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Hey its MafiaX. I'm here to give people advice on Gameplay and Garage. Knowing that I might seem like a low leveled player, I have considerable combat skill and knowledge on weapon use. If I was helpful to you be sure to leave the like.

 

If you catch me online you can ask me for combat training and techniques. Make sure that you can adapt to my rank.

 

I'm here to help all ;). TANK ON

 

 

Here are some general tips

In my opinion best to worst in weapons in the game are

1. Railgun- Pre-charge is a total advantage, not disadvantage. Since Railgun shots fire instantaneous, The pre-charge becomes crucial to aiming and firing. Railgun is the most efficient ranged DPS weapon in the game, rivaling Thunder. It can provide massive pierce damage and effective knockback. The damage, unlike Thunder and Smoky does, does not decrease over time

2. Thunder- Powerful damaged weapon that has about the same DPS to Railgun. Its main concern falls under 2 categories. Range and Splash. At close range the thunder can deal the same amount of damage as it does to an opponent. A Self Destruct kill will give you a death and subtract a kill, so it will hurt your K.D overall. Thunder users have to be careful not to shoot walls once darting in and out. Thunder also does not have knockback efficient weaponry, which will be better to use Twins, Ricochet, Railgun, Smoky. Thunder can splash damaged multiple units, making it super useful to chunk away groups. Double Power is the Strongest Drug for Thunder

3. Smoky- Good knockback. Smoky is not a damage efficient weapon but has both criticials and insane knockbacks. Since it fires at a high speed, Smoky can afford to miss shots rather than Railgun, Thunder, or Ricochet. Radom critical hits can deal 2-3x the normal damage.

4. Firebird- Burn. Firebird does insane damaged at M2 and M3. The only concern is it is incredibly overpriced in comparison to its efficiency. Burn damage lasts a very long time and stacks as you hit more shots. Take note burn damage can be removed by Isida

5. Twins

6. Ricochet

7. Freeze

8. Isida

9. Shaft

Edited by r_Mafiax0
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I corrected some of the misinformation in your text. Make sure you check that the grammar is correct as some of the sentences don't make sense.

 

Hey its MafiaX. I'm here to give people advice on Gameplay and Garage. Knowing that I might seem like a low leveled player, I have considerable combat skill and knowledge on weapon use. If I was helpful to you be sure to leave the like.

 

If you catch me online you can ask me for combat training and techniques. Make sure that you can adapt to my rank.

 

I'm here to help all ;). TANK ON

 

 

Here are some general tips

In my opinion best to worst in weapons in the game are

1. Railgun- Pre-charge is a total advantage, not disadvantage (no, it's a disadvantage). Since Railgun shots fire instantaneous, The pre-charge becomes crucial to aiming and firing (it's obviously better to aim and then press space to fire instantly like with thunder, than press space and then try to aim during the charge-up). Railgun is the most efficient ranged DPS weapon in the game (it's not), rivaling Thunder. It can provide massive pierce damage and effective knockback (pierce damage is quite low on m0-m2 and knockback is only once per shot, so it's not that effective). The damage, unlike Thunder and Smoky does, does not decrease over time (not time, distance)

2. Thunder- Powerful damaged weapon that has about the same DPS to Railgun. Its main concern falls under 2 categories. Range and Splash. At close range the thunder can deal the same amount of damage (to himself) as it does to an opponent. A Self Destruct kill will give you a death and subtract a kill, so it will hurt your K.D overall. Thunder users have to be careful not to shoot walls once darting in and out. Thunder also does not have knockback efficient weaponry, which will be better to use Twins, Ricochet, Railgun, Smoky (this sentence doesn't make sense). Thunder can splash damaged multiple units, making it super useful to chunk away groups. Double Power is the Strongest Drug for Thunder (as it is for every other gun)

3. Smoky- Good knockback. Smoky is not a damage efficient weapon but has both criticials and insane knockbacks. Since it fires at a high speed, Smoky can afford to miss shots rather than Railgun, Thunder, or Ricochet (any rapid fire gun can afford to miss shots, but it obviously impacts their DPM). Radom critical hits can deal 2-3x the normal damage.

4. Firebird- Burn. Firebird does insane damaged at M2 and M3. The only concern is it is incredibly overpriced in comparison to its efficiency. Burn damage lasts a very long time and stacks as you hit more shots (doesn't stack - 5hp/sec or 10 hp/sec with DD) Take note burn damage can be removed by Isida (and freeze)

5. Twins

6. Ricochet

7. Freeze

8. Isida

9. Shaft

If you have any issues with my correction, don't hesitate to ask me to clarify them.

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Not the main damage, I'm talking about the burning effect.

Still not correct. ohVrrB.png    

 

Each modification of Firebird deals the same amount of burning damage, but, the higher the modification the longer the affect is. There is a "Min damage" and "Max damage" because the damage increases when you get closer. From  1HP/Sec the range for min damage which is 17 meters, to 10 HP/Sec at the range for max damage which is 5 meters. Of course that is M1. M2, M3 and "M4" are different. I hope you understood.

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Yeah, I know the effect is longer at higher ranks. I'm talking about the damage it deals per second, which will always be 5hp/sec and 10hp/sec with DD.

The minimum and maximum damage range has nothing to do with burning effect - it only defines the actual damage range while the firebird is attacking another tank.

 

The table from the wiki doesn't actually seem to have a row for "burning damage", which is actually really weird.

Edited by Maf

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Yeah, I know the effect is longer at higher ranks. I'm talking about the damage it deals per second, which will always be 5hp/sec and 10hp/sec with DD.

The minimum and maximum damage range has nothing to do with burning effect - it only defines the actual damage range while the firebird is attacking another tank.

 

The table from the wiki doesn't actually seem to have a row for "burning damage", which is actually really weird.

Firebird M1, M2 and M3 deal burning damage from 1HP/Sec to 10HP/Sec. The reason it isn't a stable number like you say "5HP/Sec or 10 with DD" is because Firebird (as said in a prior V-log) deals more burning damage as you get closer to a tank. An easy example would be like, if you are 10* meters away from a tank you deal 1HP/Sec, but if you are 1* meter away from a tank you deal 10HP/Sec.

 

*The actual range is the "Range of max damage" which means the range in which Firebird deals the most burning damage "10HP/Sec" and "Range of min damage" which is the range in which Firebird deals the lowest burning damage "1HP/Sec". I can explain in even more detail in a PM if you wish. :)

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Firebird M1, M2 and M3 deal burning damage from 1HP/Sec to 10HP/Sec. The reason it isn't a stable number like you say "5HP/Sec or 10 with DD" is because Firebird (as said in a prior V-log) deals more burning damage as you get closer to a tank. An easy example would be like, if you are 10* meters away from a tank you deal 1HP/Sec, but if you are 1* meter away from a tank you deal 10HP/Sec.

 

*The actual range is the "Range of max damage" which means the range in which Firebird deals the most burning damage "10HP/Sec" and "Range of min damage" which is the range in which Firebird deals the lowest burning damage "1HP/Sec". I can explain in even more detail in a PM if you wish. :)

One of us is definitely mixing something up. I'll check the info with a friend of mine, who is a consultant.

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One of us is definitely mixing something up. I'll check the info with a friend of mine, who is a consultant.

I already did ask a consultant, my post is correct :P

I hope you understood.

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I already did ask a consultant, my post is correct :P

I hope you understood.

OK, seems that you are actually correct  -_- Looks like I either got the wrong information initially, or the burning effect was changed recently. Mafiax is still wrong though - the burning damage does not stack.

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