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Crytal Drops Gone! Do you like it?


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108 members have voted

  1. 1. Do you wish Tanki still had crystal drops in battle?

    • Yes
      52
    • No
      53
    • Meh
      3


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Tanki has decided to completely do away with crystal drops in battle. 

 

"We’ve made the final decision: crystals will no longer drop in battles." -Semyon Kirov Developer's News

 

Is Tanki moving in the right direction. Please give your opinions.

 

 

 

 

  • Like 2

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No, Tanki is moving in the wrong direction. Its been like this for months now. Smart cooldowns, Predictable drops, removing crystal boxes and changing things that never should of been changed.  It's all coming to one big fall in Tanki I believe. Even Unity Tanki looks bad if they leave the graphics the same as what we saw in the V-Long.

  • Like 5

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Just read the update overview - it's awesome!

 

    I'm all hands up for removal of crystals from CTF battles. They were a huge distraction and it was frustrating to watch noob players sit on crystal drop spots and collect crystals for free, while I was actually working hard for my team to get flags and raise the fund.

    The gold box delay was my idea - it balances the ability to catch the box between heavy hulls and light hulls. Heavies will not always be able to find the drop location, but if they do - they will most likely catch the gold. Light hulls, however, will almost always have enough time to find the drop location, but once they get there they still have a risk of getting killed/pushed away before getting the box.

    The 30 minute limit and the 20-40% fund guarantee for the losing team means that "robbers" will finally leave normal players alone, since drugging for hours will only get them up to 80% battle fund. Usually robbing occurs when one team has 90+ out of 100 flags and the losing team has barely any flags and most players left. Robbers join the losing team and start drugging, resulting in a 100-95 flag win with 80%+ of the fund going to the robbers. With this update they won't have the fund potential to make the battle worth robbing - people will finally play to enjoy the game and not to steal the fund from other players.

   Adding the "old" battle settings to PRO battles is also a great change. Now druggers and robbers will have to pay to play long battles, which makes total sense, since if you can afford to get full MU m3 equipment and waste hundreds of supplies in one battle, then there's no reason why you shouldn't be able to pay a miniscule 500 crystals for a battle.

   

 

The only thing I still wish they would add is a countdown times on the supply drop locations so that you know exactly how much time is left until a box falls.

  • Like 5

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Just read the update overview - it's awesome!

 

    I'm all hands up for removal of crystals from CTF battles. They were a huge distraction and it was frustrating to watch noob players sit on crystal drop spots and collect crystals for free, while I was actually working hard for my team to get flags and raise the fund.

    The gold box delay was my idea - it balances the ability to catch the box between heavy hulls and light hulls. Heavies will not always be able to find the drop location, but if they do - they will most likely catch the gold. Light hulls, however, will almost always have enough time to find the drop location, but once they get there they still have a risk of getting killed/pushed away before getting the box.

    The 30 minute limit and the 20-40% fund guarantee for the losing team means that "robbers" will finally leave normal players alone, since drugging for hours will only get them up to 80% battle fund. Usually robbing occurs when one team has 90+ out of 100 flags and the losing team has barely any flags and most players left. Robbers join the losing team and start drugging, resulting in a 100-95 flag win with 80%+ of the fund going to the robbers. With this update they won't have the fund potential to make the battle worth robbing - people will finally play to enjoy the game and not to steal the fund from other players.

   Adding the "old" battle settings to PRO battles is also a great change. Now druggers and robbers will have to pay to play long battles, which makes total sense, since if you can afford to get full MU m3 equipment and waste hundreds of supplies in one battle, then there's no reason why you shouldn't be able to pay a miniscule 500 crystals for a battle.

   

-----------

The only thing I still wish they would add is a countdown times on the supply drop locations so that you know exactly how much time is left until a box falls.

--------------

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I don't buy :( and I'm such a low rank that my entire garage is noob. I can't win battles nor get 1st place and I'm poor in real life :( I need crystal drops so I can expand my garage and hopefully become a high ranked Gen.....

  • Like 3

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I don't buy :( and I'm such a low rank that my entire garage is noob. I can't win battles nor get 1st place and I'm poor in real life :( I need crystal drops so I can expand my garage and hopefully become a high ranked Gen.....

With the new update you need to play to your best ability and you will still get crystals. The linear fund distribution within the team and the 20% minimum that the losing team gets will make sure that you always get a crystal reward for finishing a battle.

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Just read the update overview - it's awesome!

 

    I'm all hands up for removal of crystals from CTF battles. They were a huge distraction and it was frustrating to watch noob players sit on crystal drop spots and collect crystals for free, while I was actually working hard for my team to get flags and raise the fund.

    The gold box delay was my idea - it balances the ability to catch the box between heavy hulls and light hulls. Heavies will not always be able to find the drop location, but if they do - they will most likely catch the gold. Light hulls, however, will almost always have enough time to find the drop location, but once they get there they still have a risk of getting killed/pushed away before getting the box.

    The 30 minute limit and the 20-40% fund guarantee for the losing team means that "robbers" will finally leave normal players alone, since drugging for hours will only get them up to 80% battle fund. Usually robbing occurs when one team has 90+ out of 100 flags and the losing team has barely any flags and most players left. Robbers join the losing team and start drugging, resulting in a 100-95 flag win with 80%+ of the fund going to the robbers. With this update they won't have the fund potential to make the battle worth robbing - people will finally play to enjoy the game and not to steal the fund from other players.

   Adding the "old" battle settings to PRO battles is also a great change. Now druggers and robbers will have to pay to play long battles, which makes total sense, since if you can afford to get full MU m3 equipment and waste hundreds of supplies in one battle, then there's no reason why you shouldn't be able to pay a miniscule 500 crystals for a battle.

   

 

The only thing I still wish they would add is a countdown times on the supply drop locations so that you know exactly how much time is left until a box falls.

you just spoke my mind..it is the best update ever.

Edited by ajitvik

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I don't buy :( and I'm such a low rank that my entire garage is noob. I can't win battles nor get 1st place and I'm poor in real life :( I need crystal drops so I can expand my garage and hopefully become a high ranked Gen.....

What do you have?

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With the new update you need to play to your best ability and you will still get crystals. The linear fund distribution within the team and the 20% minimum that the losing team gets will make sure that you always get a crystal reward for finishing a battle.

Now, the 10v0 battles will be rare. Only in pro battles maybe. And it will be interesting to join such a losing team. 20% of funds, imagine if your are alone :P

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Now, the 10v0 battles will be rare. Only in pro battles maybe. And it will be interesting to join such a losing team. 20% of funds, imagine if your are alone :P

Oh my God you're right........puts playing for the losing team in a whole new perspective.  

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Oh my God you're right........puts playing for the losing team in a whole new perspective.  

Remember it's 20-40% of the fund. You get twenty of you have zero flags and you get up to forty if the score difference is very small (like 50-49), which is even better!

This used to be a problem in random PRO battles - people would play for 3 total flags, in the beginning there would be no flags captured for the first 20-30 minutes and then as one team caps a flag the other team just leaves since they know they probably won't cap another one and once that happens the battle is over...

Edited by Maf

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Now, the 10v0 battles will be rare. Only in pro battles maybe. And it will be interesting to join such a losing team. 20% of funds, imagine if your are alone :P

Player trying to continue against 10 player. İ think, it is better

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