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Let's add the ability to turn the turret up and down like real tanks!:O


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Too complicated, z,x,c and now another two buttons? Not to mention the other controls, it would be too hard to play on PC

In addition to the complications in controls, what will the difference between a skilled and an unskilled xp/bp player?

Remember how skilled rail gunners can hit a target that's almost 'under' them?

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Too complicated, z,x,c and now another two buttons? Not to mention the other controls, it would be too hard to play on PC 

Are you kidding me? I spent a good long time reading that comment, and that is the silliest thing I have heard when it comes to a game being "too hard to play". There will only need to be TWO mandatory extra inputs. C/V - Turret down F - Turret up. (M and K for lefties)

 

There are people making RTS's (real time strategy games, like Starcraft before it became so perfectly numerically balanced it turned into an action one) on gamepads and you're talking about how difficult it is to utilize a control scheme on a keybord. Flash games have more controls than what TO has, and you're complaining about complexity.

 

 

In addition to the complications in controls, what will the difference between a skilled and an unskilled xp/bp player?

Remember how skilled rail gunners can hit a target that's almost 'under' them?

HOLY ____, two inputs is not going to make a game so artifically complex it is unusuable. Not to attack anyone, but did anyone ever think about how the controls would be mapped?

 

This isn't going to permanently cripple XP players (even though I find XP flawed not only as a combination, but StarLadder in general, as it is dreadful to watch if you ever think about how technical these players should be), unless they are so incompetent that they can't adapt to change. Being able to shoot UNDER you will prove to make starladder matches afr more interesting.

 


 

This is going to add more freedom of control to the game, and more depth, depending on how this is implemented.

 

If y-axis turret rotation is allowed to synergize with "tilting" and freefalling, it will be a great mechanic as it allows more meaningful choices during a situation...

 

Theoretical uses:

 

-shooting under you

-improve chancs of falling on tracks

-allow Hammer and Railgun users to utilize their impact force well, slightly muffling the p2w drug aspect

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we already have "tab" "q" "e" "z" "x" "c" and 4 keys, how u want 2 more?!?! and most tanki players dont have gamekeyboard (normal keyboard can only take to 3 buttons press at same time, gamekeyboard till mostly 7)

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