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Night Mode for maps and Shaft’s laser scope


semyonkirov
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:angry:  :angry:  :angry: and we paid out many of crystals to have a discreet and successful turret!!!

:angry:  :angry: Either give our Crystals back or our beloved Original   :wub: SHAFT :wub:  back

Edited by Faithful
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I think the shaft laser might be adding too much. I adore shaft and love the stealth of it's weapon. I just think that it might make defeating opponents much harder because they will spot the the laser feature. Also, I'm disappointed with the removal of the shake. The shake added a sense of realism to the weapon, making it challenging to use. I like a challenge.

On a note of the shotgun that you spoke about in TankiOnline V-LOG Ep. 24, I'm not sure what to make of this. It looks cool but doesn't Thunder do near enough the same thing with the explosive rounds, i.e. with the splash covering a wide area of target, as would a shotgun do? And then I remember you also mentioned about a machine gun being developed. I know this is yet to be seen, but I'm already thinking, don't Twins do the same thing?

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For me, there is obvious cause/effect in latest changes:

1. To make game more dynamic predictable drops were introduced. Unfortunately that also indtroduced new kinds of crystal boxes -> suddenly nobody is playing, everybody just collect boxes.
2. To improve that situation crystal boxes were removed from play altogether. That took one of advantages of light hulls (ability to collect boxes) and gave advantage to campers (they could get even more crystals now, thaks to to high score) -> everyone grabs their Railguns, and (especially) Shafts.
3. Again, to bring more dynamic, and get rid of campers, Shafts are being nerfed (ok, not precisely nerfed - just they ability to camp is diminished)...

What do you think will happend next?
- Railguns will take Shafts place as campers and will be nerfed as well?
- absence of Shafts at defence will change balance in CTF battles = more freezes and firebirds?


Let nobody be mistaken - I do think those changes are for better (no crystal boxes + less campers), but, as we all see, each change brings new problems to the game.

BTW - if we want Shaft to be "no-so-much-camper-weapon", they could use some boost to help in dynamic play. Faster turret rotation? Quicker arcade shot maybe?

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I liked tanki because it had variety. You could change tanks & guns & get a very different vehicle, which let you & sometimes forced you to adopt different tactics. In tanki, I found if you got bored, or the map / team situation became one-sided or uninteresting, you could change things. I found it wierd at first that using shaft demands you stop your tank, but it turned out to be fair and fun. You still had a small chance in a close fight, and other tanks could spot you realistically by your muzzle flash. Very realistic and sufficient. Encourages players to look before they rush around, a small challenge which makes taking flags a lot less boring, especially if your opponents are losing. I also really liked the shaking. Well thought-out althogether.

 

Now that the slow-reloading guns advertise where they are & where they are pointing, people take another route or step out of the spotlight & use their speed to go around you, destroy you, or take the flag, knowing they'll see immediately if you are close to getting a shot at them. You can't accomplish what a big slow gun normally can, so another aspect of tank warfare is lost. Who would make a gun like that & who would buy it? I have stopped playing for now.

 

I suggest tanki could add a new type of gun that has a laser, or maybe a laser trip bomb, and adapt it in response to user feedback, but changing an existing and expensive weapon so that it only hits unlucky, unskilled, or low-screen-res players, is going to make the game less fun, and make people think twice about playing for hard-earned crystals to purchase things that can suddenly *poof* become a toy to laugh at.   

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^^^^^^ you are absolutely right 

i mean @STING_TURBO

the lasers weremade so that light hulls had a fair chance of defending against shaft users using their spped. BUT WHAT"S THE POINT . DUE TO LAG BEFORE THE LASER TOUCHES ME I AM SHAFTED OUT :P FIX THE LAGS BEFORE MORE UPDATES TANKI DEVs

Edited by ziddha

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Well, that's removed shaft from the game then. Used to be a challenging opponent, but players found it too hard so now it is a neutered puppy with no defence against anything except other shafts.

 

"other tankers found them frustrating to deal with", well shafts found all close combat tanks frustrating to deal with.

 

If you want to be fair then give shaft players the option of trading in their turret & hull combo for the same level of another combo.

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I'm the shaft. I have played as a shaft for years. I play many turrets. I will put my shaft on the shelf for now. You have made the shaft a sitting target. It already has disadvantage due to it's long reload time and weak out of scope mode. You need to readjust the reload time if your going to make it a sitting target or make the out of scope mode more powerful. The laser is just a cool looking feature but not functional for battling. "Hey everyone here I am"

Edited by dogm45
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It seems unfair.. in my opinion because 1 shaft is ment for sniping.. snipers are NOT ment to be seen with the laser showing wouldn't it just give away your position.. like I mean if someone dies by shaft they die then shafts do what they must shafts are ment to support and snipe without being seen with you adding laser wouldn't you just be taking away a valuable thing for the shaft shafts main focus is being camouflaged well snipe and support your team... well that is all. . (Btw don't care if I get thumbs down it pretty much means your the one that gets owned by shafts)

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Sniper:

 

A sniper is a highly trained marksman who operates alone, in a pair, or with a sniper team to maintain close visual contact with the enemy and engage targets from concealed positions or distances exceeding the detection capabilities of enemy personnel.

 

What happened? Why?

 

I think if you insist to put a laser on Shafts, you may add the following:

  1. Laser beam will only be shown once after a period of time (ie. after spending the whole charge while on sniper mode)
  2. Shafts can cancel sniper mode by a key (ie. Enter key or something else); since no shots fired, the charge is still on its previous state, without the reloading time.
Edited by SirDuero
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The laser on shaft is brilliant, without the wobble shaft is amazing, much better than before. I've only played a few games with shaft, as mine is m2 and not very effective anymore, but in that time I really enjoyed it, More than I would have before.

 

Great job devs keep making updates like this :D

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Well, that's removed shaft from the game then. Used to be a challenging opponent, but players found it too hard so now it is a neutered puppy with no defence against anything except other shafts.

 

"other tankers found them frustrating to deal with", well shafts found all close combat tanks frustrating to deal with.

 

If you want to be fair then give shaft players the option of trading in their turret & hull combo for the same level of another combo.

exactly!!!!

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