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Improvement in Hornet 3 protection . . . , improvement ?


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I have a Hornet M3

I could kill myself with mi Ricochet in 10 shots

I improved the protection of my Hornet from 17/25 to 21/25 and now I can kill myself with the Ricochet in 10 shot (the same number of shots) !!!

I spend a lot of crystal to go from 17 to 21 in protection , , ,  but where is the improvement ?

Can somebody explain me why ?

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I have a Hornet M3

I could kill myself with mi Ricochet in 10 shots

I improved the protection of my Hornet from 17/25 to 21/25 and now I can kill myself with the Ricochet in 10 shot (the same number of shots) !!!

I spend a lot of crystal to go from 17 to 21 in protection , , ,  but where is the improvement ?

Can somebody explain me why ?

Dont worry. İ have dictator and my dictator dies with 10 rico shots

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Which one have much heal? Which one plays against stronger opponents.

I don't exactly know. I can't find the stats anywhere. Also, Brigadiers who had bought the Light M3 kit (the best kit one could have) could play against M2s very easily. 

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OK, here's your explanation.

 

First of all, you have to know the main principles of micro-upgrades. They are called MICRO upgrades because each upgrade is only a small improvement (as said by xx_like_a_boss_xx) and to really notice the difference you need to fully upgrade your tank and compare the gameplay in a normal battle and in a PRO battle with no micro-upgrades.

 

Second, the first few steps of an upgrade are the most effective. If you upgrade 10/25 steps on your hull - that's more than 50% of the total improvement. As you upgrade the characteristic further, you get less and less improvement for each step. Since you are talking about steps 17 to 21, then you definitely won't any noticeable improvement from that. Also, the upgrades do get more and more expensive, therefore you get less for more, i.e. you pay more crystals per step, but you get less improvement compared to the first few steps.

 

Third, you can easily calculate the bonus you got from the upgrades by using the MU tables on the wiki. Steps 17 to 21 for Hornet M3 armour give you +1.3 +1.3 +1.2 +1.2 +1.2 hp. That's only 6.2 health points for all those crystals you spent (40077 with no sales). Yet, the first two steps give you +9.0 total health points for as little as 1167 crystals.

Meanwhile, one shot of Ricochet M2 deals up to 26.5 damage per hit. The WHOLE upgrade process from M3 to full MU gives you 43.7 additional armour, which is not even enough to survive two extra ricochet shots. Of course you won't notice the difference by going through only a few late stage upgrades.

 

To consolidate: A fully micro-upgraded tank is only good for getting senseless players to invest real money into the game by fooling them that paying a lot will give them a huge advantage. Unless you already have all M3 and all top paints, you should only upgrade your tank until halfway on all stats to get most result for your crystals. Don't expect to have an amazing improvement in battle after every step - you will only start noticing the difference when you fully upgrade your tank and compare it to a basic M3.

Edited by Maf

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I don't exactly know. I can't find the stats anywhere. Also, Brigadiers who had bought the Light M3 kit (the best kit one could have) could play against M2s very easily.

 

 

İf i remember truth, now my dictator M2 has 241.7 heal.

Hornet M3+ has 200 heal.

 

And of course, i see weaker opponents.

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OK, here's your explanation.

 

First of all, you have to know the main principles of micro-upgrades. They are called MICRO upgrades because each upgrade is only a small improvement (as said by xx_like_a_boss_xx) and to really notice the difference you need to fully upgrade your tank and compare the gameplay in a normal battle and in a PRO battle with no micro-upgrades.

 

Second, the first few steps of an upgrade are the most effective. If you upgrade 10/25 steps on your hull - that's more than 50% of the total improvement. As you upgrade the characteristic further, you get less and less improvement for each step. Since you are talking about steps 17 to 21, then you definitely won't any noticeable improvement from that. Also, the upgrades do get more and more expensive, therefore you get less for more, i.e. you pay more crystals per step, but you get less improvement compared to the first few steps.

 

Third, you can easily calculate the bonus you got from the upgrades by using the MU tables on the wiki. Steps 17 to 21 for Hornet M3 armour give you +1.3 +1.3 +1.2 +1.2 +1.2 hp. That's only 6.2 health points for all those crystals you spent (40077 with no sales). Yet, the first two steps give you +9.0 total health points for as little as 1167 crystals.

Meanwhile, one shot of Ricochet M2 deals up to 26.5 damage per hit. The WHOLE upgrade process from M3 to full MU gives you 43.7 additional armour, which is not even enough to survive two extra ricochet shots. Of course you won't notice the difference by going through only a few late stage upgrades.

 

To consolidate: A fully micro-upgraded tank is only good for getting senseless players to invest real money into the game by fooling them that paying a lot will give them a huge advantage. Unless you already have all M3 and all top paints, you should only upgrade your tank until halfway on all stats to get most result for your crystals. Don't expect to have an amazing improvement in battle after every step - you will only start noticing the difference when you fully upgrade your tank and compare it to a basic M3

Answered. Next time, please ask questions regarding the game or forum in the Q&A topic.

 

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