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Join the experiment with crystal drops


semyonkirov
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Adding crystal boxes to the battle fund just decreases variation between the crystals each player receives, if you had just removed predictable zones for gem boxes, and increased the unpredictability of where they would drop, it would be a much friendly option, how come each of these changes just seems to favor mults as well as players....

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is better  classic (gold box will be dropped soon) so please remove this experiment is bad  :angry:  :angry:  remove please  :D  :tank: 

Edited by ellocoxxx
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Previously i didnt like the old update but this experiment is great, all my matches have been intense because of no distractions. I would like to say im a good player so I have been rewarded for getting high points during games. Because the Gold Box drops instantly, everyone is likely to get it and when someone does, everyone continues being immersed in the battle. Personally I like this update, of course this wont favour everyone but I believe it's a greater improvement to the previous update. I'll be interested to see what you guys decide on in the end in the next week.

 

For now, Great work guys!

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I like this update: IMHO TankiOnline is about a fight between tanks, hulls and turrets. Actually I play CFT all the time, and I hate all whom join only for collects crystals and ignoring the battle , the flags, the team mates.

 

Now you join, you play until the end, and you get the rewards; and if you have 2 kills   and 28 deads, you will have nothing.

 

you mark my words: TO is about tanks, not about crystals

 

Andrea

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hi,

    i am living on a small pension so can not afford to put money into this.i have not been playing for long but enjoy it 

   

    and it has helped me get over an illness but first impressions are that without crystal drop boxes players like me 

 

    who have bad equipment will have less or no enjoyment, in my opinion crystal drop boxes are a good way to 

 

   spread wealth across everyone but the change on Monday appears to have encouraged greed.

 

                                         Regards kevrush

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First, I think it's a good thing establishing a communication between TO and players, via experiments / testing and feedback. In general.

As a minor customer of TO, I think this will result in making this game better and more popular.

 

Secondly, I would like to point out that, unlike what many players said untill now, mults are not going to vanish but on the contrary, to flourish! Think. Only crystall harvesters will dissapear, mults (that is, players working for the opponents benefit) will have more reasons to operate since more of the dividing funds will depent on the score. Take that into consideration.

 

I played a couple of CTF games in Serpuhov. In order not to be very tiresome, I will divide my comments (regarding basically CTF) as follows:

 

OBSERVATIONS

 

 

 

The game was fluent and without "breaks" due to crystall hunt, more tight and intence. That was good. Everybody was focused in wining the battle and none was after crystall drops.

During the battles there where two or three gold boxes but I didn't even see one! That fast it all happened.

Overall I like this setting of battles...

 

 

 

SOME THOUGHTS REGARDING CERTAIN OCCASIONS

 

 

 

Although this new experience was good for me, I can think of a couple of things that would make this change questionable.

1. What if one can't stay in battle for the whole duration of it and suddenly has to leave? No funds at all in spite of a good performance?

2. The same for sudden loss of contact with server in the middle of the game (not very often though).

3. As is my understanting, in CTF the game gives crystalls in two ways: through an algorithm and score achievements and through ... lets say luck, that is crystall drops and gold boxes. That is very wise for a number of reasons. If luck is excluded, then only skill and money (better gizmo and more drugs) can have fun and score in the game. Not a good thing for a game that wants to be really popular, right? So, a certain degree / percentage of funds would be wise to be given "randomly".

But 50 or 100 crystal drop boxes break the consistency of the game and favor the crystal harvesters that spoil the battle. (Even 1000 gold boxes do that, IMO).

4. Last but not least, there are certain battles that end with one team not getting a single flag, that is getting no crystals at all. Not always this is due to players being noobs.

I have been witness in many battles that my team just didn't have the right composition to infiltrate opponent base, get the flag and get away, due to different reasons, being them lack of coordination or unlucky turrets composition. But, at the same time, an effort has been made and maybe a decent amount of time has been spend. Dissapointing not getting anything at all for all the effort made...

For example (although a poor one... I assure you, I've seen better examples)

H7a7vv4.png

For all the above mentioned reasons I think that total absence of crystal drops is not a good idea. A balanced condition is required here, between dropping many crystals and droping none.

 

 

 

CONCLUTIONS + ONE EXTRA PROPOSAL

 

My thoughts conclude in two proposals:

1. Have crystals drops of 10's and 20's but no more than that. Not as many as before, but less. In addition, have gold boxes of 1000 divide in two boxes of 500, falling in random places, with a decent warning time (but not that long so that everybody can gather there, or else it becomes again a matter of skill and money and almost no luck at all). Thus, even for early leavers or noob low ranks there will be something to satisfy the time and effort...

2. Make a percentage of total funds given to the loosing team, when no flag is captured. Thus, no game will be a total loss and players will be motivated to continue even if the odds look bad.

 

I haven't calculate the numbers but inticatively if X crystals where given (previously) via crystal drops and Y via fund division, drop 70% of X in 10's and 20's and 500 boxes, and 30% (of X) to the loosing team, and Y in fund division as before.

 

All the above in regard to CRF that I'm accustomed with... I suggest that after TO's consideration and if found reasonable, a testing is given to these proposals so that a proper feedback can be accumulated.

Upvote if you like this.

 

 

 

 

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You suck Tanki I can't even collect the same cry I uses to collect because of your supidity change the battlefund and crystals please your update just destroyed this whole thing and go ban noobs who asked for this I'll 1v1 xp and kick them out of tanki but please get the old crystal back. Noob Dev

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I have given this a +1 for the bravery but I have SERIOUS CONCERNS about this.

Now that the battle fund rises so much faster, more and more players join sides just to mult, sabotage and hinder the opposite team to ensure their friends or alternative accounts can win that battle fund.

 

In short there is more than a reason now than ever to mult. I've won about 100 crystals tonight. Can't win a game for love nor money. Too many players causing me grief, not healing, just sitting there doing nothing etc, etc.

 

The devs are trying their best I'm sure to satisfy the majority but it's like they're trying to fit a carpet in a room. Every time they make one corner fit, it pops up in another corner.

 

Put it back to predictable drops and get rid of the 50 and 100.

 

Introduce a new kick system.

 

 

 

 

 

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that's an interesting experiment, but i think it's good for tankers who have high rank. they've got everything they wanted to buy, but what about others? i hope crystals will be back.

Edited by levani.l6198
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A lot of u need to clam down.. Its only for one day... Another idea I would purpose is have a day like this every week.. that way the pros and more active players can enjoy a few battles without all the low rank players coming and just taking more cry then some players do by winning a battle.... that's stupid!

 

So at least one day a week if you changed the game to this style of play it would pretty much make everyone happy! I would like it that way! It would make it fun for everyone

 

At least the higher level players are being heard though.. This was a nice test run..

 

 

Gold: U could give us 10 seconds before it drops at least.. that would be nice.. But this way it makes it random and anyone can get it..

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A few notes about gold boxes. Also, I haven't been in the game yet, but from what I hear it takes around 3 seconds to hit the ground.

 

>Gold boxes have a chance of dropping when fund increases

>Fund increases when a player dies/a flag is capture/a point is captured

>(I don't know where they drop, but probably near the center, away from bases)

 

>The player whose death caused the gold box to drop has NO chance of getting the gold box

>Players defending a flag, with heavy hulls have LITTLE chance of getting the gold box

>The player that captured the flag has SLIGHT chance of getting the gold box (if using light/medium hull)

>Players that captured the point have SOME chance of getting the gold box

 

>Encourages camping near the center

>Encourages drugging all the time

 

Is this any better than before?

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First let me start with saying thank you Tanki for such a quick response to the recent and

thankfully short-termed crystal drops "disaster".

 

To the Tankers who still say it was a good update because now they could earn a lot of crystals in little time:

I can only say that you really don 't get the purpose of a TDM or CTF at all.

And you are officially a noob IMO...

The purpose of CTF/TDM is to collectively, that means with the whole team, achieve a victory over the enemy team.

Selfishly going for just crystaldrops and thus letting down your teammates is not the intention of this game.

 

Thankfully Tanki saw that the 50 and 100 crystal drops ruined the gameplay and their quick reaction

is very reassuring! They obviously do care about the game. :)

 

So now this experiment. About the Goldbox: I 'm very convinced it does need a little pause before it falls.

Something like 10 till 20 seconds would be better in my view.

Like it is now it 's really just luck. There should still be an element of skill in catching it and even more

it 's quite frustrating that when you are you respawning or are at an unlikely place for a Goldbox to drop

you are at beforehand completely chanceless.

It definitely should be a short time to not distract to much from the actual battle that is going on,

but 1000 crystals falling at once is also an amount that does deserve a bit of time and attention...

 

 

Next: no more crystal drops at all and therefore a faster growing battlefund.

With the rank I 'm at I really believe this is the best solution.

No more crystal mults and if you want to earn crystals: you just have to fight for them!

 

I do get it when Tankers get upset that when you catch zero flags you also get zero crystals.

Would it be harmful or bad if the loosing team always gets let 's say a 10% of the battlefund?

They lost ok, but they made the battle possible, and have put at least some effort (supplies) in it.

Why not reward them (...me  :D ) with at least a small amount?

This may also prevent that battles run empty.

 

The Tankers who do face problems with no crystal drops at all are the low rankers.

They often really need those dropped crystals, because they can 't earn them that well in regular battles.

Maybe Tanki could make a seperation between lower and higher ranks somewhere?

That would be ideal I think.

 

Let 's say that if you are joining a battle with only M0 and M1 equipment in it.

In rank that would be till Warrant Officer 5, you will still have crystalboxes of 10 dropping in the battle.

(this WO5 "border" is really just a wild guess, it 's only about the idea behind it)

 

If you are joining a battle from WO5 and above there won 't be any crystaldrops anymore.

By than you should have developed sufficient skills to earn your part of the crystals from the battlefund.

As a lower ranker you can still join these battles, but you wouldn 't have the chance to become

a crystal mult: simply because from WO5 and above there are no crystals to farm.

 

That 's about it for now. Whatever the outcome, I really hope it will look a lot like this experiment!

Especially CTF and TDM deserve and need dedicated teamplay Tankers.

 

If you still want to be "selfish": develop some good skills and see you in a DeathMatch! ;)

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Gold box update :

 

+ you need now speed and right timing so gold can get only good players

- when is gold dropping and you are dead or not on dropping spot, you haven´t chance

 

Boxes update:

 

+ bigger fund and if your team win, you will get prize for good playing ,-)

- if your team lose, you will in nothing

 

So I think it is great idea and I like it. So I do not care - old classic or this update, both are great :-)

 

M.

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