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Night Mode for maps and Shaft’s laser scope


semyonkirov
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This is an echo of my sentiments early posted, and perhaps even better phrased still.  We as shafts do not have the luxury of entering the fray and capturing and gold boxes and chasing down enemies, we have to pick and choose very strategicly what we do.

 

Now here comes the part most non-shafts don't understand, we don't care about all that, we REALLY like our role.  Shafts play for the end game, not the instance.  If we can hold off a tough offense we're happy, we did our job, if we can keep a stubborn defense running and the flag is ours over and over, we have done our job.

 

Players who find it an inconvinence to be shot while playing by a shaft are the same players who cannot play well anyways.  I can recognize a handful of ricos and thunders that are exceptionally troublesome and problematic for shafts because they get it and they know it's a battle, not just a slugfest.  It's thinking and planning and adapting.  Button mashers need not apply.

 

I know my rhetoric has become a bit more vitriolic since my first post, but I cannot help but get this way after reading some of the foolishness posted in favor of this by some players.

 

As for Boppy, thank you for the very well stated commentary and the level headedness you are keeping in all this, because yes, it is infuriating to have invested so much into a unit and have it yanked out from under you like this.  I hope all shaft players can speak their mind and state as eloquently as I have tried, and Boppy has done, to express the reality of this situation.

Another awesome post - I agree with this !!!

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One great update and one good one.

 

Nightmode adds to the versatility. In a big Map like Kungur fighting under starry skies...nice! Great update.

 

 

The Shaft update is a step towards the good direction.

Camping Shafts will get it a lot harder than the mobile Shafts.

This will certainly add to more dynamic gameplay.

 

It 's somewhat similar to what happened to the Freeze. The "old" Freezers were capable of grinding

the game almost to a stop because you stayed frozen for a mighty long time.

Shafts can quite easily create "no go" areas, which also diminishes dynamic gameplay a lot.

Now with the laser camping this will be a lot harder, so there will be less and certainly more temporarily

"no go" zones.

 

Still I also feel with the Shaft it is a bit overdone now.

IMO the laser should certainly stay, also the stable scope.

 

Maybe a slight buf in charging will do the trick, or maybe even better making the arcade shot

a bit more damaging.

I don 't want to see the Shaft go at all, but I would certainly like a shift to a greater number of mobile

Shafters.

 

Mobile Shafting requires a lot more skill and personally I feel a lot better if I get whacked by some Pro...

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LOVE the Night Mode.

About the laser sight. Is it possible for the laser to be visible at the aiming point and 20 feet away and not all the way back to the tank that is using it?

For instance:

Not: <=>-----------------------------<=>

But: <=>                     --------<=>

<=> is a tank and ---------- is the laser sight.

With the mode shown above it would be harder for other tankers to pinpoint the enemy sniper. I feel bad for the snipers out there and I used to be one and I still snipe sometimes.

Just a thought.

PLEASE keep night mode. I loved it during Halloween and I want it to be expanded to all the maps.

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Great - just what I needed, a laser beam to give away my position to the entire enemy team.  That sucks.  That's what has always sucked for rail and twins and now it sucks for Shaft.  And letting the enemy know the second the've been targeted BEFORE the shot is made.  Really?  What other gun has that disadvantage?  And to offset all this you give us what should have been there from the beginning - a stable scope.

 

Ask any real life sniper - especially a U.S. Marine Corps Sniper......  keeping the enemy from knowing your location is the difference between life and death.  Of course this game isn't produced in the U.S. so no surprise such a move would be made in a game produced outside the U.S.  No wonder no other nation has a military that can come even close to matching the United States......  we know better than to make such a stupid mistake....  in real life or in a virtual world.

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Dear Tanki and all fellow Tankmen,

 

My thoughts on the night mode and shaft are very important, please read and if you agree give me a 1+ so the developers can view my post with ease.

 

*Night mode: It's a great addition to Tanki online. (That's all)

 

 

*Shaft: I am a shaft player and a very good one. I watch as other guns are improved and see how everyone reacts and let me tell you about this update with Shaft. As a player with shaft you can't get the flag often, get goldboxes, CP's, and much of anything besides one thing: Killing.

While others get xp from Capturing flags and controlling CP's shafts have to guard, kill, and defend. That's their job. As a hornet-shaft and mammoth-shaft player I've both seen and experienced shaft in great detail. The new scope/laser removes shafts of all those kills and thus xp points. Shaft went from Great-Terrible and although to others it may seem "harmless" the shaft is now visible like a railgun, and targeted like God_Mode_On. I can't camp without being seen, shoot without having to move, or pretty much anything as long as I'm battling. The only exception to this update is if your a Shaft-hornet player as you are much more aggressive in battle trying to cap flags and such. But if your a mammoth m2 with almost no mobility options and enemies see you, they will take advantage and run far away. You won't be able to get kills if your a shaft or not as much and thus won't rank nearly as fast as before. All your crystals will go to waste and shaft will die in popularity. Leave shaft the way it was and don't change it. If you do I may have to quit tanki as shaft will be targeted easily. Shaft is a skilled gun and I love it. The new update sucks because you're seen too often and your laser allows others to know where your hitting at. I loved it when I could fake others out of snipe mode and totally murder them. In short this update sucks for shaft players.

 

The conclusion is to either refund Tanki Mammoth and shaft players or stay with the old update of shaft and have it as it used to be. If you remove this I will most likely quit as shaft is my favorite gun and I'll be crushed. :(

 

-TheThreeWishes (Part of Clan SMK)

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Dear shafters:

 

You should not be in sniping mode all the time. When you are sniping, you are not aware of what is going on: you didn't know where the flag is, which enemies are approaching, which teammates need support, etc. If you are all the time in sniping mode you can't play effectively, and players that do that always have low scores.

 

The basic technique to use a shaft effectively is:

 

1. Take cover behind a wall

2. Choose a target

3. Get out from cover, aim, shot (shot anyway if you missed your target)

4. Take cover again. Repeat.

 

Doing that you will choose your targets wisely, and your laser will be off most of the time. It is true that the laser reveals where you are... but competents tankers knows anyway where you are, just from the effect of the shaft impact. And remember that the shaft firing has an observable blast too... even in forest like Kungur o Lost Temple you reveal your position to an experienced enemy every time you fired.

 

So stop whining... the turret may be nerfed a bit, but absolutely is not the end of it. Just learn its new capabilities :)

stop bull****ing, to fire at full power a shaft needs 2-3 seconds for sniping mode to fully load. With this laser in 3 seonds you can get the hell out of his target and his shot is made in pure air because he can't exit the scope mode  without fiering. After this the shafter waits 4-5 seconds to get a fiering chance again. Anywhere on the map in this time that he can't fire he is dead. You still think that shaft is such overpowered weapon and can successfuly be used in game?

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Cool, both parts of this are great for me. I don't normally use shaft, so the laser helps me (and quit whining about it, get over it and learn new tactics, remember, it has it's benefits too, like in sniper vs sniper wars) because shafts always kill me. The night mode also seems cool, and I can't wait to try it!

how does the laser helps you when you are using shaft? Are you ******ed???  the laser doesn't help you to aim better

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how does the laser helps you when you are using shaft? Are you ******ed???  the laser doesn't help you to aim better

He's saying he DOESN'T use shaft, so the laser is helpful for him because he can see it coming. Basically what those of us that disagree with the update are complaining about.

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Dear Tanki and all fellow Tankmen,

 

My thoughts on the night mode and shaft are very important, please read and if you agree give me a 1+ so the developers can view my post with ease.

 

*Night mode: It's a great addition to Tanki online. (That's all)

 

 

*Shaft: I am a shaft player and a very good one. I watch as other guns are improved and see how everyone reacts and let me tell you about this update with Shaft. As a player with shaft you can't get the flag often, get goldboxes, CP's, and much of anything besides one thing: Killing.

While others get xp from Capturing flags and controlling CP's shafts have to guard, kill, and defend. That's their job. As a hornet-shaft and mammoth-shaft player I've both seen and experienced shaft in great detail. The new scope/laser removes shafts of all those kills and thus xp points. Shaft went from Great-Terrible and although to others it may seem "harmless" the shaft is now visible like a railgun, and targeted like God_Mode_On. I can't camp without being seen, shoot without having to move, or pretty much anything as long as I'm battling. The only exception to this update is if your a Shaft-hornet player as you are much more aggressive in battle trying to cap flags and such. But if your a mammoth m2 with almost no mobility options and enemies see you, they will take advantage and run far away. You won't be able to get kills if your a shaft or not as much and thus won't rank nearly as fast as before. All your crystals will go to waste and shaft will die in popularity. Leave shaft the way it was and don't change it. If you do I may have to quit tanki as shaft will be targeted easily. Shaft is a skilled gun and I love it. The new update sucks because you're seen too often and your laser allows others to know where your hitting at. I loved it when I could fake others out of snipe mode and totally murder them. In short this update sucks for shaft players.

 

The conclusion is to either refund Tanki Mammoth and shaft players or stay with the old update of shaft and have it as it used to be. If you remove this I will most likely quit as shaft is my favorite gun and I'll be crushed. :(

 

-TheThreeWishes (Part of Clan SMK)

Great point......never thought of shaft that way

I hope tanki will see our complaints and take away the lazer from shaft

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Dear shafters:

 

You should not be in sniping mode all the time. When you are sniping, you are not aware of what is going on: you didn't know where the flag is, which enemies are approaching, which teammates need support, etc. If you are all the time in sniping mode you can't play effectively, and players that do that always have low scores.

 

The basic technique to use a shaft effectively is:

 

1. Take cover behind a wall

2. Choose a target

3. Get out from cover, aim, shot (shot anyway if you missed your target)

4. Take cover again. Repeat.

 

Doing that you will choose your targets wisely, and your laser will be off most of the time. It is true that the laser reveals where you are... but competents tankers knows anyway where you are, just from the effect of the shaft impact. And remember that the shaft firing has an observable blast too... even in forest like Kungur o Lost Temple you reveal your position to an experienced enemy every time you fired.

 

So stop whining... the turret may be nerfed a bit, but absolutely is not the end of it. Just learn its new capabilities :)

Wrong!

 

Snipers can stay hidden and in sniping mode as long as they want... If they play as a team and know their role and their team mates' role it's a fine approach. Of course, in some games they risk being snuck up on by good opponents. That's the risk they take.

 

As others have said... in CTF a shafter's role is to snipe and kill, not chase gold boxes and flags. This makes that not only difficult, but is not accurate gameplay. It doesn't make sense tactically to hide but have a laser announcing your location. Also, it's unrealistic a real laser sight is not seen except as a dot on it's target (except in fog or smoke).

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WELL DONE DEVS ! Have a cookie ...

 

I just love the update. I hadn't thought of it myself so it was a nice surprise. 

 

Shaft is stable now and the laser sight scares the hell out of the enemy. 

 

IMO it gives shaft a more interactive role bc people run away from the laser sight. 

 

A good job well done. This is my second post congratulating TO on an update, which makes a change from complaining about a bad development. 

 

The idea is to SHOOT the enemy, not ''scare them away" .     FAIL !

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make the shaf shake again its to easy now take skill out of it night mode is best ever but one thing make enemy names harder to see or must be very close to see the name its to easy to see them in night mode with names unavalible till very close you can sneak around better in dark and paint choose will be more crucial dark so make names GO AWAY until your like 1 or 2 tanks away from enemy thats all beside that love night mode but my suggestion would make it way better and MORE FUN you could sneak up on guys that way without the stupid name exposing my position all the time

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why is everyone crying about how shaft was ruined?

i played today and it was still killing me alot

shaft still made kills and still made alot

are you crying on the forum because you don't get your nice 60.0 D/L

That tells us more about your skill against shafts than it does about the overall impact on shaft's effectiveness as a turret.

 

And my D/L record is 243-0 shaft/mammy/prodigi 100 flag CTF Stadium....that's out in the wide wide open (no hiding beneath ramps)...I know a teeny tiny little bit about sniping...just sayin. The laser needs to go. It unfairly draws players' attention to tanks they might otherwise overlook while assessing the battlefield especially when a sniper is "hiding" in plain sight. 

Edited by jomama_tanker

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The night mode is amazing and a new twist of the game! Awesome!! Should be made possible on all maps. Meteo conditions too, maybe earthquakes hehe. The video cards are powerful enough in order to allow more detailed and sophisticated maps and conditions.

 

The laser beam for the snippers should be introduced at most in night mode, but in day mode is not a fair handicap for the shaft. I'm not a shaft player (only maybe when I'm doing upgrades on my railgun), I prefer to enjoy more mobility and be more versatile in game, but I love to spot and kill a snipper that makes a lot of damage to my team. Also one-on-one confrontation with a shaft is always a challenging one as no place for mistakes is left. The vibration and the long time re-charging in snipper mode makes enough to drag the advantages of the shaft down and equilibrate it with the other guns in the game.

 

Anyway, it's good to see changes happens and I hope our voice (the gamers) will be listen and what is good will be kept and what is wrong will be removed from the game. Thank you, tanki!

Edited by androgyne_madrid

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have a complain about new laser beam on Shaft:u said that that laser beam is added because shafter are hard to spot and hard to predict theyr shots.But that is not true...there are a set of clues that allows you to llocate a Shafter position:the flash at the end of the turret can be seen even in boshes,u can also locate it after the recoyl inflicted by a shaft onto your tank.Every gun have his own unique feature(isida:healing.selfhealing,ricochet:plasma balls can "jump"(sorry i dont know the propper word)..anyway...Shafts most important feature is that it has a scope,and with scopes help u can hide and play in "stealth" mode...that is Shaft most important propetty:Stealth,just like a sniper...now...what does that laser beam does?...well...it ruins Shaft most important feature(Stealth) by showing your enemy not just your every single move while you are in sniping mode and allowing him to avoid your aim with no problem,it also allows him to see your exact location.From my experience i saw that not more then 20% of players are using Shaft...and now,with this laser beam there will be even less players ,i mean,why would they use Shaft anymore?To go in a map,make 1-2 kills and then with his laser beam "saying":"Hey...its a Shafter over here...come take him down!!!".This laser beam is a BAD update for Shaft,it just ruins this weapon,is just like you would take isida property to selfheal or heal teammates or taking thunders splash damage or taking freeze freezing effect or firebirds afterburn effect...what would be if you would take those propertyes from those weapons???Well this is exactly what you did with Shaft.I know that you are not going remove the leaser beam only because of my complin..but today in game chat i saw everyone complining abou it.Even if it would be more complains you would still not remove the laser beam...but what i suggest...for both sake (Shafters and shafters enemyes) is that to remove the laser beam,but not completly,i mean it should be just like a red/blue Dott on enemyes tank...not like now...a straight laser beam that (i already said his negative effects)...and because you make the laser be only one Dott...u can make back the shaky aim while sniping mode...but not fullyas before...somewhere at the middle between the normal shake and the "still" aim.Thank you for reading my message and i really hope you will do something about that laser beam(i dont want to show off but i have only one m3,and its Shaft,and with this laser it becomes useless(already said why) and i would really like to be able to use it again because its a great weapon).Thank you for your time.Have a nice day :)

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Wow

 

Tanki slow down with the update's

 

 

Love em them night mode's good work

 

But I have to use m2 shaft to see if you updated it good.. But Sadly I was very good with the shake.. As you can see here

 

 

 

It takes the skill out of shaft :(

 

But I like the night modes :D

I agree STRONGLY! Granted, the new lazer update will help new players from quitting shaft (or will it?) early on because of the wobble, but then how will the bad players be weeded out from the good ones??? I pride myself on my shaft skills (with wobble) and if you get rid of wobble, you will be taking the skill out of Shaft. You will also be nerfing it, as the lazers now make Shaft weak compared to Railgun (since rails can poke out easier and don't have lazers or wobble).

 

 

Please, please, PLEASE put Shatf back the way it was!!!! I have already noticed a small drop in fps (a large one with many shafts on a map-->I have a slow PC) and have noticed players who are good on other weps come to shaft and get obliterated since they are spotted so wuickly.

 

LAST THING! Before the lazer, one could use Shaft as a deterent more effectively. For example, A rail gunner is below you, but neither one of you can shoot. You then can look straight and pretend to be in sniper mode and then shoot. He/she will think you have shot full power, and by the time it takes them to come up the hill, you have charged your shaft and destroy them. With the new lazer update, you cannot do this, which MAJORLY nerfs Shaft (as it is a tactic I use all the time).

 

 

PLEASE consider my request, and remove the lazers. Tank you for your time XD

 

 

P.S. LOVE the new night mode ;)

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Shaft laser update sucks. I can't hide any more. When using shaft, you're more visible for the ennemy than all other tanks. Shaft is sitting duck now. I like to be a sniper, but what sniper is desconspiring his position?????

SHAFT LASER is a VERY BAD update !!!!!!!!!!

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Just got an idea. How would it be, if the shaft laser would be just a red dot appearing on the target, but not the whole line coming from the shaft? You could see that you are being aimed at, but you could only estimate a ~120 degrees wide area where it could be coming from.

Yes, and also a warning of some sorts to let you know when a Freeze / Flame / Ric is coming uo behind you.

 

And a pre-warning BEFORE a Railgun fires at you.

It's like the Liberals are running a war.  ;(

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Since some little babies whined about Shaft being hard to see, I want to whine about railgun's physics.  It is awful!!!  Railgun should not be able to shoot and hit a tank when that tank is literally beside the shooter and the barrel is pointing the wrong direction.  Yet this seems to happen every game.  Fix Railgun.  It's targeting is too generous.  Make the players aim at least within 45 degrees of the right direction to hit.  I challenge you to fix that annoying glitch.  It's the worst part of the game now.  Make the physics make sense.

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