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Join the experiment with crystal drops


semyonkirov
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Hate This Experiment,

  1. Now Gold Boxes Drop Instantly Like in my old days in tanki, and It was better to tell us when it will drop so we get Ready as for today like 10 gold boxes dropped and i didn't take anyone of them and didn't even see them :(
  2. Crystal Drops, the Update of Pred.. Drops and new amounts of crystals according to the Battle Fund Was a Good Update and it Stopped Mults because people Play and capture flag and help us for the battle fund to grow so crystals drop , the maximum of multing time was like less than a second , Now When you Removed Crystals boxes Battles Get Booring no action in it and people leave the battles and sometimes i don't have much time to finish a Battle, so I Start Killing And taking cry boxes That is the way fr the most players who doesn't have much time To Play and Many People Complained About This and i either don't like it

Please Understand our Reasons Specially in The Gold Box Notification,

 


 

Sincerly,

 

~@Abdulrahman4

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Whole game camping with no support to your team is definitly bad, but when i lost battle before i could at least say: "ok i lost, but at least i was able to collect 100 crys from drops." Now on a big number of battles i will get nothing or so lil it wont be interesting for me to play tanki anymore, just becuase me or my team wont be able to compete with some heavy drugers or heavily upgraded tankers :/.

I am quitting too, Now they take of the fun even interest of game.

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I like the system of accumulating those drop crystals in battle fund rather than dropping. Although you can make the gold drop a little after the notification.

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The predictable drops were a bad idea - tanker focus on the spots where crys are supposed to drop. I think developers should remove predictable drop spots (every one of them) OR at least these spots should appear shortly (1-2 secs) before box appears in the sky. I also hold that (depending on game intensity) 10 - 20 crystal boxes  shoule be brought back so lower ranks are still able to get some crys. Without free crystals tanki community would decrease shortly.

Anyway - every change made so far results in slower downloads, more lags and less fps. Maybe standalone version would fix that - flash is soo slow.

Best wishes dev team :)

What about narrowing the spread of ranks taking part in a battle, to f.ex. 4, so every tanker would have chance to fight with more less equal opponents.

Edited by Jezozwiezoos

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Please bring back the crystal drops!!! Overall, tankers do not recieve as many crystals. The game play IS more focused on the fight, however, many tankers do not have the funds to purchase crystals. The 1, 5, 10, 20, 50, & 100 drop boxes was an excellant addition. So, PLEASE bring them back.

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my two cents, I find the game more boring without the crystal boxes. It is another facet of the game. I understand it has nothing to do with battle skills (for the most part), but it does add another dimension that keeps the game fun.

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I'm still undecided whether I like the new crystal drop method.  In some ways it makes it more fair, in other ways it does not.  I think it helps promote more cooperation among teams, but is unfair in crystal distribution.  The old method is also unfair.  The old method does not promote team cooperation, nor is the distribution necessarily fair.

 

 

What I'd like to see is players receive crystals according to a variety of criteria - each one weighted.

 

Number of Kills - Killing a tank could mean several things.  For example, you have a weapon that inflicts lots of damage.  Or, you're the one that hit the tank last and scored the kill, even though you only did 1 point of damage.  Therefore, killing the tank doesn't mean very much as an indicator of anything, but it does count for something.

 

Amount of Damage Done -  Doing lots of damage means you've had and used lots of crystals to get a better weapon - and upgrade it.  Or it could mean you hit the tank lots of times.  Amount of damage counts, but it's not a necessarily a great indicator.

 

Number of Hits - This is a very important indicator of skill.  The more hits you have - whether you kill someone or not, indicates skill (and/or a bit of luck).  On a weapon like Thunder (and ricochet) which does not require a direct hit, the amount of damage done is related to number of hits and must be factored in.  I've literally had to hit some tanks 10 times before they die.  If I hit someone 9 times and then someone else takes the killing blow, does that mean that final shot should get all the glory (and crystals)?  I don't think so.  Weapons like fire and  freeze and isida seem to be more a function of damage done than hits so those weapons might have to be weighted differently than those that are clearly hits or misses.

 

Amount of Time in a Battle - If I spend 10 minutes in a 20 minute game, that's 50% of total game time.  If I spend 1 minute I should still get something, even if it's only 1 crystal (however there has to be a balance between ridiculous 4 hour games and ridiculous 5 minute games.  A game lasting 4 hours wherein I play for 25% of the time (1 hour)  means more than playing 100% of a 5 minute game).  Win or lose I should get crystals just for being there, and being active.  So even misses have a small amount of value as it (probably) means I'm actively playing.

 

Chatting - Someone spending a high percentage of time chatting instead of playing should be penalized so that people don't earn crystals for chatting and not playing the game, taking up a valuable slot in a full game.  I'm not saying that there should be no chatting, but if you're chatting all the time, then you're not playing.  Add up the amount of time spent in "chat mode", and anything over a certain amount is too much.

 

Losing the game - Everybody should get something for playing, this is already covered in Time in Battle.  Obviously winners should get a higher weighting, but balanced with how many hits I make and damage done and kills made - win or lose.

 

Not Getting Hit - Not getting hit has value.   It should have higher value for someone moving around a lot, as opposed to snipers that hide behind buildings with massive hulls.  Or those that are just hiding and not even actually playing (although if you're holding the flag and hiding obviously that's different).

 

All of these statistics should be provided AFTER the game, so that I can go back and stare at it for as long as I want.  Keep a history of my battles so I can review whenever I want.  Show a trend analysis so I can see if I'm getting better, and where I need improvement.  Did I chat too much?  Am I getting hit too often?  Not hitting others enough?  Not enough kills?  etc.  This way players can also give feedback on the weighting formula tanki developers choose to use.

 

All of these criteria are important to game play and should be factored into how many crystals you get.  That's all I can think of at the moment, feel free to add additional criteria that could (and should) be used in dividing up the battle fund.  These things will require a lot of thought and intense mathematical equations.

 

 

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flash is soo slow.

 

 

I agree.  Flash is an old technology and horribly slow.  Tanki developers need to bring tanki into this century.  HTML5 and AJAX is the way to do that.  Lets say goodbye to flash and hello to current technology standards.

 

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Why its sucks and why its beneficial update for them? 

 

sucks for us:

1) Before you were able to manage extra crystal instead of finishing the game.

2) Now battlefunds were increased little bit faster than usual, but if you play on "CTF or CP" and your team lose by 0/5 you will get 0/5k. Thats mean playing tanki just wasting of time. 

3) if you really play for long time and you got bored and you shut the game off. But you could not get any crystall thats really sucks.

4) Collecting  crystal is fun .

 

​Beneficial for them:

1) People will stock up less cry and everybody has to buy real  money to play.

2) Became rich

 

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you should make a gold box that is worth 100,000 i mean that would be awsome  and i would love to catch one and 1000 is realy not alot of cry you shud bump up the 1000 to 5000 and have a rare gold box that is 100,000 :fire_l:  :fire_l:  :fire_l:  :fire_r:  :fire_r:  :fire_r:

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flash is soo slow.

 

 

I agree.  Flash is an old technology and horribly slow.  Tanki developers need to bring tanki into this century.  HTML5 and AJAX is the way to do that.  Lets say goodbye to flash and hello to current technology standards.

 

 

The devs are working on a Unity version.

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