Jump to content
EN
Play

Forum

Join the experiment with crystal drops


semyonkirov
 Share

Recommended Posts

I like the idea, but I think that the crystal boxes add more cometition to the game, players may even stop in a fight to try and go for a box.

I would like it if they were added back, because now there is no chance for a player to get come extra crystals and competition.

Share this post


Link to post
Share on other sites

Learn how to battle and battle in games you can handle. There are still some Tankers left that really don't focus on crystals dropping and just come for the battle! 

Edited by dogm45

Share this post


Link to post
Share on other sites

Dont do it that no one like it!! I be in 6 different battles until the end no crystall no gold box nothing only the exp. Give us back 10 cry boxes, and remove predict drops for crystals there, problem solved

Fund will grow Faster !!!  + Play with the people same Rank as you don't play with Big Ranks, you will be just a mult there

Share this post


Link to post
Share on other sites

I played 2 DM battles with the no crystals before seeing the experiment announcement.  It was kind of weird.

 

I can see how in CP and CTF crystals, especially the 100 boxes, get to be a total distraction from the game.  100 crystals is worth stopping what you are doing and going after it.  This is bad for CP and CTF where you need to work as a team to win consistently.

 

In TDM and especially DM, there is nothing to do but kill other tanks.  Going after crystals adds a little more to the game.  Sometimes I get more crystals from drops, sometimes from kills.  Sometimes others are trying to collect crystals via drops instead of kills too, and then the competition becomes picking up the crystals AND killing each other.  In DM, the drops totally add to the strategy and dynamics of the game.

 

Crystal drops: I would rather see more drop point locations on maps and more drops of 10-50 and fewer 100s.  100s are like mini gold box pile ups (still fun, but at the end of the battle, 100s are all that fall).  Make the height of the drop (time you can see it) proportional to the crystal amount (lowest for 10, highest for 100).  Get rid of 1 and 5 for any battle over Master Sargeant, because then they are a distraction, but I can see how at low ranks having more boxes fall would be more fun.

 

Gold Boxes:  I don't like the predictable drops for the gold box.  1/2 the fun is having to guess where it will fall and sometimes being right.  With the drop location marked, everyone puts landmines down and it turns into whoever can jump hack and get on top of the pile of tanks gets the gold box.  The combination of strategy, skill, and luck has been reduced for getting gold boxes, IMO.  My recommendation is similar for gold boxes- all modes, remove the drop location (no predictable gold box drop).  For CP and CTF, drop the box immediately and let people get back to playing.  In DM and TDM, add the 30-90 second delay and make guessing when and where it will drop and when to activate supplies part of the game.  What about variable amount gold boxes?  1000 crystals at low ranks is a HUGE amout, but when saving up for M3 anything, it's like 0.4% of the price of anything... so less excitement as rank goes up.  Remove the number from the gold box so it's just a big crystal and noone knows how much it will be worth.  When the gold box is caught have a graphic (like when someone ranks up) that shows who got it and the amount the gold box was worth.  That would be pretty fun.

  • Like 3

Share this post


Link to post
Share on other sites

i agree with no crystal boxes we cant buy m2s or m3s:(

Getting crystals would rather rely on your skills as the Battle Fund will increase fast! So, no sabotaging and one with most skill gets the crystals! :D

  • Like 1

Share this post


Link to post
Share on other sites

This topic is now closed to further replies.
 Share

×
×
  • Create New...