Jump to content
EN
Play

Forum

Join the experiment with crystal drops


semyonkirov
 Share

Recommended Posts

wow i have not complained about anything tanki has done so far but this crosses the line some low ranks cant get a kill in battle and thats means no crystals low ranks can sometimes only get crystals by getting the fallen ones.and gold box not even time to prepare i have not gotten one gold box since this experiment because im always spawning in and there is no sign to were its going to drop now i how u will listen to what i have just said. :o 


Share this post


Link to post
Share on other sites

     In my humble opinion, the original crystal box drop format honestly worked out the best :). Players wouldn't really jockey for position to wait for crystal box drops until recently, when higher multiples began dropping, which Did interfere with team play. There's really no need to drop any multiples higher than 10 at a time in a battle or take them away completely to add to the battle funds. So much has changed with this game since I first started at around the time of the tail end of the Moon Silence map era (which I miss Greatly :(). But with the old format, if a player was in a ctf battle and his/her team could not capture a flag by the end of the battle, at least Some crystals could be gained with what crystals were dropped. By just adding what crystals would be dropped to the battle funds now gives the shutout winning team that much more crystals and the players on the losing team absolutely no opportunity to at least salvage a battle with gaining some crystals by the drop boxes. Of course players are always earning xp in a battle to increase in rank, but it's the crystals that upgrade the tanks. For me, playing in a ctf battle on a team that cannot score a single flag with absolutely no crystal box drops creates no incentive for me to stay in that battle to the end.

     As to the Gold box drops, again, the original format seemed the most fair. There shouldn't be a predictable drop notification symbol on the ground to give a player the chance to set down mines, as others have mentioned. Also, the immediate drop of the Gold box doesn't give all players a fair shot at catching it. A 30-90 second time interval is reasonable. Contrary to what some think, this would not interrupt team play That much :rolleyes:. Part of a great battle includes the anticipation of a Gold box drop after hearing the siren. All players can take a brief break from combat to see if they can catch it, while others (in a ctf battle) might use the strategy of going after the enemy flag. TO, please don't do away with your long tradition of crystal box drops. That would truly be a shame. Thank you for your consideration.

 

 

     In my humble opinion, the original crystal box drop format honestly worked out the best :). Players wouldn't really jockey for position to wait for crystal box drops until recently, when higher multiples began dropping, which Did interfere with team play. There's really no need to drop any multiples higher than 10 at a time in a battle or take them away completely to add to the battle funds. So much has changed with this game since I first started at around the time of the tail end of the Moon Silence map era (which I miss Greatly :(). But with the old format, if a player was in a ctf battle and his/her team could not capture a flag by the end of the battle, at least Some crystals could be gained with what crystals were dropped. By just adding what crystals would be dropped to the battle funds now gives the shutout winning team that much more crystals and the players on the losing team absolutely no opportunity to at least salvage a battle with gaining some crystals by the drop boxes. Of course players are always earning xp in a battle to increase in rank, but it's the crystals that upgrade the tanks. For me, playing in a ctf battle on a team that cannot score a single flag with absolutely no crystal box drops creates no incentive for me to stay in that battle to the end.

     As to the Gold box drops, again, the original format seemed the most fair. There shouldn't be a predictable drop notification symbol on the ground to give a player the chance to set down mines, as others have mentioned. Also, the immediate drop of the Gold box doesn't give all players a fair shot at catching it. A 30-90 second time interval is reasonable. Contrary to what some think, this would not interrupt team play That much :rolleyes:. Part of a great battle includes the anticipation of a Gold box drop after hearing the siren. All players can take a brief break from combat to see if they can catch it, while others (in a ctf battle) might use the strategy of going after the enemy flag. TO, please don't do away with your long tradition of crystal box drops. That would truly be a shame. Thank you for your consideration.

you speak absolutley the truth i agree with you.

Share this post


Link to post
Share on other sites

I hear a lot of sadness from players who feel they don't have the skills to win battles, and can only gain game currency through farming games of skilled players, put yourself in the skilled players shoes for a minute, these skilled players are working like crazy to win a battle, someone lags out or has to leave and a farmer is clicking like crazy just to get at the masses of crystal boxes falling in the game, and after an hour of intense fighting the other team all of a sudden has a huge advantage and the game is over in minutes.

This is an intense, fast paced, team based tank battle game and the object of the game is to win the battle, using strategy and teamwork, not capturing the most presents falling from the sky, Miniclips has hundreds of games with that goal for those who just want to run around and catch falling presents, or similar types of objects.

One solution would to take 75% of the fund and disperse to the winners and losers as currently dispersed, and the remaining 25% of the fund is dispersed solely by points regardless of which team they are on, it would encourage all players to stick it out till the end and fight hard to have the highest points thus building the fund even more and making it worthwhile even for a team that gets skunked. The gold box is still an interesting concept, I miss the drop without notifications, it was crazy, although the problem then was limited drop locations so it was easy for farmers to camp at the drop points and wait endlessly for the drop. The notification makes it possible for those players in slower heavy tanks a chance to battle for it now, this is also a problem, because Gold hunters bring fully modded titans with one goal in mind "Catch the Gold", so making the drops truly random with a quick drop time, it could drop right in your base or out in a sniping spot, if it falls in a spot where it cannot be reached it will disappear after a few minutes and be added to the fund. 

The battle fund needs to be higher and/or daily rewards, I have felt that since I started this game that the rewards were drastically less than the cost to be competitive.  the double fund days have helped in that respect, but it brings out the greed in players and promotes the use of mults by players looking at any way of being victorious, luckily double fund days don't happen that often, so I just resign myself to not play those days or find friends to battle with for fun.

 

 

Edited by swede1

Share this post


Link to post
Share on other sites

I personaly haven't seen much crystals added into the battle funds at the end of a match. I can collect more from the drop boxes than the game awards in an end of the battle crystal reward. Either return the drops or up the rewards for battlefunds. :) 

Share this post


Link to post
Share on other sites

Yes, we can't play more than 30 minutes in one battle. No more 999 CP :( :(

 

You can play 999 CP or 300 minutes battle, but only in Pro battle mode -_-

Edited by a7x_Pedro48

Share this post


Link to post
Share on other sites

Yes, we can't play more than 30 minutes in one battle. No more 999 CP :( :(

 

You can play 999 CP or 300 minutes battle, but only in Pro battle mode -_-

This sucks sucks sucks sucks!!! And

  • Like 2

Share this post


Link to post
Share on other sites

This topic is now closed to further replies.
 Share

×
×
  • Create New...