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Join the experiment with crystal drops


semyonkirov
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Hey tanki no offence but the update is not really good as I play now with high level players they always steel gold boxes. With no crystals you have to play for ages until match is over and I only play for 20 mins so its not really that great. 

Improve needed!

:(  :huh:  :lol:  :D

Why not play battles with less than 20 mins to go If you can only play for 20 mins. Playing with high level players will quickly turn you in to a gold box stealer. With this update there will be more gold boxes for you to steal. Do you not see now that this update is good for you. 

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A couple days before I wrote few words like a short opinion but reading the others opinion I thought that it's place for other few words.So,before the time it wasn't a problem for me because I kneew that even I will not finish a battle with the falling cryboxes I still will have a few crys in my "wallet".Now I'm in the situation that instead of entering in some battle I'm spending my time looking for maps with short playtime to be able to finish the battle and hoping that I will get some crys.It looks that they would be some handout.That's not that TO what I started to play years before.It's pissing off that we are looking a kind of guinea pig :angry: .And that is so because no dev asked us if we are agree with this experiment.Another thing is with the predictable dropzones.Now the players didn't runing after the falling cryboxes but to this points to get some power.Funny,no?Somebody told that after a week with no cryboxes a 20,000 crys like gift, like a smart-money(my words) behove every player.I agree that mostly that my crysamount increased this week with the speed of an auger.I hope that this nightmare soon will end.

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The amount of crystals for those who aren't in the top 2 or 3 of the winning team IS indeed down.

An update before the latest one  allocated more of the fund to the  bottom players and less to the mid table players.  Total fund is up resulting in more golds.

 

 

The problem now is that everyone in CTF on a losing team GETS NOTHING if the score is 0 - prior to this even the losers had a chance of grabbing crystal drops so there was still some form of reward if the team failed to cap a flag.

Does grabbing crystal drops create losers, or do losers grab drops?  Also if you check out a 0 flag team, you find  find lots of rail shaft snipers and peeps waiting for gold etc.   

 

The worst issue is that when they had testing of predictable drops EVERYONE had unlimited supplies in their garage. When you have 99,999,999 crystals and can buy 10,000 of each supply nobody cares about how the predictable drops factor into the game because there is no reason to waste time on getting drops. This is why the testing was severely flawed from the start. True - aggreed

I never realised so many peeps played for crystal boxes. I may have encouraged it as I ignored  many crystal boxes .  Just trying to help.

Edited by I_WANNA_KILL_TANKS1

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After the introduction of the current system, I stopped game types: CTF, CP, due to the high risk of not winning, so they can be eliminated .... which applies to the DM and also I do not play there because I have a low gear and rarely is a chance for take a seat at the top. The only type of game in which play is TDM yet, but the big problem here is to find a well balanced game and in general found, because there are quite a few, at least for my rank. Most often this type (TDM) are players with much higher ranks than WO3 which binds very often lost, so I spend a lot of time on another server hopping to find a good game of this type.

 

I noticed that after the current upgrade, people have adapted quickly and as there is only option is to join the power to one side to get a head start and do it in a non-legal manner ethically, of course, and it looks like we have a game for example. 2 VS 3, and suddenly we have a game 3 VS 7 in the Appendix at the place of 7 players end up much higher rank, or better equipment.

 

Another thing is that when in some battle will depart gold box, can spall team on one side to zero, making it impossible to continue the game. The biggest trap is a game with no time limit and only with a limit of defeated enemies (TDM) and it happened to me twice, I've been waiting 40 minutes for the empty board in the hope that someone will join and will finish the battle, otherwise lost, eg. 3000 crystals as fund ... From now on, as well as avoiding set battles, because adding additional players after a while does not guarantee a win despite a significant advantage - someone may want to enlarge the fund and thus and reward, and with poor equipment know what happens.

 

Because the game has changed now in the fight for the money which is understandable on the part of developers that want to make money, I can safely say that neither rank nor skills are no longer much matter, because what wins the game put more cash. It is very difficult in the current game to get the crystals as they play for free, but how can someone say, "Welcome to the real world"

 

IMO, the update will remain on constant, because too many people are in favor of this move, especially those who regularly pay for the game on the other servers have never been as full as it is now, so please continue probably do not need ...

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Gold boxes are for players not multitaskers. Please tell how  you play Tanki and multitask at the same time and catch golds as well.? 

 

No haters here - only tankers.

What I mean is that when I play Tanki, I keep my social life up to date as well. I message friends and others tankers on FB etc. I don't do this as a mult, only once I have died, I take 10 seconds out to send messages then return to the game. But when gold boxes drop, I make sure I'm there, however the new system means I can't. And by the way, 'haters gonna hate' is an expression meaning I'm going to say what I want to... I don't actually hate the game, I am a keen supporter of the game, just I feel that this update has decreased the high level that this game consistently achieves.

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I never realised so many peeps played for crystal boxes. I may have encouraged it as I ignored  many crystal boxes .  Just trying to help.

If I am a good player and the team is made up of mediocre, poor, or players who join to sabotage then drops are essential

Once time I was playing I only needed 30 or so crystals to upgrade to M2 hornet. But because there were no more drops I had to fight through another battle just to get enough to upgrade.

 

Sad thing was that the team was so poor I barely earned enough to upgrade after 20 minutes.

 

Had the original 10 crystal drops been available I would have likely picked up some and then been able to upgrade while in battle.

 

I don't actively hunt for crystals but if I see them and it won't cause me to ignore the team or lose the flag or lose following the opposing flag carrier then I will get them.

 

Really, it is no different than picking up other supplies - in fact the value of other drops is actually 50 - 150 crystals each when you think about how much they cost to buy.

 

See the problem still remains: the losing team in CTF gets jack squat as a reward. More often than not I always got more via pickups than by the distribution of the fund at the end.

 

You don't notice it much when you win but the losers get screwed big time now by not having any drops.

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Most people play for free without ever having spent a penny, and yet they complain about not getting as many free crystals. If you want crystals increase your skill level and earn them, or buy some. I see people commenting about high rank buyers getting a huge advantage because they own everything M3 and all fully MU'ed. Try adding up the cost of doing that, it is thousands of dollars :o . So based on that fact buyers deserve to get an advantage over someone who has never spent a penny. Buyers buy because they want to play the game and not have to worry about running around grabbing crystals, and being a burden to the team by not helping. It is not Tanki's job to support you, it is yours. Welcome to the real world.

Because I agree with you (that reaching M3 top / complete garage is real money demanding, maybe not thousands of dolars but definetily hundreds) I feel that "making" other players pay (or pay more) is not ethical or even practically right.

Thus I have said that TO is an expensive game and somewhere along the way a break is needed.

So, don't accuse low rank players for wanting crystals, because some of them may not haveenough money  to pay. Instead, ask yourself, if TO is already getting enough money and maybe they should start giving more crystals to players.

 

I' ve been thinking this a couple of weeks and I 'm gonna say it now: in the old days when games where bought, a new game's cost was no more than 60 euros (same with dolars I think, no?). One gave 60 euros (and that's right after launcing the game, one year afterwards the cost decreased to half) and one got the game. All of it. No need to pay anything afterwards.

Now, all games are "Free", but in reality not only they are not free, but they cost a lot more than 60 euros. Just try to add what you pay in two years time..... I honestly think it's alot.

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Most people play for free without ever having spent a penny, and yet they complain about not getting as many free crystals. If you want crystals increase your skill level and earn them, or buy some. I see people commenting about high rank buyers getting a huge advantage because they own everything M3 and all fully MU'ed. Try adding up the cost of doing that, it is thousands of dollars :o . So based on that fact buyers deserve to get an advantage over someone who has never spent a penny. Buyers buy because they want to play the game and not have to worry about running around grabbing crystals, and being a burden to the team by not helping. It is not Tanki's job to support you, it is yours. Welcome to the real world.

i want to buy crystal, but i have no card and sms buying system is not available in my country, and i think i am not the only one who face this kind of problem, everyone has their own difficulties. you have to think before saying anything rude.

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Ok first off wow. Your telling us not be insulting just because I called you a hypocrite then you go and prove me right by insulting other people whose opinions don't match yours

Earlier you also said that people who don't like this update aren't giving reasons however this just proves you don't even look at the the comments of anyone that doesn't mention you or says they don't like the update as most people who are complaining are giving reasons and they are all complaining about the same things and giving the same suggestions which is bring back 10 crystal boxes.

Okay. So you want reasons, feedback and suggestions so here are some points that have already. Been repeated countless times however you are totally ignoring them.

1. So you're saying that it reduces the amount of mults which it doesn't in fact it encourages them because more battle fund=more reward

2. You said that it increases the amount of crystals However you are totally ignoring the fact that these crystals are only available to a select few. So what about the rest of us hmm? Those that are forced to leave battles due to lag, connection issues, errors or simply having to come off the computor? (some of us actually have lives outside of computor games you know?) Or how about those that are simply stuck on the losing team? We get nothing or next to nothing that's what. Do you even realise how hard it was for non paying players to save up for something they want? How much longer do you think it takes after this experiment?

3. Like many other players have suggested why doesn't Tanki simply put it back to 10 crystal boxes again as it wasn't the boxes that were the problem it was the amount in them.

Okay this is what I've come up with at the moment I'll be sure to add anything else I can think off

Don't be immature. I never insulted anyone because their opinion does not match mine. Plus why are you replying to this, I did not direct it to you?

 

My point is simply 'you are wrong' or 'I hate this update' has no value, and in this case, he is, indeed plainly wrong!

 

1) Many mults are not there because of fund, they enter high ranked games because more crystals drop.

 

2) Choose your games wisely, and you will not gain any less crystals. The fact of the matter is, there are indeed more crystals up for grabs.

 

As for the buying matter, I can sympathise with you. But I have never bought a crystal, yet if you choose games and play well you shouldn't have problems.

 

I don't intend to reply any more to your insults - especially personal insults about whether I have a life outside computer games :p don't make me laugh, I can assure you you don't know enough about me to make sweeping judgments like that ;)

Edited by Pathfinder

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The amount of crystals for those who aren't in the top 2 or 3 of the winning team IS indeed down.

 

I am getting far less now in each battle than I was prior to either the experiment OR the predictable update (and I am always in the top 4-5 of every team I play on - win or lose).

 

The problem now is that everyone in CTF on a losing team GETS NOTHING if the score is 0 - prior to this even the losers had a chance of grabbing crystal drops so there was still some form of reward if the team failed to cap a flag.

 

The worst issue is that when they had testing of predictable drops EVERYONE had unlimited supplies in their garage. When you have 99,999,999 crystals and can buy 10,000 of each supply nobody cares about how the predictable drops factor into the game because there is no reason to waste time on getting drops. This is why the testing was severely flawed from the start.

If you are in the same position, in the winning team, all other factors being equal, you should be getting more crystals. :) the fund distribution hasn't changed, so something else (not the update) is causing you to get less crystals.

 

Appreciate the 0 flags though, I think it's slightly unfair that if a team captures nothing they get no fund. But I suppose that is the aim of the game - capture the flag :p

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Choose your games wisely, and you will not gain any less crystals. The fact of the matter is, there are indeed more crystals up for grabs.

 

How are there "more crystals up for grabs" when supposedly the same crystals that would drop are instead  being put into a fund that gets split by up to 20 people?

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How are there "more crystals up for grabs" when supposedly the same crystals that would drop are instead  being put into a fund that gets split by up to 20 people?

With those 20 people are they still not collectively earning the exact same number of crystals?

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If you are in the same position, in the winning team, all other factors being equal, you should be getting more crystals. :) the fund distribution hasn't changed, so something else (not the update) is causing you to get less crystals.

 

Appreciate the 0 flags though, I think it's slightly unfair that if a team captures nothing they get no fund. But I suppose that is the aim of the game - capture the flag :P

Prior to this change I was getting more because being in the top most of the time I had the skill to earn mine plus get drops.

 

As I mentioned the value of a supply drop is much higher than any 10 crystal drops.

 

But you can't spend supplies or keep them once picked up.

 

Also, I am a fairly successful flag retriever but when half the team is screwing around playing parkour or just getting in the way and failing to protect the carrier the lack of drops makes getting the flag in such circumstances even less inviting.

 

At least with a few 10 crystal boxes lying around on the way back to the flag base if I got whacked or was unsupported by my team and died I didn't feel like my time was completely wasted.

 

During the Halloween period I got almost 6,000 crystals from one single 100 flag session - one pumpkin and most of the rest were drops. Because my team lost the payout from the battle fund to me was only about 400 or so. Because of the drops themselves I ended up earning more than the winning player on the winning team after 100 flags - even when the pumpkin wasn't factored in.

 

Drops help balance out the game when your team stinks. 100 - 150 might not seem like much but in an evening of 10 - 15 rounds it can potentially be several thousand at least. I don't see my take from higher battle funds matching that since the experiment started.

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mad_dogging.jpg

 

This game sucks now! Bring back the old Tanki..When the crystals stopped i quit playing they were a big part of the game very,very boring now! <_<

agreed bro im with ya i will quit tanki too if they wont bring crystals back

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Prior to this change I was getting more because being in the top most of the time I had the skill to earn mine plus get drops.

 

As I mentioned the value of a supply drop is much higher than any 10 crystal drops.

 

But you can't spend supplies or keep them once picked up.

 

Also, I am a fairly successful flag retriever but when half the team is screwing around playing parkour or just getting in the way and failing to protect the carrier the lack of drops makes getting the flag in such circumstances even less inviting.

 

At least with a few 10 crystal boxes lying around on the way back to the flag base if I got whacked or was unsupported by my team and died I didn't feel like my time was completely wasted.

 

During the Halloween period I got almost 6,000 crystals from one single 100 flag session - one pumpkin and most of the rest were drops. Because my team lost the payout from the battle fund to me was only about 400 or so. Because of the drops themselves I ended up earning more than the winning player on the winning team after 100 flags - even when the pumpkin wasn't factored in.

 

Drops help balance out the game when your team stinks. 100 - 150 might not seem like much but in an evening of 10 - 15 rounds it can potentially be several thousand at least. I don't see my take from higher battle funds matching that since the experiment started.

Sure, I can see that crystals do balance it out a bit. Have you considered that the people who are wasting space on your team may also be crystal box collectors? This update definitely solves that issue. Plus, if people knew that they had to WIN and not just collect to earn, they would try harder :)

 

This was the issue many players had that actually prompted the developers to experiment. Players complained that too many were just sitting there running for crystals, which frustrated those who were actually playing the game.

Edited by Pathfinder

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I can't believe that players really suggested to remove crystals boxes, anyway I absolutely don't like this update and I'm writing to tell you my Idea to improve the crystals boxes system. It is quite difficult to explain, so I will try to make an example; please read it carefully.

Crystals boxes interfere with the gameplay because they fall too often you said, isn't it the matter? Well, let's fix a time, for example 15 secs (developers will decide). When a battle starts, for the first 15 secs crystals boxes don't drop; let's say that after 15 secs the battle fund is 32: so there will fall 3 crystals boxes (10 crystals in each one) and the remaining 2 crystals will be counted in the next 15 secs battle fund; after 15 more secs (so after the first 30 secs of battle) the battle fund will be, let's say, 77: there will fall 4 crystals boxes (77 - 30 already fallen; obviously there will be 7 crystals as rest). These will help solving the problem with "crystals hunters" (players who think only to catch crystals boxes and don't care of the fight), because for 15 secs they won't have anything to catch  ;). What's more, if the crystals boxes drop all together in different places, it is difficult that a single player can pick all the boxes up. But only this can not solve the problem. Let's say that the battle fund, in a high ranked battle, after 15 secs is 213: if the map is pretty small (like sandbox, station, zone,...) 21 boxes are too many. I suggest to fix a limit number of crystals boxes which can drop all at the same time for each map; so, if this limit for the map "X" is, for example, 15, there will fall 6 boxes with 20 crystal in each one and 9 boxes with 10 crystals in each one (in random zones, it is pretty obvious) and there will be 3 crystals as rest. That's all!  :)

Please consider this system, because it is very balanced: there is all the stuff which was added in the game with the recent updates: drop zones and crystals boxes with different values (possibly not under 10 crystals); this system also takes into account "crystals hunters" and, if you delete the crystals drop zones, as I suggest, campers too! Please consider this idea, I think it is the best chance to improve the crystals boxes system.

P.S.  I did not write about gold boxes, because I like the current system in which gold boxes fall right after the notification.

OK this is really the end!  :D

Edited by Cingolo99

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With those 20 people are they still not collectively earning the exact same number of crystals?

 

Suppose in a game the battle fund happens to be 2,000 and support 500 worth of drops might have fallen for a combined total of 2,500 (common to 15 minute CTF round).

 

In an old round everyone had equal chance to see them and pick them up. No big deal, nobody ever camped out for 10 crystals. We all knew where they would usually fall - as more people player the drop rate was faster. Sometimes 2-3 at a time; sometimes 5 at a time.

 

Fact was this was a boost to lower ranks to help them compete because of weaker hulls or turrets against higher ranking or stronger players.

 

Do the people at the middle to bottom of the teams benefit at all now? No, the payout to them is hardly different. Overall the chance of getting the same as before is probably a lot worse because payout is based on score.

 

500 in drops "spread" between 20 people is 25 crystals each. Before these changes I could pick up 10 boxes in a round easily.

 

Most of the time on the losing team it matters very little how the additional drops being added to fund - the payout is still a horrible share of the overall fund.

 

Were it not for the losing team playing at all the winning team won't see the battle fund increasing.

 

Having the drops like they were prior to the predictable update makes it more fair.

 

It makes into luck - randomness - the kind of thing with the random drops that made it more fun.

 

And, for a 10 crystal box - nobody drugs for that.

 

They don't need to bring back the 100 crystal drops - these were the ones causing the major problems.

 

Just revert to 10, 20, or rarely 50.

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Sure, I can see that crystals do balance it out a bit. Have you considered that the people who are wasting space on your team may also be crystal box collectors? This update definitely solves that issue. Plus, if people knew that they had to WIN and not just collect to earn, they would try harder :)

 

This was the issue many players had that actually prompted the developers to experiment. Players complained that too many were just sitting there running for crystals, which frustrated those who were actually playing the game.

The problem is that without drops it sort of punishes the good players who get stuck with a group of incompetent boobs.

 

Rarely did I mind losing if I was able to get some pickups along the way.

 

Now being on a losing team stinks - it is not as if you can hold tryouts and get rid of the ones who suck. :)

 

The problem with drops was making them predictable - as I mentioned in testing (which I took part in - the most interesting aspect was trying out all the fully upgraded hulls and turrets) - the players all had unlimited resources. Thus, the developers not only missed that people would camp for large crystal drops but not it happens for regular supplies.

 

The way it was before the predicable update was great. I don't know anyone that complained about that, and, I don't know why it had to be changed.

 

It was the change that brought about all these nasty issues.

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After a few days of no crystals drops, i would say that the game is much better for me now, the team play is back and the player that just were parked waiting for crystals are gone, but i know that many people just dont have the time to make a long battle, my advice is keep crystals dropping for 10 and 20 values, and gold boxes, that way the people that can stay long at least can have some crystals, gold boxes droping right now is good because there is no much time to distract people. i wont quit the game because no crystals.... i enjoy the game because i can be a tank! and thats great! ty for your time.

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Suppose in a game the battle fund happens to be 2,000 and support 500 worth of drops might have fallen for a combined total of 2,500 (common to 15 minute CTF round).

 

In an old round everyone had equal chance to see them and pick them up. No big deal, nobody ever camped out for 10 crystals. We all knew where they would usually fall - as more people player the drop rate was faster. Sometimes 2-3 at a time; sometimes 5 at a time.

 

Fact was this was a boost to lower ranks to help them compete because of weaker hulls or turrets against higher ranking or stronger players.

 

Do the people at the middle to bottom of the teams benefit at all now? No, the payout to them is hardly different. Overall the chance of getting the same as before is probably a lot worse because payout is based on score.

 

500 in drops "spread" between 20 people is 25 crystals each. Before these changes I could pick up 10 boxes in a round easily.

 

Most of the time on the losing team it matters very little how the additional drops being added to fund - the payout is still a horrible share of the overall fund.

 

Were it not for the losing team playing at all the winning team won't see the battle fund increasing.

 

Having the drops like they were prior to the predictable update makes it more fair.

 

It makes into luck - randomness - the kind of thing with the random drops that made it more fun.

 

And, for a 10 crystal box - nobody drugs for that.

 

They don't need to bring back the 100 crystal drops - these were the ones causing the major problems.

 

Just revert to 10, 20, or rarely 50.

I suppose the issue is the distribution. As long as you are on the winning team, you will get more than your fair share with this update (linear distribution within a team). If you're on the losing team, you'll get less.

 

I suppose before the update, the fund distribution was already pretty unequal between teams. I can see your point.

 

However, I do think that crystal box removal benefits the game, from points ive already made.

 

What do you think about decreasing the difference in fund that the winning and losing team gets? this has all the mult, crystal collector removal benefits, while also ensuring that the game isn't too one sided in who gets crystals?

Edited by Pathfinder

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