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New Supplies ( Drugs :P )


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I have 2 ideas for new supplies 

 

1. Fast re-flip supplies , Which you can only use when you are flipped and it will reflip you so you can keep playing with out suiciding , but it should be OFF near flags or some Glitchy places . they would reflip the same place where they flipped , and if there was someone on them that will make them Unable to use the drug so like that glitches chance be lot lower .

 

2. Smoke drug , when be unabled , goes out a lot of smoke where you planted that drug .

Example : You going to get enemy flag but you just saw an enemy Shaft , Press 6 and use the Smoke Supplies

    which will make a black or white ( maybe depends on your graphics ) smoke that will make enemies seeing 

    of who is in the smoke unpossible .

 

3. "" before you read this , I think this one is a little over powered but I"ma say it anyway but I dislike it .. "

     A supplies that when you press it, it will make every Tank touching you or very next to you get damaged 

     OR you can press the drug and then it will shot like a particle of fire  on the ground like as a bomb was

      bombed which will harm all the players very next to you .

 

    I think the Idea of smoke drug is good , but the idea of fast  re-flip is cool but devolpers could make it better

     but I HONESTLY DISLIKE IDEA 3 , but I just said it for fun , Sorry for my English mistakes , Not in very mood to 

        type perfectly or watch out the grammar :P , Thanks for reading , have a nice fabulous day ;p

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I know lots of you hate druggers but think of this

 The flipping drug that I suggests won't be really bothering because its unabled near flags and in glitchy places , and if someone standing on you then it will be unabled too , so that won't really bother that much players , Thats a LOT better and easier than Double armor / power / first kit 

 and smoke drug would add a brand new way of battle that would make the battle a lot more interesting with new particle and it won't bother you

cuz it just smoke 

 Those 2 suggest of new drugs  aren't really going to bother that much , And as you all know Tanki Devolopers already promised to add a new drug,

  imagine how much will be annoying if they add a new drug to make druggers a lot more powerful BUT the drugs I suggested aren't going to

effect that bad for enemy team , but it would make the game MUCH FUN cuz Smoke particle is awesome and we all love to make new particles 

 in battle , which will cause a lot more druggers to use but  won't really effect the no drugger players , so its an advantage to Tanki online cumminty

to still have People pay to support the game more and more without effecting BAD to the cumminty of TO , Thanks for reading :P

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I don't think these will be added for these reasons:

#1: A flip drug won't work well, and it would be hard to program and show effects for.

#2: Kind of useless, as some people (like me) know how to evade sniper's sights, would also anger snipers (this is a game not an annoy machine).

#3: Way way way way way too powerful.

 

I like #1 because I flip doing parkour, since I am a partial sniper (hornet/rail) I would hate #2 so that's out for me, and #3 would be way to powerful and would annoy me because it would always kill me.

Good ideas, but personally I am against them.

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I don't think these will be added for these reasons:

#1: A flip drug won't work well, and it would be hard to program and show effects for.

#2: Kind of useless, as some people (like me) know how to evade sniper's sights, would also anger snipers (this is a game not an annoy machine).

#3: Way way way way way too powerful.

 

I like #1 because I flip doing parkour, since I am a partial sniper (hornet/rail) I would hate #2 so that's out for me, and #3 would be way to powerful and would annoy me because it would always kill me.

Good ideas, but personally I am against them.

I only was saying an example of how to lose that smoke supple I didn't mean to only use it for that , you are misunderstanding .

First of all the smoke would be a new tactical way to play , it would open a lot of new tactics like dropping smoke here and going to flag 

or gonna die cuz enemy shooting you but puts smoke and take cover behind something and wait for best moment

The Smoke would open a lot of new ways to survive and battle . Opening new tactics will open new way of gaming which will make the game more fun and interesting !!!

I think the drug smoke should be tested in test server , but they should only allow ppl to use drug smoke 1 time a life so not everyone use it and it should not be cheap 

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I support the idea of some new drugs.

 

Here are my new drug ideas:

 

Suggestion: Could make Mines a drop-able box. That would be a nice addition to dbl power, shields, and speed. 

 

1) Parachute - Deployed while falling to fall slowly, giving ability to aim and shoot or do strategic raids.

 

2) Increase Impact Force - Double's your impact force.

 

3) Smoke Screen - Decreases visibility for 5-10 seconds. 

 

4) Deploy-able Shield or Wall - Drops when pressed, drops facing your front direction, for added cover or a stationary shield.

 

5) Turret - Everyone loves a deploy-able automatic turret. Lasts for like 15 -30 seconds. 

 

6) Trench Builder - When pressed makes a Tank Trench Trap impression into the ground.  Similar to the ones on several existing levels. Should disappear when killed. 

 

These are some great ideas. GET TO WORK TANKi.

 

Thanks,

 

Major, Fah_Q

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I posted these two before but I thought they might be an interesting new supply...

 

Mortar weapon, on all hulls. Recharges very slow but would be fun to lauch a mortar into the enemy camp before dashing in to grab the flag. I'd think the mortar would behave like a Thunder hit but make it more fun and let it damage all tanks in the splash range. Got to be careful not to wipe out your team mates :o .

 

Flash grenades to stun your opponents when in a dogfight and let you get a clean getaway. Oh my, that would be annoying if you thought you had them. A bit like running over a mine when chasing.

 

And here's some new ideas, just off the top of my head.

i) Oil slick, to discourage pursuers. Causes them to skid or disrupt steering :o .

ii) Phantom tank projecter to confuse the enemy. You might have seen this used similarly in ninja manga and anime - shadow clones to misdirect the enemy's counter attack

                                              :tank:                                                          :tank: .

 

iii) Anti-gravity generator, to give your tank a lighter than normal effect - a bit sci-fi though :wacko: . Basically the same as the parachute idea of Fah_Q.

iiii) Heads up display to show additional tactical information, e.g. your reverse view. It can disrupt your field of view but it could be useful when running with the flag B) .

v) Drop down screen that activates an infrared view. Buildings are less visible but all tanks are glowing brighter. It'll make your targeting easier but it'll be harder to avoid objects in your path - the trees on the beach in Rio for example.

vi) Stealth mode that makes the tank less visible, more transparent. Of course in night mode you'd be almost invisible. :ph34r:

 

The smoke screen idea I like but T-Buster's right, it'll play havoc on slow computers.

 

I think I'll go check out some old Batman comics to see what ideas I can 'borrow' off the Batmobile ;) .

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