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Let's Discuss Hammer!


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LETS DISCUSS HAMMER  

25 members have voted

  1. 1. Which gaming style do you prefer when playing with Hammer?

    • Attack
      23
    • Defence
      3
    • Support
      4
    • Parkour
      4
  2. 2. Which Hammer augments do you prefer?

    • Standard
      0
    • Slugger
      7
    • Dragon's Breath
      3
    • High-capacity ammo clip
      2
    • Duplet
      6
    • Adaptive reload
      4
    • Armor-Piercing Shot
      5
    • Blunderbuss
      6
    • Magnetic Pellets
      3
    • Wyvern's Breath
      1
    • Jamming Shot
      3
    • Stunning Pellets
      5
    • Adrenaline
      0
  3. 3. Which skin for Hammer do you prefer?

    • Standard
      10
    • XT
      16


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But the question is, can you 2-hit Hornets? I think not ;)

And don't tell me about range, Noise is the best map for Hammer.

And plus, each pellet does 20-30 knockback each, and there are 20 pellets in each shot, that's a total of 400-600 impact, that's more than enough to mess up your aim at short ranges when aimed right, or to send any wasp flying through the air. XD

 

And anyway, any turret is good on drugs. 

Well now with the update you can double hit Hornets.   :(

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No surprise: it 's even OP without drugs.

Indeed. Viking m3 killed in 3 fast shots, Hornet m3 in only 2 shots. The only downside is the reload time after the 3 fast shots. 

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Indeed. Viking m3 killed in 3 fast shots, Hornet m3 in only 2 shots. The only downside is the reload time after the 3 fast shots

That reload really has put me off. It slows down gameplay way more than it does with for example Ricochet.

(Ricochet shouldn 't run empty, only in emergency situations)

 

With Hammer in action it feels somewhat similar to Smoky with lesser range: but nice!

However after this short burst of activity, you have a long break of inactivity when you have to reload: not nice...

 

With a weapon like Thunder and even more in my experience Smoky you can get into in a sort of "gamers trance",

because these turrets keep on going and going, and you are in full charge of the next shot.

(following this logic Twins should be the optimal turret to achieve that "gamers trance", but this state also

requires some tough grind: tough grind and Twins...nope :D )

 

Hammer constant reloads do snap you out of that state of full concentration IMO.

You need some concentration for the number of shots left, but that only worked as a further distration in my case.

 

I would like to have a genuine Hammer player show me that I 'm completely wrong!

Playing with it is not a must, but as it is now it will really only just gather more dust and rust...to my disgust... :(

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Hammer constant reloads do snap you out of that state of full concentration IMO.

You need some concentration for the number of shots left, but that only worked as a further distration in my case.

 

I would like to have a genuine Hammer player show me that I 'm completely wrong!

Playing with it is not a must, but as it is now it will really only just gather more dust and rust...to my disgust... :(

I rarely use it, but I'll still give my opinion. :P

 

I won't say that it takes away your concentration. I must always pay attention on how many shots I still have, and when I need to reload, I'm fully concentrated on when I can (finally) shoot again. :P I don't like the long break of inactivity either, but I won't say I'm less concentrated due to the break.  :P

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I rarely use it, but I'll still give my opinion. :P

 

I won't say that it takes away your concentration. I must always pay attention on how many shots I still have, and when I need to reload, I'm fully concentrated on when I can (finally) shoot again. :P I don't like the long break of inactivity either, but I won't say I'm less concentrated due to the break.  :P

Fair enough! Still won 't get me playing Hammer again though... :(   (and :P )

 

Anyone else who wants to give it a try?

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It's a pretty cool turret, looking forward to testing i once it comes out. It's a shame though that they made a completely different gun that doesn't follow the pattern. In the old order of Smoky - Firbird - Twins - Railgun - Isida for the "first generation" guns and Thunder - Freeze - Rico - Shaft for the "second generation" guns it makes sense to add a gun that works similar to Isida, since it the only one without a similar pair at the moment. I was hoping they would add a lightning gun, which shoots lightning at a 30-40 meter range, connects to an enemy tank like isida and deals damage over time, while the lightning attaches to any nearby enemies from the first one and deals half the damage of the main beam.

 

 

Oh well, I guess I'll wait another 3 years until this is added  :D

 

The shotgun isn't as original of an idea, compared to other guns that they could add. It's basically a merge of smoky (shot rate), railgun (reload) and firebird (damage in a radius). Also, it exists in pretty much any shooting game, so it's not like people will be amazed by this "incredible invention".

I wonder what they'll do with the paints... Yes, they can add new ones with Shotgun resistance, but it will mean that new paints will ONLY have shotgun resistance, which makes them no good, Yet, if they will change resistances of existing paints it will affect those, who have the paints and spent money microupgrading them. They will most likely just add on to your existing paints because they can't just take the paint away and return your crystals since you probably spent over a year upgrading it on 25-50% sales for MU's.

 

 

UPDATE:

(also sort of a guide…)

 

Just tested the Hammer on M0 grade (my alt. account rank is Sergeant). I think that in terms of visual effect it's one of the most subtle and boring guns in the game, however visuals are definitely not everything. The gun has amazing power at close range (the potential damage from one shot is similar to that of Railgun), but that power is balanced with the reload time and distance limit. Here are the main features I saw so far:

  • The gun does incredible power at close range. Wasp m0 loses more than 90% of its HP from one shot in the face.
  • The range is very limited - slightly more than that of Twins. The damage from each particle does not decrease, but the shots only go as far as the range and disappear if there was no target in the way.
  • There are 20 particles in each shot.
  • The particles spread out at about 1m every 5m, so if you are shooting from 30 meters away your shot will damage enemies in a 6 meter diameter circle in front of you.
  • It's impossible to tell whether an enemy Hammer has 3,2 or 1 shots left in his magazine.
  • The gun makes a sound every time a new shot is ready to fire and every time your gun fully reloads.

The gun is a beast if you understand its mechanics! using it effectively isn't as easy as you may think. There are three things you need to learn to balance when using this gun:

  1. Distance - the Shotgun has limited shooting distance, therefore it's in your interest to get as close as possible to the enemy and have more shots hitting the target, therefore dealing more damage. If you are battling against Twins you have to decide whether to start shooting from far and deal less damage or go against his fire, get closer and deal more damage at the cost of your own health. Similar thing against fire/freeze/isida - do you let them get closer and damage you, allowing you to kill them in 2 hits, or do you shoot them from far away and risk having a higher chance of not being able to kill them in 3 shots.
  2. Reload - when you kill an enemy with 1 or 2 hits, you have to decide whether to wait and find another enemy and use the remaining two shots on them or waste the one or two shots (fire them at nothing), be helpless while you reload and then have three shots ready for the next encounter. This is important to decide when you are close to the enemy base: shoot blank and wait with a high risk of getting killed or go in with less firepower?
  3. Target choice - if there are multiple enemies in front of you you need to calculate the best way to use your shots - shoot the entire round into one tank or chose an angle that will allow you to damage multiple tanks at once. An example where this will be extremely important: there are two wasps in front of you, you can either shoot one twice, kill him and shoot the other one once (worst option as the second one will kill you during reload); you can shoot them both together twice and if they don't die, shoot them a third time getting a double kill; you can shoot one of them entirely, then shoot two an kill the first one, then finish off the second one. It all depends on their position and damage each one already received. You have to practice so that you can quickly and almost automatically decide who to shoot.

The Hammer is quite a difficult turret that requires a lot of thinking and strategy for most effective use. It can be useful in defense as well as attack and in my opinion is definitely a more powerful weapon than the Railgun on smaller maps (which I think are more popular).

I'll add to this message as I test it more (screenshots coming soon) and as the gun is being gradually balanced to fit the gameplay. And the fact that there will be changes is 100% true.

 

 

u r absolutely right

Edited by falcosenna1
spoiler added

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Hammer is a bully's weapon. It doesn't only kills, it humiliates. I dislike it.

I would disagree if the Hammer is being used on a light hull :) (and the user turns the turret)

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I would disagree if the Hammer is being used on a light hull :) (and the user turns the turret)

Then let me rephrase my statement.

Hammer - as it is, in the current line of events* - is being used in a bullying way which is simply unacceptable.

 

* coming together with Vulkan and a dozen new paints in a period of crystal poverty, thus allowing only top buyers to purchase it along with protective paints, leading therefore to a situation where only a few can possess the known hammerking combos and also few being able to withstand their massive gun-power (usually doubled by DD)...

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Then let me rephrase my statement.

Hammer - as it is, in the current line of events* - is being used in a bullying way which is simply unacceptable.

 

* coming together with Vulkan and a dozen new paints in a period of crystal poverty, thus allowing only top buyers to purchase it along with protective paints, leading therefore to a situation where only a few can possess the known hammerking combos and also few being able to withstand their massive gun-power (usually doubled by DD)...

You are exaggerating. I squish Hammers like bugs with my Medic Kit and Mars paint, often when they are being healed too or activating a healing kit.

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You are exaggerating. I squish Hammers like bugs with my Medic Kit and Mars paint, often when they are being healed too or activating a healing kit.

I don't.

I can't afford a good paint that protects from hammer and besides my hornet is easy target for a DD M3+ hammer no matter what.

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I don't.

I can't afford a good paint that protects from hammer and besides my hornet is easy target for a DD M3+ hammer no matter what.

Consider using a heavier hull for those cases, and take advantage of sales and kits. I bought all my M3 stuff dirt cheap.

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Consider using a heavier hull for those cases, and take advantage of sales and kits. I bought all my M3 stuff dirt cheap.

I don't like heavy hulls and I can't afford to buy kits since I don't pay real money anymore. I go by, no problem. But Hammer is a bullying weapon. I don't like it.

And I don't mean it's not of my taste. Rico is not of my taste. But I accept it in the game. Hammer, I don't. :)

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I don't like heavy hulls and I can't afford to buy kits since I don't pay real money anymore. I go by, no problem. But Hammer is a bullying weapon. I don't like it.

And I don't mean it's not of my taste. Rico is not of my taste. But I accept it in the game. Hammer, I don't. :)

I have never bought crystals either, but I have gotten 1 M2 kit, 1 mixed M2/M3 kit, and 1 M3 kit, and decent upgrades on 4 pieces of equipment. You just need to choose your battles right and don't try to be a hero.

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