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Let's Discuss Hammer!


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LETS DISCUSS HAMMER  

25 members have voted

  1. 1. Which gaming style do you prefer when playing with Hammer?

    • Attack
      23
    • Defence
      3
    • Support
      4
    • Parkour
      4
  2. 2. Which Hammer augments do you prefer?

    • Standard
      0
    • Slugger
      7
    • Dragon's Breath
      3
    • High-capacity ammo clip
      2
    • Duplet
      6
    • Adaptive reload
      4
    • Armor-Piercing Shot
      5
    • Blunderbuss
      6
    • Magnetic Pellets
      3
    • Wyvern's Breath
      1
    • Jamming Shot
      3
    • Stunning Pellets
      5
    • Adrenaline
      0
  3. 3. Which skin for Hammer do you prefer?

    • Standard
      10
    • XT
      16


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What are your thoughts on this turret? Share your opinion! 

 

 

 

Garage description:

 

Close range turret. Uses shrapnel, which ricochets and damages several enemies at once. Has a round cylinder for three shots.
Engineers chose to use unorthodox methods to create this turret. Instead of armor-piercing shells, it uses a shrapnel projectile with tungsten arrows, and its reloading system is replaced with a robotic cylinder, not unlike a revolver. A final result is a reliable tool for nailing tanks into the ground. The only thing left is for the tanker to get close to the enemies, since the turret’s rounds are spreading too wide over long distances. The high density of its tungsten arrows allows the rounds to ricochet more than once. Usually, it’s enough to get the enemy hiding behind a corner or to kick off its aim by firing at the enemy from the side. Alternatively, you can also ricochet the shot back into yourself.

 


Statistics:

 

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Results of the previous poll:

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Poll reset on February 7th, 2022

 

Related links:

Hammer - Tanki Online Wiki
What to buy? Which is better? - Tanki Online Forum

Advantages and disadvantages of Hulls/Turrets - Tanki Online Forum

  • Like 22

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The super cool thing about the shotgun is there's gonna also be new paints coming out and possibly really sweet sales. I'm really interested in seeing the new 50% protection paint.

 

There might even be a new garage restart/full crystal refund like during rebalance.......but highly unlikely.

 

 

emTldm.png

 

Prettiest combo :wub:

Edited by jazz20
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It's a pretty cool turret, looking forward to testing i once it comes out. It's a shame though that they made a completely different gun that doesn't follow the pattern. In the old order of Smoky - Firbird - Twins - Railgun - Isida for the "first generation" guns and Thunder - Freeze - Rico - Shaft for the "second generation" guns it makes sense to add a gun that works similar to Isida, since it the only one without a similar pair at the moment. I was hoping they would add a lightning gun, which shoots lightning at a 30-40 meter range, connects to an enemy tank like isida and deals damage over time, while the lightning attaches to any nearby enemies from the first one and deals half the damage of the main beam.

 

Oh well, I guess I'll wait another 3 years until this is added  :D

 

The shotgun isn't as original of an idea, compared to other guns that they could add. It's basically a merge of smoky (shot rate), railgun (reload) and firebird (damage in a radius). Also, it exists in pretty much any shooting game, so it's not like people will be amazed by this "incredible invention".

I wonder what they'll do with the paints... Yes, they can add new ones with Shotgun resistance, but it will mean that new paints will ONLY have shotgun resistance, which makes them no good, Yet, if they will change resistances of existing paints it will affect those, who have the paints and spent money microupgrading them. They will most likely just add on to your existing paints because they can't just take the paint away and return your crystals since you probably spent over a year upgrading it on 25-50% sales for MU's.

 

 

UPDATE:

(also sort of a guide…)

 

Just tested the Hammer on M0 grade (my alt. account rank is Sergeant). I think that in terms of visual effect it's one of the most subtle and boring guns in the game, however visuals are definitely not everything. The gun has amazing power at close range (the potential damage from one shot is similar to that of Railgun), but that power is balanced with the reload time and distance limit. Here are the main features I saw so far:

  • The gun does incredible power at close range. Wasp m0 loses more than 90% of its HP from one shot in the face.
  • The range is very limited - slightly more than that of Twins. The damage from each particle does not decrease, but the shots only go as far as the range and disappear if there was no target in the way.
  • There are 20 particles in each shot.
  • The particles spread out at about 1m every 5m, so if you are shooting from 30 meters away your shot will damage enemies in a 6 meter diameter circle in front of you.
  • It's impossible to tell whether an enemy Hammer has 3,2 or 1 shots left in his magazine.
  • The gun makes a sound every time a new shot is ready to fire and every time your gun fully reloads.

The gun is a beast if you understand its mechanics! using it effectively isn't as easy as you may think. There are three things you need to learn to balance when using this gun:

  1. Distance - the Shotgun has limited shooting distance, therefore it's in your interest to get as close as possible to the enemy and have more shots hitting the target, therefore dealing more damage. If you are battling against Twins you have to decide whether to start shooting from far and deal less damage or go against his fire, get closer and deal more damage at the cost of your own health. Similar thing against fire/freeze/isida - do you let them get closer and damage you, allowing you to kill them in 2 hits, or do you shoot them from far away and risk having a higher chance of not being able to kill them in 3 shots.
  2. Reload - when you kill an enemy with 1 or 2 hits, you have to decide whether to wait and find another enemy and use the remaining two shots on them or waste the one or two shots (fire them at nothing), be helpless while you reload and then have three shots ready for the next encounter. This is important to decide when you are close to the enemy base: shoot blank and wait with a high risk of getting killed or go in with less firepower?
  3. Target choice - if there are multiple enemies in front of you you need to calculate the best way to use your shots - shoot the entire round into one tank or chose an angle that will allow you to damage multiple tanks at once. An example where this will be extremely important: there are two wasps in front of you, you can either shoot one twice, kill him and shoot the other one once (worst option as the second one will kill you during reload); you can shoot them both together twice and if they don't die, shoot them a third time getting a double kill; you can shoot one of them entirely, then shoot two an kill the first one, then finish off the second one. It all depends on their position and damage each one already received. You have to practice so that you can quickly and almost automatically decide who to shoot.

The Hammer is quite a difficult turret that requires a lot of thinking and strategy for most effective use. It can be useful in defense as well as attack and in my opinion is definitely a more powerful weapon than the Railgun on smaller maps (which I think are more popular).
I'll add to this message as I test it more and as the gun is being gradually balanced to fit the gameplay. And the fact that there will be changes is 100% true.

  • Like 18

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Well, I think you made this topic too early, they just gave us some glimpse on how it would work, you can't really say much about it if you only saw it for a minute without some real testing.

 

The super cool thing about the shotgun is there's gonna also be new paints coming out and possibly really sweet sales. I'm really interested in seeing the new 50% protection paint.

 

There might even be a new garage restart/full crystal refund like during rebalance.......but highly unlikely.

Hmm, well thought, I didn't think of the new Paints, but I am burning from the inside waiting for the new turret ^^

But they might just add protection to the paints already in the game..

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Well, I think you made this topic too early, they just gave us some glimpse on how it would work, you can't really say much about it if you only saw it for a minute without some real testing.

 

Hmm, well thought, I didn't think of the new Paints, but I am burning from the inside waiting for the new turret ^^

But they might just add protection to the paints already in the game..

They can't just pile up protections onto existing paints. There's a 150% limit for total resistance with full MU's of every paint and every expensive paint already has high resistance from one gun on it (excluding micro-upgrades). Also, fun fact - every "top" paint unlocks one rank after the M3 grade of the gun it protects from unlocks. E.g. Thunder M3 unlocks at brigadier and Emerald unlocks at general-major; Freeze M3 unlocks at general-major and Inferno at general-lieutenant; Railgun M3 at general and Prodigy at marshal... So the new paint with top resistance will have to come one rank after the M3 grade of Shotgun unlocks.

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They can't just pile up protections onto existing paints. There's a 150% limit for total resistance with full MU's of every paint and every expensive paint already has high resistance from one gun on it (excluding micro-upgrades). Also, fun fact - every "top" paint unlocks one rank after the M3 grade of the gun it protects from unlocks. E.g. Thunder M3 unlocks at brigadier and Emerald unlocks at general-major; Freeze M3 unlocks at general-major and Inferno at general-lieutenant; Railgun M3 at general and Prodigy at marshal... So the new paint with top resistance will have to come one rank after the M3 grade of Shotgun unlocks.

They might do it...

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They can't just pile up protections onto existing paints. There's a 150% limit for total resistance with full MU's of every paint and every expensive paint already has high resistance from one gun on it (excluding micro-upgrades). Also, fun fact - every "top" paint unlocks one rank after the M3 grade of the gun it protects from unlocks. E.g. Thunder M3 unlocks at brigadier and Emerald unlocks at general-major; Freeze M3 unlocks at general-major and Inferno at general-lieutenant; Railgun M3 at general and Prodigy at marshal... So the new paint with top resistance will have to come one rank after the M3 grade of Shotgun unlocks.

I never realized that :O

Maybe that's why there isn't a gun unlocking at gismo... fun fact.

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The super cool thing about the shotgun is there's gonna also be new paints coming out and possibly really sweet sales. I'm really interested in seeing the new 50% protection paint.

 

There might even be a new garage restart/full crystal refund like during rebalance.......but highly unlikely.

what's the garage restart?

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what's the garage restart?

It's where they remove all your garage items and give you back all the crystals you paid for those items so you can buy them again. This happened only once so far - after the "rebalance". The game was changed drastically, so they gave the players a chance to choose better equipment than what they already had.

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It's where they remove all your garage items and give you back all the crystals you paid for those items so you can buy them again. This happened only once so far - after the "rebalance". The game was changed drastically, so they gave the players a chance to choose better equipment than what they already had.

Wow really interesting :O

But what about old kit buyers...

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Wow really interesting :o

But what about old kit buyers...

With the addition of Micro Upgrades it would be very difficult to return all crystals for the garage and make it fair for everyone. People invested a lot of time into waiting for 50% sales to microupgrade their tank or simply waiting for the upgrade to finish, so it's not fair to reset it all, even if the crystals are restored. I'm pretty sure they won't do a rebalance ever again...

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I am definitely going to get the shotgun once it's released. It looks pretty cool, and if they keep the gameplay similar to what's been shown in the VLOG, it looks quite powerful. I like the 3 close range weapons we have right now, but I think something like the shotgun would be a great change of pace.

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As you may have seen, a new turret will be added to the game. It will be like a Shotgun, it will shoot loads of bullets in one shot.

 

What are your thoughts about this turret?

their are two new turrets the shotgun and machinegun i wonder when they will be released and price of them.

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Of course, I'm going to test the new turret and see it's features, BUT ... "shotguns" aren't really mounted on TANKS!

We should have something realistic! At least, it's name should not be shot gun, but something like a cannon or short-range mortar.

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Of course, I'm going to test the new turret and see it's features, BUT ... "shotguns" aren't really mounted on TANKS!

We should have something realistic! At least, it's name should not be shot gun, but something like a cannon or short-range mortar.

Tanki Online isn't a realistic simulator. It's an arcade. In real life you don't mount a shotgun on a tank, yet in the same way you don't mount sniper rifles, "freeze" guns, weird ricocheting guns and healing turrets onto tanks. This game is an arcade and the items are developed to be interesting and fun to use, as well as making the gameplay more dynamic. If all guns were realistic, then the game would only have Smoky and Thunder - the only two remotely realistic guns.

If you want a realistic tanks simulator - try playing World of Tanks  ;)

Edited by Maf
  • Like 12

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