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Have you noticed any covert changes ?


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Well my beloved smoky has been tweaked. Tampered with is a better description. I can't flip people like I could and my kills have been greatly reduced. logically that would mean impact force and damage have been softened but there are loads of  other changes that could achieve the same effect.  

i.e. I have been nerfed as of Fri 21 Nov, possibly yesterday but I didn't play.

This can't be the only covert turret or hull change. Has anyone else noticed grey parameter changes? 

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so they made the updates suit rails and shafts then made the only long range gun that could fight almost evenly weaker after they had it on sale.. 

so two nerfs now for smokey over all in the last year and 2 buff for rail >.< what makes you think the devs play rail most .... even the new drug kits suit rails and shafts they even called them sniper kits

 

 

I just did an in game test with m3 smokey and viking vs m3 thunder and viking  all mus off no corrective paints on at range full length of 2042 map 

 

thunder kill in 8 shots smokey killed in 16 shots with 2 crits included

 

at close range both guns killed in 5 shots

 

 

smokey used to be king  in long range battle its rubbish now compared to what it used to be

smokey has gone back to a tier one gun its that bad

Edited by LiquidGold
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They pretty much do whatever they like, and want us to adjust to it, If they continue with this crystals box update, doubt they'll have much users playing, Now in battles people just use prodigi, got to be smart, user firebird :) 

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I don't know if I will spend any crystals before the unity changeover bc

a. there will be huge changes so making m4 might be a waste

b. we can expect incentive discounts when the unity game is launched

c. there are new turrets coming

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I don't know if I will spend any crystals before the unity changeover bc

a. there will be huge changes so making m4 might be a waste

b. we can expect incentive discounts when the unity game is launched

c. there are new turrets coming

the mysterious developers...

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I've checked the stats of both Thunder and Smoky, and I haven't noticed any difference at all. I don't think any changes have been made, so perhaps it's just you.

I don't know then perhaps the stats in garage are incorrect but me and quite a few other Thunder and Smoky users defiantly noticed a difference and besides doesn't it seem strange to you there was a Thunder and Smoky sale on not so long ago? And what about the self destruct penalty that has affected Thunder greatly (supposedly to stop people self destructing to deniy kills however I still see people doing it and I can think of better ways to sort that problem out)

Edited by COMANDER2012

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I've checked the stats of both Thunder and Smoky, and I haven't noticed any difference at all. I don't think any changes have been made, so perhaps it's just you.

You are right about the stats. They remain the same, but there are dozens of other parameters that can be changed. Or individual weapons could be tweaked by a factor of say 0.95

 

This would be enough to have a big impact for people who play a lot. 

 

last week I could kill an m4 prodigi hornet in 4 shots 9 times of 10 now it is 5 shots 9 times of 10. 

 

What Im saying is well spotted on the numbers they show us, but the observations prove that other variables have been changed.

 

They constantly tweak in order to make a balanced environment which doesn't favour any one single turret. This is a good thing but it can be v frustrating when you spend time and money on something.  

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if something becomes bad it get shelved for a while and you try to get another gun /hull i've seen many guns come and go out of favour for a while which means your trying to get a full garage .. so spend more time here trying to get the next one

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Hey believe it or not Rail's impact force has been increased now its awesome IDK what's happening :huh: but is awesome :D

Yes I saw (felt) that. 

 

Also, in a fight when you kill a firebird, the fire now drains you down to all of 5 hp but leaves you alive 

 

PS smoky is back to 4 shot kills for unprotected hornets most of the time. Impact force is still down though. :v

Edited by Pistolcc

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i just tested it afterburn still works but to get the full effect you have to heat the tank up to max temperature so afterburn does still kill you, even after you die the afterburn still kills the one you shot 

Edited by LiquidGold

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i just tested it afterburn still works but to get the full effect you have to heat the tank up to max temperature so afterburn does still kill you, even after you die the afterburn still kills the one you shot 

Yes, the changes are so quick it is hard to keep up with them, on 01 Dec the firebird often awkwardly left you alive with <5 hp after the attacker died. 

This had all changed by the  next day, but the residual burning seems gentler 

 

What I would say about smoky is that while they did eventually leave it alone wrt damage and impact, They have made the critical hit one in every 4/5 shots and you can never get two crits back to back. 

 

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