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Crystal Boxes - Worse Now


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I honestly dislike this update a lot. Just keep the crystal boxes that fell often and were worth ten crystals!

 

Why this update is horrible:

  1. You have to stay the entire battle to earn crystals which sometimes people can't and they will leave. This basically makes them waste their time and efforts for nothing. Sometimes, people don't even know they have to leave so...
  2. Lower ranks will have such a hard time now. Those crystal box drops were quite valuable to them and I know their value is added to the battle fund but I still think it would be more beneficial to lower ranks if you kept it in the game. A very rudimentary method to getting crystals.
  3. If the enemy team wins and you have no points on your team (let's say the score of a CTF battle was five to zero) then your team gets nothing while if you kept the crystal boxes your team probably would've gotten at least thirty crystals each from the normal 10 crystal boxes.
  4. Now you have even more sabotagers who would do anything and everything to score that flag you have, wait to steal your every kill, et cetera just to get a higher reward at the end.

Now, I know all of you might be like, "@Invincitron, weren't you the one who hated the crystal box update with your 'revolution'?" Yes, I did hate the crystal box update so I created that thread in order to tell the developers that it wasn't only I that hated it. But the "revolution" obviously did too much that it removed crystal boxes. Quite frankly, it would be better to just get the normal crystal boxes back in the game. That's right, the ones that were worth ten crystals. I found that those crystal box drops, the old ones at least, were perfect.

 

Everyone who dislikes this update please vote that you hate it how crystal boxes now go to the fund and vote that the gold box drops as it dropped in the old version!

 

https://docs.google.com/a/alternativaplatform.com/forms/d/1jPuIXCRZt2cUM8BAjfaKNbsxEzxXTWc1WhfzTEEYuxY/viewform

 

Keep the normal crystal boxes that were worth ten crystals!

Edited by Invincitron
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Totally against the new update. Before, they ruined the game with the re-balance update and the kit system update, making quite a number of high rank players to re create a new account, and now, this new update, which will make it almost impossible for lower ranks to upgrade their garage items unless they buy crystals.

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You kind of make a similar point to mine :P http://en.tankiforum.com/index.php?showtopic=231802&page=22&do=findComment&comment=4080211

This isn't an update. Remember, its an experiment. I highly doubt it will be implemented.

Still, I liked reading what you posted. I would have upvoted but I ran out of positive votes.

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You kind of make a similar point to mine :P http://en.tankiforum.com/index.php?showtopic=231802&page=22&do=findComment&comment=4080211

This isn't an update. Remember, its an experiment. I highly doubt it will be implemented.

Still, I liked reading what you posted. I would have upvoted but I ran out of positive votes.

lame excuse m8 

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Totally against the new update. Before, they ruined the game with the re-balance update and the kit system update, making quite a number of high rank players to re create a new account, and now, this new update, which will make it almost impossible for lower ranks to upgrade their garage items unless they buy crystals.

sooo true!!!!!

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how about keeping the multiple value crystals but NOT have marked dropping spots for them? that way nobody could predict where it's going to drop. if you have an area were you can get free funds clear in sight of the players of course they're all gonna surround that area. if you took out the markings for the crystal drop points, nobody would know for sure were to stay, therefore forcing them to either battle and get better funding, or just camp around the map and waste their time overall.

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how about keeping the multiple value crystals but NOT have marked dropping spots for them? that way nobody could predict where it's going to drop. if you have an area were you can get free funds clear in sight of the players of course they're all gonna surround that area. if you took out the markings for the crystal drop points, nobody would know for sure were to stay, therefore forcing them to either battle and get better funding, or just camp around the map and waste their time overall.

You sure in silence before predictable dorps and also seruphov i can tell you every single area where crystal  boxes drop

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You sure in silence before predictable dorps and also seruphov i can tell you every single area where crystal  boxes drop

but how long have you played the game? how many years? it all depends on experience and time played in the game if you're talking about map memorization. plus the smaller the map, the easier it is to know from memory where items and crystals will be dropped. however if you have them marked in plain sight, EVERYBODY, regardless of how long they've played or their rank will clearly see, it throws the entire concept of learning and getting in game experience out the window!

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I don't know... This new trial of "No crystal boxes" is going to force people to actually play hard for their reward, instead of camping out for it. It might be a good thing for us "good" players who work for the victory, and maybe it'll whip these lazy slackers into fighting for their team as well.

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And gold takes too long to drop...

gold chance to drop is bigger when fund get faster so its good for gold but the gold drops fast and that what i didnt like it .

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This update is going to be another controversial move that Tanki will be doing. I will be on the side that says that this is a good update.

 

While many of you will not listen to what I say, I still have some proof that may have a chance to convince you to agree with the developers.

 

1) Disappearance of "Mults"

 

In any battle in Tanki, there has got to be someone who does nothing but collect crystal boxes in a specific area. These players are called mults. Mults basically give your team a lower percentage of winning, and reduces the amount of crystals that you will receive in the battle. The removal of the crystal boxes basically removes most mults in a battle and takes out the "competitive side" within them. Hence, giving your team a better chance of winning.

 

Also, if Tanki removes the crystal boxes and adds them in the fund, this will force players to stay and finish the battle to earn more crystals instead of being idle and letting his/her teammates all of the work. 

 

2) Better game-balancing

 

You may be wondering why the game is now more balanced after they get rid of crystal boxes. It's because everyone in every team will now work together to win the fund. Without everyone's cooperation, no one in your or the other team will win. 

 

These are very few evidences, but it's somewhat self-explanatory and important to know before you post something like this.

 

Anyone who has more thing to add to this, please do.

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If you want a good chunk of the fund, just stay in the bartle. You do not need to join an hour long one.

Effort, eh? Well it is not wasted effort if you try and stay. If you just join for a few minutes and leave, I do not know why you would do that. Find a match you like, time, and other settings wise, and join it. Like it? Try your best and stay then. Now that the fund is higher, if you do a good job you will be greatly rewarded.

Also like said above, mults. There are always some.

And my earlier point in the update thread, focus. Which kind of goes along with the mults thing. Now you will be able to focus more on the battle, and get the same amount while doing so, as well as helping your team. Battles should be more fun and intense. And if you earn a good part of the fund, great! Now the fund will be higher, so the more reason to help and focus more. Bringing the fund even higher.

Edited by doughnut2100

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This update is going to be another controversial move that Tanki will be doing. I will be on the side that says that this is a good update.

 

While many of you will not listen to what I say, I still have some proof that may have a chance to convince you to agree with the developers.

 

1) Disappearance of "Mults"

 

In any battle in Tanki, there has got to be someone who does nothing but collect crystal boxes in a specific area. These players are called mults. Mults basically give your team a lower percentage of winning, and reduces the amount of crystals that you will receive in the battle. The removal of the crystal boxes basically removes most mults in a battle and takes out the "competitive side" within them. Hence, giving your team a better chance of winning.

 

Also, if Tanki removes the crystal boxes and adds them in the fund, this will force players to stay and finish the battle to earn more crystals instead of being idle and letting his/her teammates all of the work. 

 

2) Better game-balancing

 

You may be wondering why the game is now more balanced after they get rid of crystal boxes. It's because everyone in every team will now work together to win the fund. Without everyone's cooperation, no one in your or the other team will win. 

 

These are very few evidences, but it's somewhat self-explanatory and important to know before you post something like this.

 

Anyone who has more thing to add to this, please do.

Tanki need to change thier reward system and stop punishing good players on losing teams, just because your on a losing team doesn't mean you should get hardly any crystals, this is the main reason players quit games and switch to another game because the punishment for losing a game is too high, and no one wants to waste thier time getting little or no reward.

 

the drop crystals, don't drop crystals is a total pointless experiment.

 

Instead reward everyone with the amount of crystals they have as points at the end of the game. its very simple, and I can't think of an argument against it, or I'd certainly like to hear one.

 

Maybe people think that the winner should get more but they are usually the better players, and by rewarding them more you just reinforce the unbalanced gameplay.

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I also feel the update has turned normal or somewhat normal players into savages. Playing on Monte Carlo CTF several times since the update I've been pushed off (killed) by my own team players to allow them a better chance at a kill or a dropping crystal or supply box.  In at least two cases, I was was not blocking the path and was awkwardly pushed off while firing at an opponent which I feel is unacceptable.  Serperov is where I see a lot of players camping at crystal drop points. Since some of the players don't leave the drop points the games go much longer than necessary.  

 

>> I do like the higher crystal reward for players who are actually trying and racking up a score. << 

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Not a fan of either the marked drop points OR the no-crystal-boxes experiment.

 

Drop points should be much more random, but I guess that is a function of how the map is made, and not marked, or maybe only marked if a box is currently dropping.

 

The no crystal boxes I don't like either - sometimes I have to quit out early, sometimes I find a great instance with lots of players but whoever created it didn't put a time limit or a cap/frag limit so the battle fund will *never* pay out, sometimes I'm playing great but on a loosing team, etc.

 

On the other hand, I see where it will keep campers from hanging around to just grab crystal boxes....

 

So....

 

1) Make it impossible to start a instance where the battle fund will never pay out (ie, no time limit and no frag/cap limit, battle only ends when server restarts for maintainence).

 

2) Boost the size of the battle fund at game start, make it based on the number of players on the server and start it with either a fixed number (20?) or have a core amount that is changed as players join/disconnect (say, 10 crystal per player).  And increase the amount it goes up by per kill/capture.

 

3) Since you added 10 crystals per player ot the battle fund, disburse it to 'em at the end - each player should get the "core" fund for themselves, no matter if their team won or how they stood in the rankings.  Then split battle fund into thirds, with 2/3 going to winning team as it currently does, and 1/3 going to loosing team, distributed in the same manner that you did to the winning team (ie, by score/rank on the team).

 

 

This way, you've eliminated the crystal chasers, every player gets something from the battle fund, and good players on the loosing team get a little more than they currently do.

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