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Skill Option


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Can you guys make a skill ratio or bar, cause im getting tired of fighting alongside people who just sit around and flip me over and all that. Just like there is a rank limit i want you guys to implement a skill bar, and whatever combo your  using to join a battle it scans your skill with the combo and if its to low you cant join and if its high enough or higher then you can. For instance Isidas dont exactly know how to use their weapon properly and dont heal anyone or they just heal one person and one person alone. 

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Yea, "scan skill", sounds pretty realistic -_-

If you have skills, you will avoid being flipped, have a winning team and be always the #1. If Isidas don't heal you, deal with it! There's no Isidas always, and they might don't want to spend their ammo healing.

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Can you be more specific with skill?

Lets take Isida for instance, will it measure how many people you healed, or how many people you killed?

Will it measure your D/L?

 

Because when I play as an Isida in higher ranks, I make healing my priority. It's very important to keep my defensive players alive, like Titan M3/ Freeze M3 who help keep the flag in place. Due to that, I don't kill that much, and thus, my D/L shrinks.

 

Then again you have to change your tactics according to each battle. Sometimes you have to go on the offensive, sometimes defensive, etc. etc.

You play how you want. If you're multing or whatnot, then you get reported.

 

This skill-scanner isn't very fair in my view. It restricts people from battles.

 

A better solution would be to think up of a new kick-system. Everyone deserves a second chance, so why deprive it from them?

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Yea, "scan skill", sounds pretty realistic -_-

If you have skills, you will avoid being flipped, have a winning team and be always the #1. If Isidas don't heal you, deal with it! There's no Isidas always, and they might don't want to spend their ammo healing.

Skill refers to what you can do, not become invincible.

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Can you be more specific with skill?

Lets take Isida for instance, will it measure how many people you healed, or how many people you killed?

Will it measure your D/L?

 

Because when I play as an Isida in higher ranks, I make healing my priority. It's very important to keep my defensive players alive, like Titan M3/ Freeze M3 who help keep the flag in place. Due to that, I don't kill that much, and thus, my D/L shrinks.

 

Then again you have to change your tactics according to each battle. Sometimes you have to go on the offensive, sometimes defensive, etc. etc.

You play how you want. If you're multing or whatnot, then you get reported.

 

This skill-scanner isn't very fair in my view. It restricts people from battles.

 

A better solution would be to think up of a new kick-system. Everyone deserves a second chance, so why deprive it from them?

I agree with you that a kick system should be apprehended. However im just gonna use what i know of the previous system, is that players who were high in the scoreboard voted the players with low combos. Combo has nothing to do with what you can do, its how you use it. I have seen players with M1 hornets and thunders dominate Brigadier+ battles. When i try to do that its literally gonna take me 7 minutes to get a kill. I also used Isida as an example because since it has self heal attackers think its perfect for offense. It is but it can heal teamates as well, yet they ignore you, even if you zap or do something to get their attention. Also by skill i mean how you use the turre and hull and your tactics with it.

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And this'll magically get your skill level by going into your brain and finding out how good you are.

I was maybe referring to them keeping a record of the player and his combo. Just like they did with the Top 16 clans of Tanki Starladder. Your sarcasm is not going to get the best of me.

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