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Let's Discuss Hammer!


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LETS DISCUSS HAMMER  

25 members have voted

  1. 1. Which gaming style do you prefer when playing with Hammer?

    • Attack
      23
    • Defence
      3
    • Support
      4
    • Parkour
      4
  2. 2. Which Hammer augments do you prefer?

    • Standard
      0
    • Slugger
      7
    • Dragon's Breath
      3
    • High-capacity ammo clip
      2
    • Duplet
      6
    • Adaptive reload
      4
    • Armor-Piercing Shot
      5
    • Blunderbuss
      6
    • Magnetic Pellets
      3
    • Wyvern's Breath
      1
    • Jamming Shot
      3
    • Stunning Pellets
      5
    • Adrenaline
      0
  3. 3. Which skin for Hammer do you prefer?

    • Standard
      10
    • XT
      16


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It's hammer time!

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(I think the photo is small enough that I don't have to spoiler it. Let me know if I have to).

 

I'm not getting the turret just yet, but I'll observe how well players do with it in battles. If I take a liking to it, I might get it at New Year's/Christmas.

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Just tested the Hammer on M0 grade (my alt. account rank is Sergeant). I think that in terms of visual effect it's one of the most subtle and boring guns in the game, however visuals are definitely not everything. The gun has amazing power at close range (the potential damage from one shot is similar to that of Railgun), but that power is balanced with the reload time and distance limit. Here are the main features I saw so far:

  • The gun does incredible power at close range. Wasp m0 loses more than 90% of its HP from one shot in the face.
  • The range is very limited - slightly more than that of Twins. The damage from each particle does not decrease, but the shots only go as far as the range and disappear if there was no target in the way.
  • There are 20 particles in each shot.
  • The particles spread out at about 1m every 5m, so if you are shooting from 30 meters away your shot will damage enemies in a 6 meter diameter circle in front of you.
  • It's impossible to tell whether an enemy Hammer has 3,2 or 1 shots left in his magazine.
  • The gun makes a sound every time a new shot is ready to fire and every time your gun fully reloads.

The gun is a beast if you understand its mechanics! using it effectively isn't as easy as you may think. There are two things you need to learn to balance when using this gun:

  1. Distance - the Shotgun has limited shooting distance, therefore it's in your interest to get as close as possible to the enemy and have more shots hitting the target, therefore dealing more damage. If you are battling against Twins you have to decide whether to start shooting from far and deal less damage of go agains his fire, get closer and deal more damage at the cost of your own health. Similar thing against fire/freeze/isida - do you let them get closer and damage you, allowing you to kill them in 2 hits, or do you shoot them from far away and have a higher chance of not being able to kill them in 3 shots.
  2. Reload - when you kill an enemy with 1 or 2 hits, you have to decide whether to wait and find another enemy and use the remaining two shots on them or waste the one or two shots (fire them at nothing), be helpless while you reload and then have three shots ready for the next encounter. This is important to decide when you are close to the enemy base: shoot blank and wait with a high risk of getting killed or go in with less firepower?

The Hammer is quite a difficult turret that requires a lot of thinking and strategy for most effective use. It can be useful in defence as well as attack and in my opinion is definitely a more powerful weapon than the Railgun on smaller maps (which I think are more popular).

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Well the sale is coming up on christmas and it's in their interest to get the most money out of the first sales from people, who want to get it ASAP.

 

You didn't get a 50-70% sale when the new X-box One or PS4 came out, did you?

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Hammer is crap turret bad short range for shot you need be at few meters to enemy for make all damage where make. With every meter longer the damage decrise and if shot from 40-50 meters is unusable no make damage... someone with M0 any other weapon and better speed from your hull can kill you without poblem coz with Hammer can't hit it :} If your enemy see you from long range can kill you too without received any damage...

 

I try it but sux turret now many ppl play with it but after few days no one will see someone with hammer ofc if this ppl still not play with it.

Maybe have option for using of Hammer on Mele Battles but only on little maps where can't hit you from big range...

 

Few maps good for this weapon : Sandbox , Arena , Cross , Ping-Pong , Noise , Sandal. (Arena and Ping-Pong maps are best coz are very little maps).

 

This is my opinion about Hammer Turret.

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some tankers like me may be liking to adopt hammers as their primary weapon like me so i request all the developers to give some days for returning hulls or turrets for half of full price so we can get some crystals to buy it and its upgrades

 

 

 

 

 

 

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Hammer is crap turret bad short range for shot you need be at few meters to enemy for make all damage where make. With every meter longer the damage decrise and if shot from 40-50 meters is unusable no make damage... someone with M0 any other weapon and better speed from your hull can kill you without poblem coz with Hammer can't hit it :} If your enemy see you from long range can kill you too without received any damage...

There are three short range guns in the game and they are all popular despite the fact that anyone can kill them from short range. You just have to get up close to your enemy before shooting and aim well so that you get most out of your potential damage. I played 4 games with it so far and in all of them got a D/L from 2 all the way up to 8.

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There are three short range guns in the game and they are all popular despite the fact that anyone can kill them from short range. You just have to get up close to your enemy before shooting and aim well so that you get most out of your potential damage. I played 4 games with it so far and in all of them got a D/L from 2 all the way up to 8.

Yes you true but i see the knowback of this Hammer is very low and can use with Wasp and i think will be perfect combination coz in any other hull this turret (Hammer) going unusable...

 

Have Fun

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  • Developer

This is not possible. If Hammer will shoot faster, then it will kill tanks faster than meele turrets. This is balance breaker.

 

Core idea is to find and maintain just right distance to be able to withdraw and bring enough to enemy tank.

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Hammer is a great weapon. I think it should have a little more range than it does initially, but for a close range weapon, it totally does the job! I also think that once the machine-gun comes to Tanki, we will see a balance of the turrets.

Edited by sicklypig

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