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Let's Discuss Hammer!


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LETS DISCUSS HAMMER  

25 members have voted

  1. 1. Which gaming style do you prefer when playing with Hammer?

    • Attack
      23
    • Defence
      3
    • Support
      4
    • Parkour
      4
  2. 2. Which Hammer augments do you prefer?

    • Standard
      0
    • Slugger
      7
    • Dragon's Breath
      3
    • High-capacity ammo clip
      2
    • Duplet
      6
    • Adaptive reload
      4
    • Armor-Piercing Shot
      5
    • Blunderbuss
      6
    • Magnetic Pellets
      3
    • Wyvern's Breath
      1
    • Jamming Shot
      3
    • Stunning Pellets
      5
    • Adrenaline
      0
  3. 3. Which skin for Hammer do you prefer?

    • Standard
      10
    • XT
      16


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Hammer didn't really affect Tanki's overall gameplay that much, well, according to my perspective.

Edited by Stinger911

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Hammer didn't really affect Tanki's overall gameplay that much, well, according to my perspective.

sadly vulcan will, its range is ridiculous, im hoping many wont buy since they spent their crystals at christmas

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I know that we're mostly passed the haters of this turret... But I do have a couple of stats that I took (a lot of) time to look over. If you compare Hammer to Railgun, Thunder and Smoky, you can see distinct advantages for Hammer. On average, it takes Hammer 6.2 seconds to dispatch a Hornet and 9.04 to dispatch a Viking. This doesn't sound too bad really. Then we look at Railgun. Railgun takes an average of 8.36 seconds to dispatch a Hornet and a full 12.2 seconds to kill a Viking. This is a very large gap, which makes 1 v 1 with Rail and Hammer unfair. The hammer always wins. Furthermore, the best Hammer protecting paint has only 40% Hammer whereas the best Railgun protecting paint has 46% protection. Therefore, this advantage grows. The only way for a Railgun to beat a hammer, is for it to use supplies or use a heavier hull. This is obviously an implication for any Railgun user.

 

Looking at the stats for Thunder against Hammer, Hammer still has the advantage by around a second, and that isn't factoring in splash damage. Smoky, if we include critical hits, is also slower at dispatching tanks than Hammer, and also has a worse range and impact force. I hate to be a traditionalist, but perhaps we should make sure that all turrets have very similar base stats but do different things. This would ensure that tankers could only win through skill, judgement or timing of supplies. I know that this comment won't have a profound effect on the turret and gameplay etc. but perhaps take it into account when selecting equipment, or buying another turret.

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I know that we're mostly passed the haters of this turret... But I do have a couple of stats that I took (a lot of) time to look over. If you compare Hammer to Railgun, Thunder and Smoky, you can see distinct advantages for Hammer. On average, it takes Hammer 6.2 seconds to dispatch a Hornet and 9.04 to dispatch a Viking. This doesn't sound too bad really. Then we look at Railgun. Railgun takes an average of 8.36 seconds to dispatch a Hornet and a full 12.2 seconds to kill a Viking. This is a very large gap, which makes 1 v 1 with Rail and Hammer unfair. The hammer always wins. Furthermore, the best Hammer protecting paint has only 40% Hammer whereas the best Railgun protecting paint has 46% protection. Therefore, this advantage grows. The only way for a Railgun to beat a hammer, is for it to use supplies or use a heavier hull. This is obviously an implication for any Railgun user.

 

Looking at the stats for Thunder against Hammer, Hammer still has the advantage by around a second, and that isn't factoring in splash damage. Smoky, if we include critical hits, is also slower at dispatching tanks than Hammer, and also has a worse range and impact force. I hate to be a traditionalist, but perhaps we should make sure that all turrets have very similar base stats but do different things. This would ensure that tankers could only win through skill, judgement or timing of supplies. I know that this comment won't have a profound effect on the turret and gameplay etc. but perhaps take it into account when selecting equipment, or buying another turret.

i know its good but it dosent have the range the other turrets have. point blank its good. just ram their side and mash space.

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It's where they remove all your garage items and give you back all the crystals you paid for those items so you can buy them again. This happened only once so far - after the "rebalance". The game was changed drastically, so they gave the players a chance to choose better equipment than what they already had.

after the final gun and paints for the final gun the reset would be the the wisest thing to do 

seeing as the game play has been changed with the introduction of new weapons and especially as hammers impact can kill in one with power up and range for it covers half of most maps.

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after the final gun and paints for the final gun the reset would be the the wisest thing to do 

seeing as the game play has been changed with the introduction of new weapons and especially as hammers impact can kill in one with power up and range for it covers half of most maps.

Not at all. A rebalance won't work mainly due to all the MU's that people invested a lot of time in, as well as other minor problems associated with a reset of all tankers' garages. Instead, the new guns are designed to fit into the gameplay and they will be improved over time to be more balanced among other weapons.

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They can't just pile up protections onto existing paints. There's a 150% limit for total resistance with full MU's of every paint and every expensive paint already has high resistance from one gun on it (excluding micro-upgrades). Also, fun fact - every "top" paint unlocks one rank after the M3 grade of the gun it protects from unlocks. E.g. Thunder M3 unlocks at brigadier and Emerald unlocks at general-major; Freeze M3 unlocks at general-major and Inferno at general-lieutenant; Railgun M3 at general and Prodigy at marshal... So the new paint with top resistance will have to come one rank after the M3 grade of Shotgun unlocks.

the hammer impact force is nice

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