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Let's Discuss Hammer!


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LETS DISCUSS HAMMER  

25 members have voted

  1. 1. Which gaming style do you prefer when playing with Hammer?

    • Attack
      23
    • Defence
      3
    • Support
      4
    • Parkour
      4
  2. 2. Which Hammer augments do you prefer?

    • Standard
      0
    • Slugger
      7
    • Dragon's Breath
      3
    • High-capacity ammo clip
      2
    • Duplet
      6
    • Adaptive reload
      4
    • Armor-Piercing Shot
      5
    • Blunderbuss
      6
    • Magnetic Pellets
      3
    • Wyvern's Breath
      1
    • Jamming Shot
      3
    • Stunning Pellets
      5
    • Adrenaline
      0
  3. 3. Which skin for Hammer do you prefer?

    • Standard
      10
    • XT
      16


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What annoys me about Hammer is that the only indicator of having a shot ready is a noise, because I play muted on my computer. I never know when my Hammer round is ready on my alt.

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Has anybody tried out the extended range alt. on Hammer M4 ? I'm considering buying it but still not sure whether it worth it

There is no alteration that extends the range of hammer as far as I can see.

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Has anybody tried out the extended range alt. on Hammer M4 ? I'm considering buying it but still not sure whether it worth it

That's not extended range alt, that alt simply makes your pellet tighter. That's an accuracy alt. Is it worth it? HELL YEAH! Hammer M4 has a range over 60m. At that range, the pellets spread too much, so shooting is difficult. 

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That's not extended range alt, that alt simply makes your pellet tighter. That's an accuracy alt. Is it worth it? HELL YEAH! Hammer M4 has a range over 60m. At that range, the pellets spread too much, so shooting is difficult.

 

Oh, i think i kinda get it now, thanks for clarification buddy!

But yea i guess i'm gonna buy it 'cause Most of damage is lost over range

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Even at M4, the decrease in rotation speed caused by Slugger alt. is awfully bad.

I bought the alternation today and i kinda like how i can deal a fair amount of damage at medium ranges but the rotation speed sucks, i truly pity those who bought that alt. For M1,M2 Hammer. Like come on guys, does it turn at all ? lol

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Even at M4, the decrease in rotation speed caused by Slugger alt. is awfully bad.

I bought the alternation today and i kinda like how i can deal a fair amount of damage at medium ranges but the rotation speed sucks, i truly pity those who bought that alt. For M1,M2 Hammer. Like come on guys, does it turn at all ? lol

I hope you have a lot of speed boosts to burn through. It might help a bit with that.

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Even at M4, the decrease in rotation speed caused by Slugger alt. is awfully bad.

I bought the alternation today and i kinda like how i can deal a fair amount of damage at medium ranges but the rotation speed sucks, i truly pity those who bought that alt. For M1,M2 Hammer. Like come on guys, does it turn at all ? lol

Oh, I forgot to mention that :P. Use that alt only in large maps. 

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I hope you have a lot of speed boosts to burn through. It might help a bit with that.

Yes, if you use slugger alt get into the habbit of using a speed boost or picking up a speed boost box immediately after spawning because you're likely going to need it.

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Yes, if you use slugger alt get into the habbit of using a speed boost or picking up a speed boost box immediately after spawning because you're likely going to need it.

Well, I forgot to mention something, if you are going to use light hulls, that accuracy alt is not important, but if you are using something like viking, you better should, because you can't reach your enemy in time. 

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I hope you have a lot of speed boosts to burn through. It might help a bit with that.

Yea! actually i found that speed-boost affects turret rotation speed positively. i'll start to stock up on it

 

 

Oh, I forgot to mention that :P. Use that alt only in large maps. 

No doubt :0 it gets truly bad in close ranges.

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Even at M4, the decrease in rotation speed caused by Slugger alt. is awfully bad.

I bought the alternation today and i kinda like how i can deal a fair amount of damage at medium ranges but the rotation speed sucks, i truly pity those who bought that alt. For M1,M2 Hammer. Like come on guys, does it turn at all ? lol

Well, at least, now that you bought it, I know that I shouldn't buy it :P Thanks for notifying me about that :P

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Well, at least, now that you bought it, I know that I shouldn't buy it :P Thanks for notifying me about that :P

Well, after using it for about 10 days i think this alt is totally worth it !! you just need to stick to Med-large maps while using it.

with that alt i can deal full damage at max range -usually ranges between 900-1080 per shot-

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Well, after using it for about 10 days i think this alt is totally worth it !! you just need to stick to Med-large maps while using it.

with that alt i can deal full damage at max range -usually ranges between 900-1080 per shot-

You should've told this earlier. I bought high capacity drum instead :/

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Review

Hammer High Capacity Drum Alteration

 

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I bought this alteration on 6th August, 2017 on the Summer Sale at 40% off. For most of you players out there, it may feel as if this alteration is not worth it, but, in reality, it is. I was in the dilemma of whether to buy Fire alt or Hammer alt (both m2). Firebird's alteration is already OP, far powerful than Hammer, however, firebird is strictly restricted to small maps, as large maps would either be hard to cross, or dangerous for light hulls. Hammer on the other hand, is short to mid ranged. If a duel was made with hammer and firebird (with alt), hammer would win for the increase in range. I decided to go for Hammer alteration. 

 

My English teacher taught us to write the advantages first, then the disadvantages, while being as unbiased as possible. I am sorry to say, but I can't be unbiased. I simply like this alt. The primary drawback of this alteration, as far as I have seen, is that it costs 100 000 crystals, and it feels weird to waste 4 shots to get back a full magazine.

 

The primary advantage of this is being able to kill heavy hulls, or some mediums who have equipped double armour. Hammer requires a full magazine to kill a viking, but with this alteration, I can kill a titan with 4 shots, and mammoths with 5. If you are on the winning team of a TDM, it won't come pretty handy, but if you are on the losing side, you can manage to finish of the enemies, even if they are powerful than you. With the non-alt, you couldn't.

 

I dislike the larger delay between shots though, and long reload time. I have to revolve around the enemy targets when I am about to shoot because of the delay. Often times I miss because of the enemy's shot. The worst part about this is, I am dead meat after I kill a medium and there is a team mate of him. It takes pretty much the same time of reloading and dying with viking. Worst part is that I can't run away unless I use speed. Hornets? I don't use them much with hammer because they die too early, and the 5 shots are wasted. 

 

The secondary advantage of this is capping flags. I can manage to kill fat smoky titans who stand on the enemy flag with this hammer. With this alt you can easily destroy the defenders of the enemy team, who are the primary obstacles during flag captures. Speed boost is mandatory. When I charge toward enemy base, I shoot the defenders thrice while moving towards them, and then I revolve around them and do my remaining 2 shots. Afterwards I escape with the flag. PS: use speed boost when you are just about to take the flag.

 

The third advantage of this is defending flags. You can annihilate a fire isida combo when they try to cap flags. The best part about this is, once you do 3 shots, the enemy expects you to be out of ammo, when in reality, you are 2/5s away from empty. 

 

Is this worth it? If you are going to cap or defend, then definitely YES! If you plan to use it in short maps, then make sure to equip a heavy or medium hull. This alteration isn't that good in Poly CP's though. In Poly CP's, death is certain, so shots are often wasted. If you manage to survive, and enemies are about to attack, however, you are in the advantage because you get to use all 5 shots for defence. 

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I'd like to say that there is no difference regarding the number of shots needed to destroy a titan or a mammoth. Both have the same health and they are both relatively easy to hit with all the pallets.

Polygon is a relatively crowded map so you are very likely to find yourself in a 1v1 situation immediately after you spawn. Without the alteration almost every turret paired with Titan is going to destroy you. 

Has anyone noticed that Hammer lost in popularity in Polygon lately? I barely see anyone using it...

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I'd like to say that there is no difference regarding the number of shots needed to destroy a titan or a mammoth. Both have the same health and they are both relatively easy to hit with all the pallets.

Polygon is a relatively crowded map so you are very likely to find yourself in a 1v1 situation immediately after you spawn. Without the alteration almost every turret paired with Titan is going to destroy you. 

Has anyone noticed that Hammer lost in popularity in Polygon lately? I barely see anyone using it...

Thanks for the intel!

 

Well, I saw one Hammer in Poly. Hammers lost its popularity because it doesn't have splash damage or multiple damages at once like other turrets. The only turret I see in Polygons are turrets with ability to splash, penetration, or do multiple damage (like fire). (Let's not forget isida)

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Hammers lost its popularity because it doesn't have splash damage or multiple damages at once like other turrets. 

I agree to this statement. Hammer just doesn't have the pressure/splash abilities that the new Striker or Magnum turrets exhibit. I was using Hammer for fun in this one Polygon CP match and my teammates constantly told me to change to a better turret. They eventually calmed down when I changed to Striker.

 

The only turret worse for Polygon CP would be Smoky or Shaft.

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As I've seen people tend to use Hammer becuse protection against it is rather uncommon in Poly CP, but it can only perform well if there is truely very little protection from it. 2-3 people can easily change to Lion T-C (most people have it), Lion T-A or Badger T-A and the Hammer user is going to be in trouble, while a Twins/Fire user is fine with having 2-3 people with 30-40% protection against his turret.

Smoky is a rather poor choice for Polygon CP. Despite the lack of protections against it, this doesn't make up for the low DPS and lack of impact and splash.

Edited by TheBlackChick
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Thanks for the intel!

 

Well, I saw one Hammer in Poly. Hammers lost its popularity because it doesn't have splash damage or multiple damages at once like other turrets. The only turret I see in Polygons are turrets with ability to splash, penetration, or do multiple damage (like fire). (Let's not forget isida)

Hammer can deal damage to more than one opponent, if you use the standard version at mid range.

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Hammer can deal damage to more than one opponent, if you use the standard version at mid range.

I think you misunderstood. Fire m2 can deal around 500 DPS (according to wiki). If one person is in front of you, you deal 500, if two, then still 500 for both of them. But for hammer, m2 can deal around 750 damage to one tank, if there are two tanks and you shoot iddle, then both of them will get around 360 damage. So hammer is pretty much pointless in Poly CP where you need to kill large mass of people together. 

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