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Improving the game!


semyonkirov
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lots of people want crystal boxes back what happen if some one doesnt get any crystals for battle fund how are u gonna get crystals

 

if they can't get any crystal from battle fund, that means this game is too hard for them, teach them to play angry bird then.

 

Hello could you make the gold box drop time longer ten 20 seconds,It takes a while to find he drop zone in my usual maps.Also can the freeze be removed from the game?

 

                                                                                  This was Moosnuckle_The_Best,

                                                                                                                 And Im Out.

 

I agree , if freeze is removed, fire, isida, rico, smoky, thunder should be removed as well,

 

since they are more annoying than freeze.

 

so we are left with shaft, railgun. and I am happy only that way.

 

twins is fine.

Edited by wild001
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I was thinking about why I liked playing with crystals more than today. The question is difficult, because I usually earn pretty good amount even after the cry removal.

 

To answer that question I think we have to answer another question first: why do people play TO?

I know for fun, but it is more. We play to feel the success, to get the real sense of achievement.

 

And now the crystals:

The biggest addition of the crystals is that you sense the achievement by collecting a cry box. The difference between a lost battle where you had collected 10 x 10 crystal boxes and no share from the fund AND a today lost battle where you got 100 crystals from the fund is that today there is no any success feeling. Regardless of the earning at the end, if you loose you ended up in failure only. 

 

This is the biggest reason behind the emptying loosing teams. (There is another: only the time limits the battle, and no flag limit)

In the past when my team was loosing without the chance to come back, I stayed playing (and the few crystals collected gave me fun) and that helped the winning team to earn even more. 

 

I still like playing, and I am not short of success in TO. But I do not stay in the loosing team as before, and see others do the same.

Edited by GorcsevIvan
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Well,  it will be sad to see crystal boxes leave, but I am okay with that, as I almost have M2 Hornet!

 

By the way, I am highly skilled at using Freeze--it is my main gun for anything

Edited by BurninRubber1245

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No, not everyone would be happy - you would be happy.  I would not. 

 

If you were around in the '80's, you'd know that these "drugs" as you refer to them and the "supplies" as TO refers to them, are traditionally called "powerups".  Calling them "drugs" and "druggers" is clearly meant as an insult on your part.  There is nothing stopping you from collecting or buying powerups other than your personal issues that have no place in a game atmosphere.  They only last 45 seconds, and yes some of us need them to beat the unstoppable behomeths some of you play with.  You don't like to lose, nobody does.  Why should you have the complete advantage over everyone else all the time?  I've had to hit some of you 10 times or more.  Powerups enable weaker weapons to overcome stronger armor from time to time.  (More after the following quote.)

 

A quote from a webpage I just found:

"Special abilities and weapon upgrades are a major staple of gaming. From hammers, to bullets, pellets, stars and mushrooms, these items have enabled gamers to complete their otherwise insurmountable quests. Offering more than just offensive and defensive advantages, these iconic power upgrades have since made their mark on the industry, and the countless other items that would follow in their wake. Join WatchMojo.com as we countdown the Top 10 video game power-ups of all time."  (For the record, my all time favorite is probably Spy Hunter but I like a lot of others too.)

 

The main problem is that players insist on going it alone, generally due to selfishness.  If you've studied any real war situations at all, you'll see that the larger ships in a navy force are supported by smaller gun boats that protect the bigger ships.  The bigger ships hold the big guns and destroy larger targets.  To relate it back to TO, there needs to be teamwork between players, each supporting the other, instead of the typical "me me me" attitude where players rudely force others out of the way, (flipping them and/or intentionally pushing their teammates over the sides of buildings/cliffs, forcing them into the path of enemy weapons so that they can pick-up the flag that player was holding)  to get to whereever it is they're going so they can score more points.  That's fine in a DeathMatch, but not in team play. IMHO.  Those very same players then yell for help when they get into a situation.  It's rude and pathetic, IMHO.  I understand that a large percentage of players are children, but even children need to learn how to share and support others.

 

- Roo

Dude, I see your point - and I sympathize - but you are making a logical mistake. See, indeed some power ups would help you deal with those behemoths you're reffering to, but that is only IF those behemoths didn't powered up themselfs. If both power up, then it's mostly to their advantage and the problem remains.

Now, who is more possible / probable to power up, the guy with the less strong gizmo or the guy with the more strong gizmo? Obviously, the guy with the more strong gizmo, since HE CAN AFFORD IT.

(like he can afford buying advance gizmo compared to you)

That's why unlimited power ups are NOT to your best interest.

 

The problem really is the unbalanced (or greedy - implying the element of excess) promoting of wealthy players over the relatively not wealthy, or more simply put, the buyers over the non buyers.

That is a decision of TO Administration and the whole responsibility for this mess belongs to them.

There is a simple and healthy way to eliminate this unbalanced situation, and that is TO making bigger cooling periods for each power up separately while at the same time all supply kits are withdrawn.

But TO doesn't want to stop milking the cow, not realizing that one months extra profit is simply one year less to TO's life.

 

Untill this is understood and dealed with, some of us will keep reffering to power ups as DRUGS, because people are addicted to those, feeling temporarily wonderfull but ruining the game in the - not so - long run.

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if they can't get any crystal from battle fund, that means this game is too hard for them, teach them to play angry bird then.

 

 

I agree , if freeze is removed, fire, isida, rico, smoky, thunder should be removed as well,

 

since they are more annoying than freeze.

 

so we are left with shaft, railgun. and I am happy only that way.

 

twins is fine.

I have even better idea.

Every turret should be removed.  Game itself needs to be turned into this but only with tank hulls...

 

 

 

_m_gw_yqnvZxsIrrq9KAC-7TKGEFvhfuphNfm1ZR

 

Bumber Tanki Online

 

 

 

That would be awsome..

Edited by madmaxxi

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good for the gold but i think not it's good for the crystals boxes remove because a lot of person are tired to kill guys for having only more than 100 cry. I think personally the staff can do loots when we kill someone! it can be crystals, bonus xp, drugs and more little loots for have think more easy because for the bad levels it's really hard to bought m1 or m2

 

please do a little thing it's too hard now!

 

see you later

 

mustillon48

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these devs and mods are just ridiculous.they play with us [tankers ]like toys.according to a reliable source the 100 and 50 boxes crystals drop were the first step to take away the overall crystals drop from the game.these boxes were a bait,knowing players will only focus and fight for the 100 and 50 crystals boxes instead of fighting for their team,the [devs and mods] will have a high percentage of negative feed back regarding these large crytals boxes.next move take away the large crystala boxes but not returning the 10 crystals boxes and LIE SAYING THE CRYSTALS DROPS ARE ADDED TO THE BATTLE FUND FOR 1 WEEK  EXPERIENCE.NONSENSE.HOW MANY DAYS DID THE LARGE CRYSTALS BOXES DROP FOR?TWO DAYS,the first week of deception experience update was a fiasco bcause a lot players voted against it then.THEY LIE AGAIN SAYING MAJORITY OR PLAYERS LIKE THE DECEPTION UPDATE.one week was not enough they tried another week of attempt to take away crystals drop but before the week THEY MADE THEIR FINAL DECISION=NO CRYSTALS DROP IN THE GAME =MORE MONEY.WHEN THE FIRST UPDATE WITH THE LARGE CRYSTALS BOXES LASTED ONLY TWO DAYS WHY TWO WEEKS OF EXPERIENCE UPDATE[DECEPTION]?.WHAT NEXT CHEESE?BOTH OF THESE UPDATE FOR THE PAST TWO WEEK DID NOT WORK .majority voted for the 10 boxes crystals but they made thier own decision ,this was all part of the plan.so in the beginng they had their own aim and wicked intentions.

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these devs and mods are just ridiculous.they play with us [tankers ]like toys.according to a reliable source the 100 and 50 boxes crystals drop were the first step to take away the overall crystals drop from the game.these boxes were a bait,knowing players will only focus and fight for the 100 and 50 crystals boxes instead of fighting for their team,the [devs and mods] will have a high percentage of negative feed back regarding these large crytals boxes.next move take away the large crystala boxes but not returning the 10 crystals boxes and LIE SAYING THE CRYSTALS DROPS ARE ADDED TO THE BATTLE FUND FOR 1 WEEK  EXPERIENCE.NONSENSE.HOW MANY DAYS DID THE LARGE CRYSTALS BOXES DROP FOR?TWO DAYS,the first week of deception experience update was a fiasco bcause a lot players voted against it then.THEY LIE AGAIN SAYING MAJORITY OR PLAYERS LIKE THE DECEPTION UPDATE.one week was not enough they tried another week of attempt to take away crystals drop but before the week THEY MADE THEIR FINAL DECISION=NO CRYSTALS DROP IN THE GAME =MORE MONEY.WHEN THE FIRST UPDATE WITH THE LARGE CRYSTALS BOXES LASTED ONLY TWO DAYS WHY TWO WEEKS OF EXPERIENCE UPDATE[DECEPTION]?.WHAT NEXT CHEESE?BOTH OF THESE UPDATE FOR THE PAST TWO WEEK DID NOT WORK .majority voted for the 10 boxes crystals but they made thier own decision ,this was all part of the plan.so in the beginng they had their own aim and wicked intentions.

i dont mind crystal boxes being removed. but i also thought the same. again these all are marketing tactics to make players buy more. if i wouldnt be gismo right now and the garage i have. i would have left Tanki. but with the garage i have i can easily earn crystals.

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these devs and mods are just ridiculous.they play with us [tankers ]like toys.according to a reliable source the 100 and 50 boxes crystals drop were the first step to take away the overall crystals drop from the game.these boxes were a bait,knowing players will only focus and fight for the 100 and 50 crystals boxes instead of fighting for their team,the [devs and mods] will have a high percentage of negative feed back regarding these large crytals boxes.next move take away the large crystala boxes but not returning the 10 crystals boxes and LIE SAYING THE CRYSTALS DROPS ARE ADDED TO THE BATTLE FUND FOR 1 WEEK  EXPERIENCE.NONSENSE.HOW MANY DAYS DID THE LARGE CRYSTALS BOXES DROP FOR?TWO DAYS,the first week of deception experience update was a fiasco bcause a lot players voted against it then.THEY LIE AGAIN SAYING MAJORITY OR PLAYERS LIKE THE DECEPTION UPDATE.one week was not enough they tried another week of attempt to take away crystals drop but before the week THEY MADE THEIR FINAL DECISION=NO CRYSTALS DROP IN THE GAME =MORE MONEY.WHEN THE FIRST UPDATE WITH THE LARGE CRYSTALS BOXES LASTED ONLY TWO DAYS WHY TWO WEEKS OF EXPERIENCE UPDATE[DECEPTION]?.WHAT NEXT CHEESE?BOTH OF THESE UPDATE FOR THE PAST TWO WEEK DID NOT WORK .majority voted for the 10 boxes crystals but they made thier own decision ,this was all part of the plan.so in the beginng they had their own aim and wicked intentions.

 

+1

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these devs and mods are just ridiculous.they play with us [tankers ]like toys.according to a reliable source the 100 and 50 boxes crystals drop were the first step to take away the overall crystals drop from the game.these boxes were a bait,knowing players will only focus and fight for the 100 and 50 crystals boxes instead of fighting for their team,the [devs and mods] will have a high percentage of negative feed back regarding these large crytals boxes.next move take away the large crystala boxes but not returning the 10 crystals boxes and LIE SAYING THE CRYSTALS DROPS ARE ADDED TO THE BATTLE FUND FOR 1 WEEK  EXPERIENCE.NONSENSE.HOW MANY DAYS DID THE LARGE CRYSTALS BOXES DROP FOR?TWO DAYS,the first week of deception experience update was a fiasco bcause a lot players voted against it then.THEY LIE AGAIN SAYING MAJORITY OR PLAYERS LIKE THE DECEPTION UPDATE.one week was not enough they tried another week of attempt to take away crystals drop but before the week THEY MADE THEIR FINAL DECISION=NO CRYSTALS DROP IN THE GAME =MORE MONEY.WHEN THE FIRST UPDATE WITH THE LARGE CRYSTALS BOXES LASTED ONLY TWO DAYS WHY TWO WEEKS OF EXPERIENCE UPDATE[DECEPTION]?.WHAT NEXT CHEESE?BOTH OF THESE UPDATE FOR THE PAST TWO WEEK DID NOT WORK .majority voted for the 10 boxes crystals but they made thier own decision ,this was all part of the plan.so in the beginng they had their own aim and wicked intentions.

i totally agree and also they only listen to the stupid genralissimos they dnt listen to half and a quarter of the people that said anything in the forum cuz its true i saw more people in the forum complaining about this update and u know even some generalissimos said that they didnt like it,now im not gooing to be nice im going to be angry now...

LISTEN TO ME NOW UR GOING TO LOSE ALOT OF PEOPLE FROM THIS UPDATE NOW PUT CRYSTAL DROPS BACK IN THE GAME!!!!!!!! :angry:  :angry:  :angry:  :angry:  :angry:  :angry:  :angry:  :angry: 

ok im done now.

Edited by IJN09
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hello! dear devs,

 

before the experiments and before this dizzying update, i think it (this game) was perfect and osome. yes! awesome and excellently exciting ..nothing wrong with it.   .. then, when u came up with this update, the atmosphere in this entire tanki starts to changes.

 

i have no issue with whatever u coming with. those gb, notification of gb, battlefund distribution, customization, visual effect, predicted bla..bla..bla is just bs for me, but 10 crys boxes  :o 

u'd just kill my ambition!  .. in this tanki.  :(

 

when i'm in stage 1(M0), i wish i cud have a better equipments to kill my enemies. i bank up and yes, i got it. killin' opponents, collidin' supplies n crys boxes and winnin' battle is so fun, otherwise  -_- . then i realized i've just entered stage 2(M1). the battle is so intense, nm. lucky i had sufficient crys to buy some M1 turrets and hulls. from here, i consider, there's more intense battle will comin'up and whose of us want to losing battle? ... NONE!  .. then  .. i have to prepare my garrage to deals with more intense stage 3(M2) battle, isn' t it?

 

now, i'm in stage 3 and i'm well prepared for that i guess. ...but how about the next stage battles?.. i don't want to be a Killer M2freezer Brigadier (This is not related to them whose they are dead or alive)  B)

 

10 crys boxes is the only way to beat ur xp, u know that, but how many tankers cares.. u shud don't bother 'bout that.

 

nm. i'm on a break battling now,  just appears to grab my daily bonuses.  :)

 

respected.

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Improvements it said, so I'm posting here.

 

Saw the latest video blog and I wanted to speak to the mods on the Shaft.

 

As nearly all my game play is done in Shaft, I must say, the laser sight seems likethe death kneel to the shaft, flat out.  Shafts have a hard enough time finding camp sites as it is once you get into Warrant Officer and above levels, where all the players know the maps well, giving away the shafts location LONG before it can even get shots off is ridiculous.  Night mode is a bigger no brainer.  It will be nothing to hunt shafts down and teams will likely designate a member or two to hunting down beams and killing them.  We're nearly helpless in close quarters and shoot and scoot isn't an option on many maps, like Rio, and smaller ones, moving will instantly give your position away.

 

There is really no good reason for this I can see except placating players that don't "like" getting shot by good shaft players, and I can attest to the difficulty of being a good shaft higher levels.  4 or 5 rapid kills (relatively rapid, it's still a shaft, nothing is "fast" in shaft life) and the other teams is looking for you soon.  The moment a shaft becomes relevant in a battle, it is hunted incesesantly.  If you draw a line to it for all to see in the air it will be the end of shaft play.  Aside from routes that you discern from observing the enemy and making judgements on where to set up to snipe, there nothing for a shaft to do.  If someone sees a beam, they retreat and that's it, it's over, shaft is no longer in play.

 

Seriously, this needs to be reconsidered because it will wreck the game play for shafts.

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Improvements it said, so I'm posting here.

 

Saw the latest video blog and I wanted to speak to the mods on the Shaft.

 

As nearly all my game play is done in Shaft, I must say, the laser sight seems likethe death kneel to the shaft, flat out.  Shafts have a hard enough time finding camp sites as it is once you get into Warrant Officer and above levels, where all the players know the maps well, giving away the shafts location LONG before it can even get shots off is ridiculous.  Night mode is a bigger no brainer.  It will be nothing to hunt shafts down and teams will likely designate a member or two to hunting down beams and killing them.  We're nearly helpless in close quarters and shoot and scoot isn't an option on many maps, like Rio, and smaller ones, moving will instantly give your position away.

 

There is really no good reason for this I can see except placating players that don't "like" getting shot by good shaft players, and I can attest to the difficulty of being a good shaft higher levels.  4 or 5 rapid kills (relatively rapid, it's still a shaft, nothing is "fast" in shaft life) and the other teams is looking for you soon.  The moment a shaft becomes relevant in a battle, it is hunted incesesantly.  If you draw a line to it for all to see in the air it will be the end of shaft play.  Aside from routes that you discern from observing the enemy and making judgements on where to set up to snipe, there nothing for a shaft to do.  If someone sees a beam, they retreat and that's it, it's over, shaft is no longer in play.

 

Seriously, this needs to be reconsidered because it will wreck the game play for shafts.

well said, sir! 

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well said, sir! 

Thank you.  I'm glad to see folks also see this.  I'm really baffled at the decision to even consider this.  I can see  sight maybe that can be turned on and off and reduces the amount of barrel movement, but again, that should be an option, certainly not the only way to play.

 

Again, thank you and I hope others jump on this issue too and let them know.

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:rolleyes:  :rolleyes:  :rolleyes: 

Bad Update.I feel by tanks & weapons move slower then before.Can't you  guys decide between what is necessary and unnecessary  for game? :unsure: 

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