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Let's Discuss Hammer!


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LETS DISCUSS HAMMER  

25 members have voted

  1. 1. Which gaming style do you prefer when playing with Hammer?

    • Attack
      23
    • Defence
      3
    • Support
      4
    • Parkour
      4
  2. 2. Which Hammer augments do you prefer?

    • Standard
      0
    • Slugger
      7
    • Dragon's Breath
      3
    • High-capacity ammo clip
      2
    • Duplet
      6
    • Adaptive reload
      4
    • Armor-Piercing Shot
      5
    • Blunderbuss
      6
    • Magnetic Pellets
      3
    • Wyvern's Breath
      1
    • Jamming Shot
      3
    • Stunning Pellets
      5
    • Adrenaline
      0
  3. 3. Which skin for Hammer do you prefer?

    • Standard
      10
    • XT
      16


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The interesting thing about the hammer is it is kind of like an aggressive thunder. You do more damage then thunder in 3 quick shots with no self damage and you run away and hide to reload and find your next victim. For those who have played the world of tanks French autoloaders, it plays pretty much the same.

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Not bad at all, considering I just bought it, stock M3. Interesting change of gameplay, though I'm worried about deprecation due to the paints and the new minigun turret coming out soon. -_-

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At this point I ran out of double powers already, in 4 days from 560 to 15 -_-

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the fk? U were wo3 in like 2 previous pages in this topic...now ur WO5...u play 24/7 or somethin'? Thats 1...2)im curious how much crys did u make :D

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This weapon is really op...if i had more crys i would definitely buy it m2..M1 rocks...rocks i say ..huge damage and im in leut.gen rank...lol i imagine what will m3 do...it will wreck people...paints must come !!!

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It's a pretty cool turret, looking forward to testing i once it comes out. It's a shame though that they made a completely different gun that doesn't follow the pattern. In the old order of Smoky - Firbird - Twins - Railgun - Isida for the "first generation" guns and Thunder - Freeze - Rico - Shaft for the "second generation" guns it makes sense to add a gun that works similar to Isida, since it the only one without a similar pair at the moment. I was hoping they would add a lightning gun, which shoots lightning at a 30-40 meter range, connects to an enemy tank like isida and deals damage over time, while the lightning attaches to any nearby enemies from the first one and deals half the damage of the main beam.

 

Oh well, I guess I'll wait another 3 years until this is added  :D

 

The shotgun isn't as original of an idea, compared to other guns that they could add. It's basically a merge of smoky (shot rate), railgun (reload) and firebird (damage in a radius). Also, it exists in pretty much any shooting game, so it's not like people will be amazed by this "incredible invention".

I wonder what they'll do with the paints... Yes, they can add new ones with Shotgun resistance, but it will mean that new paints will ONLY have shotgun resistance, which makes them no good, Yet, if they will change resistances of existing paints it will affect those, who have the paints and spent money microupgrading them. They will most likely just add on to your existing paints because they can't just take the paint away and return your crystals since you probably spent over a year upgrading it on 25-50% sales for MU's.

 

 

UPDATE:

(also sort of a guide…)

 

Just tested the Hammer on M0 grade (my alt. account rank is Sergeant). I think that in terms of visual effect it's one of the most subtle and boring guns in the game, however visuals are definitely not everything. The gun has amazing power at close range (the potential damage from one shot is similar to that of Railgun), but that power is balanced with the reload time and distance limit. Here are the main features I saw so far:

  • The gun does incredible power at close range. Wasp m0 loses more than 90% of its HP from one shot in the face.
  • The range is very limited - slightly more than that of Twins. The damage from each particle does not decrease, but the shots only go as far as the range and disappear if there was no target in the way.
  • There are 20 particles in each shot.
  • The particles spread out at about 1m every 5m, so if you are shooting from 30 meters away your shot will damage enemies in a 6 meter diameter circle in front of you.
  • It's impossible to tell whether an enemy Hammer has 3,2 or 1 shots left in his magazine.
  • The gun makes a sound every time a new shot is ready to fire and every time your gun fully reloads.

The gun is a beast if you understand its mechanics! using it effectively isn't as easy as you may think. There are three things you need to learn to balance when using this gun:

  1. Distance - the Shotgun has limited shooting distance, therefore it's in your interest to get as close as possible to the enemy and have more shots hitting the target, therefore dealing more damage. If you are battling against Twins you have to decide whether to start shooting from far and deal less damage of go agains his fire, get closer and deal more damage at the cost of your own health. Similar thing against fire/freeze/isida - do you let them get closer and damage you, allowing you to kill them in 2 hits, or do you shoot them from far away and have a higher chance of not being able to kill them in 3 shots.
  2. Reload - when you kill an enemy with 1 or 2 hits, you have to decide whether to wait and find another enemy and use the remaining two shots on them or waste the one or two shots (fire them at nothing), be helpless while you reload and then have three shots ready for the next encounter. This is important to decide when you are close to the enemy base: shoot blank and wait with a high risk of getting killed or go in with less firepower?
  3. Target choice - if there are multiple enemies in front of you you need to calculate the bed way to use your shots - shoot the entire round into one tank or chose an angle that will allow you to damage multiple tanks at once. An example where this will be extremely important: there are two wasps in front of you, you can either shoot one twice, kill him and shoot the other one once (worst option as the second one will kill you during reload); you can shoot them both together twice and if they don't die, shoot them a third time getting a double kill; you can shoot one of them entirely, then shoot two an kill the first one, then finish off the second one. It all depends on their position and damage each one already received. You have to practice so that you can decide who to shoot as soon as possible.

The Hammer is quite a difficult turret that requires a lot of thinking and strategy for most effective use. It can be useful in defence as well as attack and in my opinion is definitely a more powerful weapon than the Railgun on smaller maps (which I think are more popular).

I'll add to this message as I test it more (screenshots coming soon) and as the gun is being gradually balanced to fit the gameplay. And the fact that there will be changes is 100% true.

great summary on hammer! i personally think viking is best with this gun. but whatever you do guys dont use wasp with it :(

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the fk? U were wo3 in like 2 previous pages in this topic...now ur WO5...u play 24/7 or somethin'? Thats 1...2)im curious how much crys did u make :D

Taken me 2 months tomfet to wo4 on alternate with school. I think thats fast, cuz I still play on this one, though i hate pits..I managed money so good on alternate I got 80k by wo4...unlike pits..

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the fk? U were wo3 in like 2 previous pages in this topic...now ur WO5...u play 24/7 or somethin'? Thats 1...2)im curious how much crys did u make :D

I burned about 500 double powers in that account. Counting all the rank-up crystals, i've made more or less 40k.

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At this point I ran out of double powers already, in 4 days from 560 to 15 -_-

 

Noise is a very small map with short distances, so I'm not surprised Hammer rules it. There's barely any point where you can run our of range, especially if you just play defense.

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but in a duel hammer wins :D  unless if it's a long range duel ... <_>

Even at middle range Thunder will beat Hammer. As long as the Hammer doesn't get the kill in three shots (for which the Thunder needs to be about 40 metres away), the Thunder will get the kill during Hammer's reload.

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Even at middle range Thunder will beat Hammer. As long as the Hammer doesn't get the kill in three shots (for which the Thunder needs to be about 40 metres away), the Thunder will get the kill during Hammer's reload

well i'm talking about hulls getting killed by 3 shots ;)

Edited by Charismatic-Enigma

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Noise is a very small map with short distances, so I'm not surprised Hammer rules it. There's barely any point where you can run our of range, especially if you just play defense.

Off topic, but congratulations on ranking up!

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