Jump to content
EN
Play

Forum

Reward system


Recommended Posts

I do not understand why do the winners get all the points and not acording to personal achievment.
It does not give you motivation to play with a losing team, which make the strong players leave in the middle of the battle. It is hard enough to play with a weak team, and it hardly result in crystals, even if you play excelent.

Share this post


Link to post
Share on other sites

This is really annoying!  :angry: 
I can have the highest score in the whole game and barely get points because my team sucks.
Am I suppose to leave the battle if I sense my team is going to lose?

Share this post


Link to post
Share on other sites

Here's what I posted in another topic. Time to copy n' paste my own poste.

 

I personally do not think that the crystal boxes should have been touched at all in the first place.

In my opinion, it was a very big mistake - sorry. It was something that caused big problems - problems that had consisted and played a major disruption in battle. It made gameplay skydive and did the total opposite. The different crystal values actually made the boxes a lot more distracting.

 

Furthermore, the varied values made the boxes drop less, and thus, decreased the distribution to different players i' each game. I would have preferred 10 crystal boxes to drop (equaling 100 crystals in total) in contrast to 1 crystal box to drop (equaling 100 crystals in total.) Different people could get a part of those 100 crystals, instead of just one person hogging it up. But that's just my opinion.

 

Now you're testing the possibility of directly sending the crystal boxes to the funds. I agree, it does make the game more alive, exciting, and features much more intense gameplay with more player interaction. However, if you were to do this, would you consider re-organizing how crystals are distributed to the winning, and losing team?

 

Just like how it has always been, the loser hardly gets a morsel of the fund, despite their hard work and willingness to stick it out to the end. After all, without these "losers," the winners wouldn't have much to take home in the first place. However, the crystal boxes that drop from the skies actually gives the players on the losing team some extra crystals. Although they end with a loss, and hardly a "reward," they sustain enough crystals from boxes to make it worth while.

 

After all, omitting the crystal boxes ultimately leads to earning crystals only by the reward. What if you fought really hard for an hour, and have to leave? You have to forfeit the whole fund! At least crystal boxes would've given you a brighter side to it. And if you lose, well that's exactly what I'm talking about. You hardly get any reward.

 

So if you're going to do this, at least implement a system where either:

 

A. The losing team gets a bigger share of the crystal fund.

B. When you must "leave" the battle, you get to take some of the fund with you, depending on your score and whether or not your team is winning.

 

If not option A. or B., then I'll suggest to go back to how it was before: a uniform 10 crystal box value, with an increase in drop quantity.

Share this post


Link to post
Share on other sites

I preffer more crystals in the end and less during the game because it only encourage weak players not to play but instead hang around the distribution areas, but this is not the important part here in my opinion.
The reward system now encourages you to leave the sinking ship, instead of encouraging strong players to try and save lost battles.

Share this post


Link to post
Share on other sites

I used to join and try to save games but Im only joining winning teams and leave lost battles in the middle.
better be the worst player with the winners then the best in losing team, and it's much easier.

Share this post


Link to post
Share on other sites

I just played game where a top scorer 40 kills 2 losses  recieved very low reward and top  fund earner with 8 kills  8 losses had 508 crystals  they may have had a lot of flags won  but this sure seems lopsided  I my self had good kill ratio with 2 flags and was fourth in fund winnings 

Share this post


Link to post
Share on other sites

Look at this game for instance.
Our leading player had the highest score in the game, yet he got half the ammount of crystals then the other team worst achiever.
It doesn't make sense to me.tankie.jpg

Share this post


Link to post
Share on other sites

A. The losing team gets a bigger share of the crystal fund.

B. When you must "leave" the battle, you get to take some of the fund with you, depending on your score and whether or not your team is winning.

 

If not option A. or B., then I'll suggest to go back to how it was before: a uniform 10 crystal box value, with an increase in drop quantity.

Response to A: Then everybody would just not try

Response to B: That would work, but then a lot of people would leave and the other players could not play against so many against the other team.

Crystal boxes should have value depending on your rank, so a recruit get 1 crystal while a generalissimo gets 200 from the same box. Gold boxes should also be like that.

Share this post


Link to post
Share on other sites

Response to A:

How would you possibly know that? I still agree that the winning team should get more crystals than the losing team, but the current way the crystals are being distributed to teams is just ridiculous and unfair in my opinion. But then again, perhaps there is a possibility that the losing team must be given barely any scraps of crystals to induce the bigger urge to buy drugs, and fight back, or just buy crystals in general. I hope this is not the case, but then again Tanki is a business. :P

 

Response to B: You mean when they start losing, they quickly leave and take the fund? Sorry I wasn't being too clear, but the crystals taken would not equal their whole reward at that current time. Maybe half?

 Or maybe it wouldn't be part of the fund at all, much rather a set amount of crystals that the player could take when they leave. After all, when they leave, they lose their score. So it's a two forked road, to leave and take an amount of crystals that slowly build up, or reach the end of the battle and take part of the fund.

 

I disagree about rank-valued Crystal boxes. The uniform 10 crystal boxes was fine. Tampering with the value of crystal boxes was the absolutely worst update ever in my opinion. It was already rank-dependent if you think about it since back then it was the quantity of boxes dropped depending on the battle fund. Low rankers' battle fund increased slowly and high rankers' grew more rapidly.

Share this post


Link to post
Share on other sites

This is really annoying!  :angry: 

I can have the highest score in the whole game and barely get points because my team sucks.

Am I suppose to leave the battle if I sense my team is going to lose?

That is what DM's are for, so that you only have to rely on yourself...

Share this post


Link to post
Share on other sites

When he says points, we can assume he's talking about crystals.

Thus, he's saying there is a problem with the team matches, and how the funds are distributed. He already said Highest score, so we can assume that "points" does not mean score. . . .

 

Joining DMs will not fix his problem, only temporarily avoid it until he wants to play team matches again, only to face the same problem.

Share this post


Link to post
Share on other sites

This is really annoying!  :angry: 

 my team sucks.

yea u are annoying

not your team, if u are good enough u can carry your team till decent players come and the bad ones leave...trust me i do it alot

Share this post


Link to post
Share on other sites

If your tank is really improved or you spend lots of crystal worth armor, repair, double damage & mines maybe you can carry your team against a much stronger other team. I have of no intention of spending that much crystals on a game.

Share this post


Link to post
Share on other sites

Yup.  It's so obviously unbalanced that I find myself leaving losing battles and cherry picking winning teams if I can find them.  There's no point in continuing the fight for so little reward.

 

It would make a lot more sense to have a 55% to 45% fund split no matter the outcome.  That would keep everyone in the game because winning wouldn't be so important.

Share this post


Link to post
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...