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Drugging solution


Your opinion  

2 members have voted

  1. 1. Will this help the drugger problem?

    • Yes
      1
    • No
      0
    • Drugs were never a problem
      1
  2. 2. Should the devs implement it?

    • Yes
      0
    • No
      2
  3. 3. Bacon?

    • Yes
      1
    • Certainly
      0
    • Absolutely
      0
    • Positively
      0
    • Undoubtedly
      0
    • Indubitably
      1


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Since it's quite obvious devs won't lower the amount of druggers in this game, I had the idea of making it so that tanks are worth an extra 10% of their base value for each drug when killed. For example, one tank when killed is worth 10 xp, a tank using one drug at a time is worth 11 xp, a tank using all three is worth 13 xp. This will make people shoot at druggers a bit more and slightly help the drugger problem without directly nerfing drugs.

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