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Join the experiment with crystal drops


semyonkirov
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not nice. I want crystal boxes to fall.  suppose if I have 7099 crystals and I want to buy firebird m1, I can take 1 box crystal easily, if no crystal boxes we should wait the whole match to finish. please make crystal box to fall

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The Gold Boxes are perfect the way they are with no more pauses in gameplay. Crystals however, should drop in boxes again like the latest update. I reccomend that Predictable Drops not show where crystals drop due large amounts of players sitting on those particular drop zones.

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Tanki Online, I'm sure I speak for more than just myself when I say "thank you" for listening to the players. I mean that honestly and truely. However, i believe this is simply a sham to push Tanki into becoming a "freemium" game or a "pay-to-win." Because of this, this will push me to play the game less and less, and, because of that, i will be less likely to spend any money on the game. for a long time, i have been considering buying crystals, but, with this update coming out, i fear tanki will stop being fun and because of that, i won't buy crystals for fear of losing interest in the game and wasting money. My recommendation to make everyone happy; only use this in pro-battles. That way, those who are in it simply for the same and do not care about crystals can pay their 500, and not have to do with the people they complain about so much. Then, the rest of the battles, that are not pro-battles you can have those boxes that increase with the battle fund. For the day or two it was out, it was really fun, and i never noticed a single player simply go after the boxes, they came second to the battle. My final, closing statement; this lack of crystal boxes is something for the pro-battles ONLY, and not something for the general populous. Thank you for reading this  and thank you for making an amazing game. 

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Crystal box = Distraction

No Crytal box = Harder to newbie player to get cry, as winner get all cry, and loser = 0 cry

 

So need another solution

 

like loser get min 50+ cry, u can get lot-er cry depending on match score or match score + time playing on match.

The cry source for loses team/player is not from battle fund.

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I like having the extra crystals, but there was something about the crystal boxes that made Tanki, well Tanki.

Although having a 100 crystal boxes was a bit to much, since in a 10 minuets game you get about 100 crystals.

So return the crystal boxes, but make them have less crystals. So instead of 100 crystals make it go up to like 35 or something.  

Also keep the current gold box feature.

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Do you hate such low rank multing players yet you are not allowed to open (thanks to devs) any single battle where they can not join?

 

https://www.youtube.com/watch?v=Zs1Uw-4wtbk&feature=youtu.be&hd=1

 

and this is the result with server update

 

http://prntscr.com/58tmoi

 

You can see that when I was in battle his D/L was 1/47 something and with the end of the game his D/L is 4/97

We have lost only because of him. He was intentionally going in front of enemy shafts so that they could destroy him

He did this on purpose then telling us that he just is not good. if he was not that good then why staying in battle knowing that he is no help for us and still kept dying over and over and caused us to lose the game ? he is a big mult who kept dying 10 times in a minute.

 

Now as generalissimo we don't have option to restrict ranks to enter the game that we have opened.

 

https://www.youtube.com/watch?v=ARGzPhrW6pE&feature=youtu.be&hd=1

 

Why is that so ?

I don't want any low ranks in my game multing all around and finding excuse like they don't have the power. If you don't have the power then you don't join generalissimo battle. That's so simple. Only reason why they are joining the battle is for multing. Who is not angry about that situation ?

 

I kindly ask "please go out, we are losing because of you" but no their answer is always full of insulting.. They only proves themselves to be mult saying basically "I am helping enemy, my friend is playing there" Ohh believe me that happened to me very much. Now I expect devs to throw small ranks out of our battle

 

They are the reason why I quit playing team matches. Anyone can find me in death matches. But my "team matches" have been destroyed by devs (they earned 10 points good for them). Thanks a lot

Edited by adem_2011

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They are the reason why I quit playing team matches. Anyone can find me in death matches. But my "team matches" have been destroyed by devs (10 points). Thanks a lot

Ah~ in my currently rank, so little i found mult/inactive player.

In ur rank u have lot of mult, to the point u will not play team match.

 

Maybe i reconsider buy cry at this point. As high rank is not fun -_-

 

To make this post not OOT.

To tanker who want crystal box to drop.

Please reconsider. Imagine, in ur team, u play seriously. ur teammate just wait for dropping crystal, And u lose.

How that thing is considered fun !?

 

Please to dev. think another solution to replace crytal box function

Edited by AliceTreatPU

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I prefer the crystal drops.  The variable value drops were pretty cool.  Eliminating crystal drops will just make a much wider separation between the haves, and the have nots.  You will very likely lose players that are not pouring money into the game.

 

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So I did a battle I was on the losing team. I got 670 points 6 flags to 11 flags and I got 108 crystals. I would have gotten more with the drops!!! Increased battle fund is nice but it's just a waste of time for the losing team. :( Gold Box should go back to " Gold Box will be dropped soon" and should take 5-10 seconds to drop. I loved the update released a couple days ago this new one pretty much makes the old one useless.

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This update causes players to rank up quickly without having the resources to buy equipment that will support them at that level.  This is very frustrating , and will cause people to leave in droves.  Driving up ranks in this way makes players a one shot kill for higher ranks with all the equipment.  Who wants to play under those conditions?

 

Go back to the old way.

 

And make the amount of experience points received for a kill relative the rank you kill.

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The Gold thing is bad. Its just about luck now and no skill. Before when it said "Gold box will be dropped soon" there was waaaay more skill then now. Now all that's its all about luck you have to be near where it falls and alive, otherwise you have no chance.

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Do you think it might be simpler if you only got rid of the crystal drop markers? I didn't have much problem with people hanging around them and not helping the team but it might work for those who have had problems. Personally, I think that we could just reduce the amount of crystal drops, or was it just the double battle fund increasing them?

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I personally do not think that the crystal boxes should have been touched at all in the first place.

In my opinion, it was a very big mistake - sorry. It was something that caused big problems - problems that had consisted and played a major disruption in battle. It made gameplay skydive and did the total opposite. The different crystal values actually made the boxes a lot more distracting.

 

Furthermore, the varied values made the boxes drop less, and thus, decreased the distribution to different players i' each game. I would have preferred 10 crystal boxes to drop (equaling 100 crystals in total) in contrast to 1 crystal box to drop (equaling 100 crystals in total.) Different people could get a part of those 100 crystals, instead of just one person hogging it up. But that's just my opinion.

 

Now you're testing the possibility of directly sending the crystal boxes to the funds. I agree, it does make the game more alive, exciting, and features much more intense gameplay with more player interaction. However, if you were to do this, would you consider re-organizing how crystals are distributed to the winning, and losing team?

 

Just like how it has always been, the loser hardly gets a morsel of the fund, despite their hard work and willingness to stick it out to the end. After all, without these "losers," the winners wouldn't have much to take home in the first place. However, the crystal boxes that drop from the skies actually gives the players on the losing team some extra crystals. Although they end with a loss, and hardly a "reward," they sustain enough crystals from boxes to make it worth while.

 

After all, omitting the crystal boxes ultimately leads to earning crystals only by the reward. What if you fought really hard for an hour, and have to leave? You have to forfeit the whole fund! At least crystal boxes would've given you a brighter side to it. And if you lose, well that's exactly what I'm talking about. You hardly get any reward.

 

So if you're going to do this, at least implement a system where either:

 

A. The losing team gets a bigger share of the crystal fund.

B. When you must "leave" the battle, you get to take some of the fund with you, depending on your score and whether or not your team is winning.

 

If not option A. or B., then I'll suggest to go back to how it was before: a uniform 10 crystal box value, with an increase in drop quantity.

Edited by r_DidYouKnowThat0
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