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Ricochet


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This fact is rather annoying, the Ricochet inflicts maximum damage even at it's maximum range. This turret needs to have a damage that is decreasing as the distance increases, aside from if it is actually ricocheting. Thus my point is, is that unless the projectile ricochets, it should have deteriorating damage. Any replies? I would like to hear your input. And please, developers, take this into consideration. This and have a notification system for yourselves whenever someone starts a topic suggestion like this one, this will maximise the speed at which alterations can be taken into consideration if applicable. Of course that is assuming that you don't already have that system in place for a reason I have overlooked. Thank you.

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The point of Ricochet is to have the ability to bounce (ricochet) its projectiles in different angles to reach the opponent.

A noticeable (assuming the above post is right) damage decrease rather discourages its sole purpose, its signature ability.

 

If you want to nerf Ricochet, and feel that it's too powerful, then it's best to find some other way.  

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Never mind, as I have found with another of my posts, it isn't that these other guns need to be degraded necessarily, because Shafts with laser points ruin the game, it's just that the other guns need their unique trait amplified so that they are equally annoying as the other guns, or in the case of Twins, to actually get a unique trait.

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