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Let's Discuss Hammer!


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LETS DISCUSS HAMMER  

25 members have voted

  1. 1. Which gaming style do you prefer when playing with Hammer?

    • Attack
      23
    • Defence
      3
    • Support
      4
    • Parkour
      4
  2. 2. Which Hammer augments do you prefer?

    • Standard
      0
    • Slugger
      7
    • Dragon's Breath
      3
    • High-capacity ammo clip
      2
    • Duplet
      6
    • Adaptive reload
      4
    • Armor-Piercing Shot
      5
    • Blunderbuss
      6
    • Magnetic Pellets
      3
    • Wyvern's Breath
      1
    • Jamming Shot
      3
    • Stunning Pellets
      5
    • Adrenaline
      0
  3. 3. Which skin for Hammer do you prefer?

    • Standard
      10
    • XT
      16


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Hammer's listed impact force is listed at a pathetic (19-30) depending on M level (24 at M1). I have been hit by hammers and it seems to knock me a little at times, so it looks like it has more than that. I use Titan mainly, so a 25 or 30 impact might rattle a fender ,but it shouldn't be moving my tank or throwing off aim I don't think. 

 

Is the hammer impact force per pellet that hits you or a function of the same?

 

And yea , Hammer does look a little weak. I bought an M1 and it just didn't impress me , and the loading /re-loading was hideously slow/quirky, IMO. Sure you can blast the occasional "duck" with it at close range, but the game is rarely a duck-hunt.

Edited by Strawwitz

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Have anybody else got problem with m2 hammer with doubble power? I think it is so much OP he can kill my hornet m2 on two shots. Can developers reduce his damage?

its not OP, its fine as it is

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Have anybody else got problem with m2 hammer with doubble power? I think it is so much OP he can kill my hornet m2 on two shots. Can developers reduce his damage?

well,my M1 shaft can 1 shot hornet too :/ (and MY shaft, one hits M3 wasp too :p )

so not a big deal ;)

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Have anybody else got problem with m2 hammer with doubble power? I think it is so much OP he can kill my hornet m2 on two shots. Can developers reduce his damage?

If Hammer got nerfed, it would be unusable/UP

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Did anyone noticed that since they changed the Hammers design and impact force its seems sometimes his shoots fly above the enemy tank even if the barrel is perfectly aligned with the opponents hull. It happens to me more frequently when shooting at enemy Hornets and Wasps, so much for the developers statement the turret is more precise now. I also noticed that when i fire standing still and close to a building the pellet holes appear to almost hit the roof which is way too high as if the tank stood on a ramp.

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