 smoky and m1 wasp, and then to m1 rail and m1 hornet to m2 rail hornet to m3 rail hornet.

 

it is a long way taking me 1 year and half, but the joy and effort is worthy it. and you can't complain people with more than 1 combo, since they paid,

 

but after i got m3, my monthly crystal earning from free play is about 100k. easier to get other combo than I was at m1 ranks.

Wait a minute, in the other thread you mentioned that you only played 1 hour a day, is it really possible to get about 100k a month? (Total about 30 - 31 hours)

Edited by SvenArnold

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At generalismo rank, it is easy to get 2000+ in 1 hour,

As everyone is drugging heavy, and fund grow quick at high rank, also gold falls more.

 

By the way, i always joining winning side of battle and mainly catch flag on 10vs 10 or 15vs15 big battles

 

Plus, every month, there are double fund days, and sometime i caught 1000 crystal gold, and sometimes i got 3300 crytal as daily gift,

 

So average 2-3 gold per month, 2-3 3300 crystal daily gifts.

 

60k + 3k + 10k = 73k at least, if i lucky on already big fund battle, maybe 2500 per hour. Make it like 90k per month, so add extra double fund days, technically almost 100k,

 

----------

 

Dont forget, vk give 3x crystal gifts for 5 days every month, like this month, vk gave me like 50k crystal, check forum on more info of vk.com crystal

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Also..:

 

Aren't we Drug Addicts due a little bit of slack, on account of how we subsidise the Game for those who have never given the Dev's a penny..?

 

Just saying.

 

 

no becuase if you have been playing for a while yoou realise that it is a game of skill. I bet that even though you are a decent rank you dont know how to turn your turret effectivly whilst moving, This creates a fake higharachy where the talentless have to spend money becuae they dont have the skill, the tactical understanding and gameplay of a better player who plays without drugs. inherantly, there is something wrong with this and it does not encourage new players to join and keep playing the game. Most people do not waste money on online games like this - and yes it is a waste of money and  time (I am happy admit to wasting time on this game). However I have not invested money  and like the OP I am at the point of walkiing away, happpily, I tried to play 3 times today. I could'nt be bothered to finish any of the games as everyone started drugging. Its not that i cant do it  - I have over 3000 of each drug (I never spend the free gift) - you see like I said - I always thought it was a game of skill, You clearly don;t feel that way. Which is why the game is ruined for so many.

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I think…

 

All Games of Skill have conditions, parameters and constraints. There is also always an element of luck. And where it is a multi-player game, there is the question of your opponents’ and your own team members’ abilities too. All of which combine to determine how well you perform in any given game round.

 

In terms of Hierarchy…

 

I’m assuming you are talking about a pecking order within each game round, because I haven’t yet found any Global League or ranking system, other than the “Top Clans” bit on the home page.

 

That must be the case, because the Ranking System isn’t a hierarchy, it is a progression table. Given enough time, every player of Tanki can become a Generalissimo, because it isn’t a Zero-Sum Ranking System.

 

So you are talking about a hierarchy within each Game Round. By which you mean: the most skilled player should always win each Game round, and the least skilled player should always lose. Everyone else should end the Game Round ranked in order of their innate skill with the Game.

 

I think that’s what you’re saying… I think you are saying that you are getting cheesed off with the fact that someone less skilled than you can finish a Game Round ahead of you, because he or she used “drugs” to get an edge. An “edge” that is available to you, but which you choose not to use, for reasons of your own.

 

You are saying, in fact, that if you did choose to use some of the “3000 of each drug” that you have, then you would always win, because your “drug” use would stack on top of your natural skill, and you must then beat the less-skilled players who are using “drugs” to finish the Game Round ahead of you.

 

So in other words, what you are saying is:

 

Because *YOU* make a personal choice not to use the Power-Ups/”Drugs” that are available to you: nobody else should use them either.

 

Or am I missing your point?

 

:unsure:

 

P.S. I am quite proficient at turning (and shooting with) my turret whilst moving, thank you very much.  :)

Edited by Holyman_Tanki
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The game should be balanced and in favor of those who spend time in the game to become skilled. I spent money in this game, so I do get kit, MUs, plus in total of over 9000 drugs advantage. But I do not abuse the drugs like some selfish prick who doesn't consider other players.

 

The problem arises when druggers come in to a game and drugs at every opportunity they get, taking advantage of the players who doesn't have or is saving drugs, and build their own happiness on top of other's misery and frustration. Just to clarify for some, this frustration isn't due to being beat by strategy or controling ability of the player, it is due solely from being in a completely uneven matchup where the player can do absolutely nothing to improve his chance of winning.

 

If everyone drugs then that's fine, but most of the time, theres a couple of us drugging on our team, but the entire opponent's team is drugging. That's when no matter what strategy we impliment or how skilled we are, theres no chance for us to win.

 

I suggest a reduction in the power of drugs. From double power to 50% increase in power or less, and from double armor to 1.5 times armor or less. This way teamwork will have a much bigger role than hero druggers. Besides, the drugs' huge boost in tank's ability is just way too wacky anyway.

Edited by Leo9001
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The problem arises when druggers come in to a game and drugs at every opportunity they get, taking advantage of the players who doesn't have or is saving drugs, and build their own happiness on top of other's misery and frustration. Just to clarify for some, this frustration isn't due to being beat by strategy or controling ability of the player, it is due solely from being in a completely uneven matchup where the player can do absolutely nothing to improve his chance of winning.

 

...Except use the drugs that they are choosing to stockpile.

 

That's what I don't really get about all this whining about drugs:

 

You are "saving" drugs up for the moment when you will choose to use them...

 

...But you get upset when other people choose to use theirs?

 

Seems a bit churlish.

 

:unsure:

Edited by Holyman_Tanki

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...Except use the drugs that they are choosing to stockpile.

 

That's what I don't really get about all this whining about drugs:

 

You are "saving" drugs up for the moment when you will choose to use them...

 

...But you get upset when other people choose to use theirs?

 

Seems a bit churlish.

 

:unsure:

Read my post again.and u will find the answer.

 

Hint: "If everyone drugs then that's fine, but most of the time, theres a couple of us drugging on our team, but the entire opponent's team is drugging. That's when no matter what strategy we impliment or how skilled we are, theres no chance for us to win."

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I don't think you read my post. I even copy & pasted it with quotes in my reply to you. I don't like repeating myself, but since I am nice I will do it again just for you:

 

"If everyone drugs then that's fine, but most of the time, theres a couple of us drugging on our team, but the entire opponent's team is drugging. That's when no matter what strategy we impliment or how skilled we are, theres no chance for us to win"

 

I trust you will read it this time.

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I have read your post, and your repeats of it several times.

 

Here, I'll paraphrase so that you can see that I've understood what you are saying:

 

The game should be balanced and in favor of those who spend time in the game to become skilled. I spent money in this game, so I do get kit, MUs, plus in total of over 9000 drugs advantage. But I do not abuse the drugs like some selfish prick who doesn't consider other players.

 

The problem arises when druggers come in to a game and drugs at every opportunity they get, taking advantage of the players who doesn't have or is saving drugs, and build their own happiness on top of other's misery and frustration. Just to clarify for some, this frustration isn't due to being beat by strategy or controling ability of the player, it is due solely from being in a completely uneven matchup where the player can do absolutely nothing to improve his chance of winning.

 

If everyone drugs then that's fine, but most of the time, theres a couple of us drugging on our team, but the entire opponent's team is drugging. That's when no matter what strategy we impliment or how skilled we are, theres no chance for us to win.

To summarise and paraphrase:

 

You have got over 9000 drugs.

 

Most of the time, there are a couple of players on your team who are using drugs; but (also most of the time) all players on the entire opposing team are always using drugs.

 

You have got over 9000 drugs.

 

You choose not to use them; even when all players on the entire opposing team are using drugs (which is most of the time).

 

Even though you’ve got over 9000 drugs.

 

Which you don’t use.

 

Because you choose not to.

 

So how can you be expected to win against a team of players choosing to use drugs, when you are choosing not to use drugs?

 

That have you over 9000 of.

 

 

That is what you are saying (and keep saying), right?

 

My suggestion would be, if faced with a drug-taking opposition, and you want to win:

 

Use some of those over 9000 drugs you have.

 

That'll neutralise the drug-takers advantage, won't it?

 

:D

Edited by Holyman_Tanki
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I have read your post, and your repeats of it several times.

 

Here, I'll paraphrase so that you can see that I've understood what you are saying:

 

To summarise and paraphrase:

 

You have got over 9000 drugs.

 

Most of the time, there are a couple of players on your team who are using drugs; but (also most of the time) all players on the entire opposing team are always using drugs.

 

You have got over 9000 drugs.

 

You choose not to use them; even when all players on the entire opposing team are using drugs (which is most of the time).

 

Even though you’ve got over 9000 drugs.

 

Which you don’t use.

 

Because you choose not to.

 

So how can you be expected to win against a team of players choosing to use drugs, when you are choosing not to use drugs?

 

That have you over 9000 of.

 

 

That is what you are saying (and keep saying), right?

 

My suggestion would be, if faced with a drug-taking opposition, and you want to win:

 

Use some of those over 9000 drugs you have.

 

That'll neutralise the drug-takers advantage, won't it?

 

:D

No, you apparently still don't get it.. .If you've read my post properly and actually have a desire to understand why drugs completely unbalances the game, you would've understood long time ago. But I'm pretty sure you don't have that desire. So I'm done explaining to you, and I surely don't want this topic turned into a meaningless flame war. Once you do feel like learning something about others, feel free to read my post again.

 

The bottom line is, when just one additional drugger on the other team will change the outcome of the battle by simply activating drugs, the system isn't fair.

 

The power of drugs need to be reduced.

Edited by Leo9001

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